Player Matchup

Neith
Neith
B3AN_RANG3R
Neith
Level 40
God Stats
1W - 5L
1,232 SR
Queue Stats
3W - 18L
987 Elo+
Party 1
Hera
Hera
B_YAWN_KU
Hera
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
971 Elo+
Party 1
Achilles
Achilles
WoRK ooJuiCeMaN
Achilles
Level 48
God Stats
0W - 6L
1,203 SR
Queue Stats
24W - 36L
1,316 Elo+
Solo
Team Averages
Level 34
1,312 SR
1,091 Elo+

VS

Team Averages
Level 43
1,429 SR
1,282 Elo+
Nu Wa
Nu Wa
DriZzi_Kayz-_-
Nu Wa
Level 38
God Stats
15W - 19L
1,426 SR
Queue Stats
33W - 56L
1,247 Elo+
Solo
Da Ji
Da Ji
ScumBagMoe
Da Ji
Level 42
God Stats
2W - 1L
1,362 SR
Queue Stats
54W - 61L
1,370 Elo+
Solo
Pele
Pele
i_smokemilk
Pele
Level 48
God Stats
10W - 7L
1,500 SR
Queue Stats
44W - 72L
1,229 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 0
7,722
594
4,924
12,808
3,199
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hera
13
0 / 8 / 0
7,847
604
6,930
13,487
3,358
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
11
0 / 8 / 0
7,481
575
8,432
18,949
14,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 12
10,224
786
12,780
7,995
2,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
15
13 / 0 / 8
11,370
875
13,831
10,411
5,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 0 / 15
10,610
816
10,807
13,525
6,408
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
58
0
Kills
23
23
Deaths
0
0
Assists
35
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
L
Hera
0
8
0
0
W
5
0
12
11
W
Da Ji
13
0
8
17
L
Achilles
0
8
0
0
W
5
0
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,286
Damage
37,418
45,244
Taken
31,931
20,670
Mitigated
14,298
2,877
Healing
9,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,924
2,264
0
442
12,808
3,199
0
3,300
9,508
0
24,645
L
Hera
6,930
1,081
0
1,028
13,487
3,358
0
3,563
9,924
37,655
0
W
12,780
4,373
156
1,799
7,995
2,766
1,369
3,596
3,993
43,311
0
W
Da Ji
13,831
2,693
0
1,003
10,411
5,124
590
508
9,689
0
36,065
L
Achilles
8,432
1,415
0
1,407
18,949
14,113
0
6,508
12,441
4,348
23,696
W
10,807
2,085
345
6,305
13,525
6,408
426
3,996
9,185
0
30,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,050
Gold Earned
32,204
142
Minions Killed
135
5
Camps Cleared
4
574,491
Distance Traveled
711,609
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,722
594
43
3
2
181,236
1
L
Hera
7,847
604
76
6
2
199,362
0
W
Nu Wa
10,224
786
61
5
0
239,664
0
W
Da Ji
11,370
875
37
3
1
234,636
0
L
Achilles
7,481
575
23
2
1
193,893
1
W
Pele
10,610
816
37
3
3
237,309
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role