Player Matchup

Bacchus
Bacchus
Masters
Dayy
Bacchus
Masters
Level 160
God Stats
4W - 3L
1,717 SR
Queue Stats
301W - 256L
2,811 MMR
Party 1
Hun Batz
Hun Batz
Diamond I
FluffyNarwhal4
Hun Batz
Diamond I
Level 157
God Stats
43W - 35L
1,695 SR
Queue Stats
471W - 460L
2,440 MMR
Solo
Apollo
Apollo
Masters
Isaiahlj
Apollo
Masters
Level 160
God Stats
9W - 3L
1,817 SR
Queue Stats
352W - 301L
2,801 MMR
Party 1
Janus
Janus
Diamond I
PandaTurtle
Janus
Diamond I
Level 160
God Stats
6W - 2L
1,697 SR
Queue Stats
180W - 116L
2,782 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
flyround
Sun Wukong
Diamond II
Level 149
God Stats
17W - 15L
1,629 SR
Queue Stats
251W - 236L
2,361 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 157
1,711 SR
2,639 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,684 SR
2,642 MMR
Osiris
Osiris
Diamond I
Aggressing
Osiris
Diamond I
Level 160
God Stats
7W - 10L
1,655 SR
Queue Stats
250W - 202L
2,749 MMR
Solo
Thoth
Thoth
Diamond I
CrazyBroski
Thoth
Diamond I
Level 65
God Stats
2W - 1L
2,026 SR
Queue Stats
54W - 24L
2,796 MMR
Solo
Geb
Geb
Diamond I
Strobah
Geb
Diamond I
Level 143
God Stats
2W - 4L
1,526 SR
Queue Stats
563W - 539L
2,301 MMR
Solo
Loki
Loki
Diamond I
SweatyMeatSacks
Loki
Diamond I
Level 158
God Stats
40W - 30L
1,744 SR
Queue Stats
286W - 267L
2,654 MMR
Solo
Charybdis
Charybdis
Masters
SwinePits
Charybdis
Masters
Level 160
God Stats
0W - 3L
1,469 SR
Queue Stats
280W - 253L
2,709 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dayy
Bacchus
19
2 / 3 / 17
14,025
519
16,193
28,954
42,257
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
20
7 / 5 / 8
15,908
589
16,868
18,085
8,235
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
Isaiahlj
Apollo
20
9 / 3 / 6
18,492
685
17,571
28,325
13,712
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
7 / 3 / 3
17,355
643
21,918
17,384
6,329
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
flyround
Sun Wukong
20
2 / 3 / 10
15,550
576
15,765
26,175
25,833
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
CamazotzSolAh Muzen Cab

VS

Bans
ArtioBastetSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Aggressing
Osiris
20
4 / 2 / 7
14,215
526
16,480
23,958
38,347
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

20
3 / 7 / 7
13,102
485
26,839
16,569
5,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Geb
17
2 / 6 / 7
11,466
425
6,752
23,283
24,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
8 / 6 / 4
13,902
515
21,066
23,702
8,278
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
SwinePits
Charybdis
19
0 / 6 / 3
12,497
463
10,135
21,583
7,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
45
27
Kills
17
17
Deaths
27
44
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Osiris
Aggressing
Osiris
4
2
7
3.75
L
3
7
7
0.93
W
Bacchus
Dayy
Bacchus
2
3
17
3.5
W
Hun Batz
7
5
8
2.2
W
Apollo
Isaiahlj
Apollo
9
3
6
4
W
7
3
3
2.83
L
Geb
2
6
7
0.92
L
8
6
4
1.67
L
Charybdis
SwinePits
Charybdis
0
6
3
0.25
W
Sun Wukong
flyround
Sun Wukong
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,315
Damage
81,272
118,923
Taken
109,095
96,366
Mitigated
84,038
40,223
Healing
18,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Aggressing
Osiris
16,480
4,374
0
4,219
23,958
38,347
0
4,691
18,756
0
110,191
L
26,839
477
0
848
16,569
5,654
0
5,507
10,965
120,341
0
W
Bacchus
Dayy
Bacchus
16,193
1,657
712
5,953
28,954
42,257
31
11,203
17,346
24,827
10,995
W
Hun Batz
16,868
3,864
0
5,373
18,085
8,235
142
4,710
13,375
0
124,050
W
Apollo
Isaiahlj
Apollo
17,571
14,780
0
16,943
28,325
13,712
8,100
4,800
22,667
0
187,447
W
21,918
1,021
223
2,914
17,384
6,329
0
6,043
11,341
174,250
0
L
Geb
6,752
1,000
641
2,603
23,283
24,557
0
10,058
12,176
17,967
0
L
21,066
6,892
0
5,136
23,702
8,278
0
8,942
14,328
0
95,298
L
Charybdis
SwinePits
Charybdis
10,135
6,507
0
5,379
21,583
7,202
0
3,879
17,681
0
113,910
W
Sun Wukong
flyround
Sun Wukong
15,765
2,957
1,264
6,841
26,175
25,833
573
7,884
17,365
0
97,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,330
Gold Earned
65,182
928
Minions Killed
772
0
Camps Cleared
0
2,775,181
Distance Traveled
2,608,390
35
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
14,215
526
215
8
0
556,751
5
L
Thoth
13,102
485
203
8
0
497,344
6
W
Bacchus
14,025
519
31
1
0
593,680
11
W
Hun Batz
15,908
589
164
6
0
605,591
8
W
Apollo
18,492
685
260
10
0
491,485
6
W
Janus
17,355
643
276
10
0
549,654
5
L
Geb
11,466
425
10
0
0
509,984
9
L
Loki
13,902
515
127
5
0
555,126
6
L
Charybdis
12,497
463
217
8
0
489,185
6
W
Sun Wukong
15,550
576
197
7
0
534,771
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role