Player Matchup

The Morrigan
The Morrigan
Silver IV
 
The Morrigan
Silver IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Silver III
ChimChimmy460
Ganesha
Silver III
Level 141
God Stats
2W - 3L
1,513 SR
Queue Stats
196W - 222L
768 MMR
Solo
Guan Yu
Guan Yu
Silver III
Csf sebaswar
Guan Yu
Silver III
Level 100
God Stats
0W - 3L
1,322 SR
Queue Stats
71W - 81L
984 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver II
MidStriDe
Ah Muzen Cab
Silver II
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
210W - 217L
1,132 MMR
Solo
Hera
Hera
Silver II
Mrgoostav
Hera
Silver II
Level 123
God Stats
10W - 12L
1,456 SR
Queue Stats
98W - 103L
1,122 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 127
1,458 SR
1,101 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,514 SR
964 MMR
Zeus
Zeus
Silver III
ANTxVQ
Zeus
Silver III
Level 106
God Stats
11W - 10L
1,501 SR
Queue Stats
226W - 234L
968 MMR
Solo
Yemoja
Yemoja
Silver III
Hunter26X26
Yemoja
Silver III
Level 123
God Stats
105W - 114L
1,554 SR
Queue Stats
543W - 563L
747 MMR
Solo
Achilles
Achilles
Silver I
Memphis-Elite-
Achilles
Silver I
Level 106
God Stats
6W - 9L
1,494 SR
Queue Stats
141W - 137L
1,037 MMR
Solo
Sol
Sol
Silver II
SxllIz
Sol
Silver II
Level 87
God Stats
4W - 5L
1,503 SR
Queue Stats
263W - 269L
975 MMR
Solo
Pele
Pele
Silver I
juanotalokaa
Pele
Silver I
Level 147
God Stats
12W - 13L
1,516 SR
Queue Stats
63W - 66L
1,096 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
6
2 / 0 / 1
4,147
829
1,538
1,667
386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
4
0 / 0 / 2
3,238
648
634
1,983
788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
Csf sebaswar
Guan Yu
2
0 / 1 / 0
2,809
562
121
1,246
476
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Muzen Cab
MidStriDe
Ah Muzen Cab
6
2 / 2 / 0
3,919
784
2,476
3,547
1,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
6
0 / 0 / 0
3,463
693
968
1,185
200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ArachneMulanHadesAresArtio

VS

Bans
AthenaChang'eGebPoseidonSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
ANTxVQ
Zeus
5
0 / 0 / 0
3,484
697
46
1,625
454
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
4
1 / 2 / 0
3,445
689
568
3,793
973
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
8
1 / 0 / 0
4,370
874
984
2,058
853
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Sol
SxllIz
Sol
7
1 / 1 / 1
3,976
795
1,911
2,284
594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 1 / 1
3,880
776
474
3,555
910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
4
Kills
3
3
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
2
0
1
2.5
W
Zeus
ANTxVQ
Zeus
0
0
0
0
L
Ganesha
0
0
2
1
L
Guan Yu
Csf sebaswar
Guan Yu
0
1
0
0
W
Yemoja
1
2
0
0.5
W
Achilles
1
0
0
1
L
Ah Muzen Cab
MidStriDe
Ah Muzen Cab
2
2
0
1
L
Hera
0
0
0
0
W
Sol
SxllIz
Sol
1
1
1
1.5
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,737
Damage
3,983
9,628
Taken
13,315
2,895
Mitigated
3,784
4,594
Healing
4,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
1,538
390
0
1,299
1,667
386
0
45
1,622
15,588
0
W
Zeus
ANTxVQ
Zeus
46
0
0
274
1,625
454
24
992
589
10,603
0
L
Ganesha
634
171
0
920
1,983
788
0
1,136
847
4,021
0
L
Guan Yu
Csf sebaswar
Guan Yu
121
47
0
414
1,246
476
0
0
1,246
0
2,114
W
Yemoja
568
211
501
384
3,793
973
0
969
2,824
3,813
0
W
Achilles
984
462
0
1,154
2,058
853
0
0
2,058
0
19,801
L
Ah Muzen Cab
MidStriDe
Ah Muzen Cab
2,476
955
0
1,586
3,547
1,045
0
1,111
2,436
0
17,498
L
Hera
968
304
0
375
1,185
200
0
46
1,139
11,502
0
W
Sol
SxllIz
Sol
1,911
757
0
552
2,284
594
294
299
1,985
14,498
3,112
W
474
119
0
1,608
3,555
910
0
871
2,610
0
17,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,576
Gold Earned
19,155
113
Minions Killed
179
0
Camps Cleared
0
452,471
Distance Traveled
518,536
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
4,147
829
38
8
0
120,294
1
W
Zeus
3,484
697
25
5
0
89,999
0
L
Ganesha
3,238
648
2
0
0
96,899
2
L
Guan Yu
2,809
562
2
0
0
25,433
0
W
Yemoja
3,445
689
8
2
0
92,975
2
W
Achilles
4,370
874
58
12
0
110,405
2
L
Ah Muzen Cab
3,919
784
43
9
0
111,181
0
L
Hera
3,463
693
28
6
0
98,664
2
W
Sol
3,976
795
44
9
0
99,247
0
W
Pele
3,880
776
44
9
0
125,910
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role