Player Matchup

Xing Tian
Xing Tian
DarkerPit
Xing Tian
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,083 Elo+
Party 1
Merlin
Merlin
IHATELIFE23
Merlin
Level 69
God Stats
84W - 85L
1,416 SR
Queue Stats
210W - 247L
1,394 Elo+
Party 2
Pele
Pele
KrYpToNiCxDeAtHx
Pele
Level 56
God Stats
2W - 2L
1,716 SR
Queue Stats
44W - 59L
1,319 Elo+
Party 1
Ymir
Ymir
Praxees
Ymir
Level 50
God Stats
183W - 166L
1,433 SR
Queue Stats
204W - 202L
1,374 Elo+
Party 2
Danzaburou
Danzaburou
SmiteLaptopboi69
Danzaburou
Level 23
God Stats
2W - 2L
1,793 SR
Queue Stats
7W - 8L
1,335 Elo+
Party 2
Team Averages
Level 44
1,572 SR
1,301 Elo+

VS

Team Averages
Level 97
1,454 SR
1,438 Elo+
Chang'e
Chang'e
 
Chang'e
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
JosuJLE17
Skadi
Level 104
God Stats
251W - 323L
1,448 SR
Queue Stats
512W - 624L
1,396 Elo+
Solo
Odin
Odin
Judas360
Odin
Level 107
God Stats
2W - 1L
1,275 SR
Queue Stats
31W - 33L
1,426 Elo+
Solo
Cerberus
Cerberus
SC0RP0
Cerberus
Level 57
God Stats
13W - 10L
1,599 SR
Queue Stats
102W - 142L
1,398 Elo+
Solo
Hun Batz
Hun Batz
WillBlackXD
Hun Batz
Level 76
God Stats
3W - 3L
1,446 SR
Queue Stats
321W - 381L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DarkerPit
Xing Tian
19
1 / 1 / 1
11,433
457
7,706
14,348
15,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
18
8 / 10 / 6
12,815
513
23,252
20,138
7,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
2 / 1 / 2
11,137
445
5,154
8,657
3,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
Praxees
Ymir
18
3 / 5 / 9
12,178
487
10,986
25,328
33,670
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
SmiteLaptopboi69
Danzaburou
17
3 / 7 / 7
11,231
449
12,141
17,972
7,182
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
20
9 / 4 / 3
14,850
594
11,150
16,535
6,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
JosuJLE17
Skadi
20
10 / 5 / 2
13,022
521
21,990
17,210
6,794
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
20
0 / 1 / 2
13,455
538
6,653
16,560
13,875
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Cerberus
SC0RP0
Cerberus
19
2 / 3 / 11
13,114
525
10,034
22,582
27,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
WillBlackXD
Hun Batz
20
3 / 4 / 4
12,948
518
8,034
17,176
6,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
46
17
Kills
24
24
Deaths
17
25
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
9
4
3
2.63
L
Xing Tian
DarkerPit
Xing Tian
1
1
1
1.5
L
Merlin
8
10
6
1.1
W
Skadi
JosuJLE17
Skadi
10
5
2
2.2
W
Odin
0
1
2
1
L
2
1
2
3
L
Ymir
Praxees
Ymir
3
5
9
1.5
W
Cerberus
SC0RP0
Cerberus
2
3
11
2.5
L
Danzaburou
SmiteLaptopboi69
Danzaburou
3
7
7
0.93
W
Hun Batz
WillBlackXD
Hun Batz
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,239
Damage
57,861
86,443
Taken
90,063
67,242
Mitigated
60,429
16,668
Healing
29,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
11,150
1,178
4,725
7,937
16,535
6,002
2,428
5,874
10,333
99,671
0
L
Xing Tian
DarkerPit
Xing Tian
7,706
706
0
648
14,348
15,412
931
2,932
11,356
74,896
0
L
Merlin
23,252
1,604
294
2,727
20,138
7,598
1,018
5,766
14,172
88,850
0
W
Skadi
JosuJLE17
Skadi
21,990
10,705
0
3,905
17,210
6,794
2,571
8,768
8,272
0
94,626
W
Odin
6,653
1,302
0
625
16,560
13,875
1,137
6,586
9,247
8,292
80,805
L
5,154
1,034
0
4,831
8,657
3,380
517
543
8,076
0
77,656
L
Ymir
Praxees
Ymir
10,986
1,316
0
4,274
25,328
33,670
90
7,523
17,616
39,754
5,116
W
Cerberus
SC0RP0
Cerberus
10,034
1,042
0
6,447
22,582
27,166
455
10,770
11,476
51,213
0
L
Danzaburou
SmiteLaptopboi69
Danzaburou
12,141
6,810
0
3,894
17,972
7,182
1,003
5,259
12,667
0
60,613
W
Hun Batz
WillBlackXD
Hun Batz
8,034
1,515
0
5,475
17,176
6,592
1,554
6,534
10,386
0
85,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,794
Gold Earned
67,389
584
Minions Killed
720
0
Camps Cleared
0
2,202,209
Distance Traveled
2,369,883
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
14,850
594
157
6
0
482,189
3
L
Xing Tian
11,433
457
128
5
0
492,457
8
L
Merlin
12,815
513
154
6
0
394,263
0
W
Skadi
13,022
521
111
4
0
418,558
0
W
Odin
13,455
538
180
7
0
507,323
12
L
Pele
11,137
445
145
6
0
410,502
4
L
Ymir
12,178
487
52
2
0
447,805
7
W
Cerberus
13,114
525
132
5
0
446,550
5
L
Danzaburou
11,231
449
105
4
0
457,182
2
W
Hun Batz
12,948
518
140
6
0
515,263
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role