Player Matchup

Bacchus
Bacchus
LuxHaku12
Bacchus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,096 Elo+
Solo
Izanami
Izanami
NiceJorgeXP
Izanami
Level 93
God Stats
7W - 10L
1,365 SR
Queue Stats
419W - 544L
1,321 Elo+
Solo
Nike
Nike
UndeadSeaman
Nike
Level 107
God Stats
1W - 3L
1,500 SR
Queue Stats
396W - 426L
1,336 Elo+
Solo
Poseidon
Poseidon
cebollitasjn
Poseidon
Level 75
God Stats
0W - 3L
1,313 SR
Queue Stats
36W - 53L
1,282 Elo+
Solo
Geb
Geb
xXlucoaXx
Geb
Level 68
God Stats
2W - 3L
1,068 SR
Queue Stats
49W - 60L
1,315 Elo+
Solo
Team Averages
Level 82
1,349 SR
1,270 Elo+

VS

Team Averages
Level 59
1,477 SR
1,349 Elo+
Bastet
Bastet
Gryff19
Bastet
Level 64
God Stats
30W - 29L
1,489 SR
Queue Stats
117W - 138L
1,345 Elo+
Party 1
Artemis
Artemis
InflictedCoffee
Artemis
Level 66
God Stats
37W - 33L
1,493 SR
Queue Stats
131W - 152L
1,353 Elo+
Party 1
Bellona
Bellona
ItsHectorFoo
Bellona
Level 65
God Stats
6W - 3L
1,434 SR
Queue Stats
116W - 150L
1,334 Elo+
Solo
Merlin
Merlin
MacHaxor
Merlin
Level 43
God Stats
11W - 5L
1,601 SR
Queue Stats
19W - 24L
1,358 Elo+
Solo
Kumbhakarna
Kumbhakarna
xBlueDreamx313
Kumbhakarna
Level 55
God Stats
1W - 2L
1,367 SR
Queue Stats
94W - 123L
1,355 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
LuxHaku12
Bacchus
9
0 / 5 / 0
6,705
373
2,056
11,758
10,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
NiceJorgeXP
Izanami
13
0 / 9 / 0
7,913
440
11,032
14,102
4,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
4 / 3 / 3
9,570
532
8,098
16,517
8,612
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
cebollitasjn
Poseidon
14
2 / 2 / 0
7,794
433
4,604
5,974
1,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
5 / 3 / 3
8,503
472
9,592
10,579
10,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Gryff19
Bastet
15
7 / 1 / 2
10,055
559
13,084
11,793
3,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
10 / 0 / 4
11,300
628
15,688
12,069
3,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
ItsHectorFoo
Bellona
15
2 / 6 / 0
10,039
558
8,281
13,759
9,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
MacHaxor
Merlin
15
0 / 4 / 0
9,940
552
1,880
7,440
2,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
xBlueDreamx313
Kumbhakarna
14
3 / 0 / 9
8,873
493
3,436
15,572
12,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
11
Kills
22
22
Deaths
11
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bastet
Gryff19
Bastet
7
1
2
8
W
10
0
4
12
W
Bellona
ItsHectorFoo
Bellona
2
6
0
0.33
L
Bacchus
LuxHaku12
Bacchus
0
5
0
0
W
Merlin
MacHaxor
Merlin
0
4
0
0
L
Izanami
NiceJorgeXP
Izanami
0
9
0
0
L
4
3
3
1.83
L
Poseidon
cebollitasjn
Poseidon
2
2
0
1
W
Kumbhakarna
xBlueDreamx313
Kumbhakarna
3
0
9
7.5
L
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,382
Damage
42,369
58,930
Taken
60,633
35,177
Mitigated
31,911
8,886
Healing
17,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Gryff19
Bastet
13,084
1,859
145
2,949
11,793
3,617
11
3,770
7,638
0
55,070
W
15,688
10,299
836
4,074
12,069
3,655
2,882
1,683
10,278
0
81,554
W
Bellona
ItsHectorFoo
Bellona
8,281
3,185
61
2,993
13,759
9,523
2,620
1,670
11,946
0
55,517
L
Bacchus
LuxHaku12
Bacchus
2,056
291
0
2,246
11,758
10,099
225
1,301
10,419
16,568
0
W
Merlin
MacHaxor
Merlin
1,880
295
92
691
7,440
2,679
875
4,598
2,601
52,895
0
L
Izanami
NiceJorgeXP
Izanami
11,032
8,027
0
1,682
14,102
4,049
584
1,411
12,691
0
57,756
L
8,098
1,078
0
2,390
16,517
8,612
0
0
16,517
3,971
53,200
L
Poseidon
cebollitasjn
Poseidon
4,604
683
0
1,791
5,974
1,778
0
1,424
4,488
43,199
0
W
Kumbhakarna
xBlueDreamx313
Kumbhakarna
3,436
524
498
4,699
15,572
12,437
116
4,195
11,229
21,597
0
L
9,592
1,620
0
777
10,579
10,639
0
1,036
9,499
25,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,485
Gold Earned
50,207
377
Minions Killed
445
0
Camps Cleared
0
1,455,471
Distance Traveled
1,657,655
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,055
559
91
5
0
416,704
1
W
Artemis
11,300
628
122
7
0
340,781
2
W
Bellona
10,039
558
94
5
0
305,404
0
L
Bacchus
6,705
373
35
2
0
248,041
3
W
Merlin
9,940
552
113
6
0
325,907
0
L
Izanami
7,913
440
122
7
0
296,565
2
L
Nike
9,570
532
120
7
0
351,267
1
L
Poseidon
7,794
433
68
4
0
195,583
1
W
Kumbhakarna
8,873
493
25
1
0
268,859
7
L
Geb
8,503
472
32
2
0
364,015
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role