Player Matchup

Skadi
Skadi
Platinum II
Dingaling010
Skadi
Platinum II
Level 155
God Stats
7W - 4L
1,721 SR
Queue Stats
139W - 138L
1,960 MMR
Solo
Fenrir
Fenrir
Diamond III
HaNdOfDeatHh
Fenrir
Diamond III
Level 160
God Stats
18W - 14L
1,607 SR
Queue Stats
379W - 385L
1,971 MMR
Solo
Ganesha
Ganesha
Platinum II
JugadorTaktiko
Ganesha
Platinum II
Level 147
God Stats
16W - 30L
1,468 SR
Queue Stats
432W - 408L
1,921 MMR
Solo
Vamana
Vamana
Gold I
Sylar子敬
Vamana
Gold I
Level 160
God Stats
1W - 4L
1,599 SR
Queue Stats
187W - 175L
2,034 MMR
Party 2
Chronos
Chronos
Platinum I
日本太君
Chronos
Platinum I
Level 160
God Stats
2W - 7L
1,630 SR
Queue Stats
338W - 306L
1,985 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 156
1,605 SR
1,974 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 146
1,575 SR
1,784 MMR
Nu Wa
Nu Wa
Platinum II
 
Nu Wa
Platinum II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Diamond IV
 
Guan Yu
Diamond IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Diamond V
Dev4Soccer
Jing Wei
Diamond V
Level 148
God Stats
3W - 6L
1,630 SR
Queue Stats
83W - 85L
1,954 MMR
Party 1
Susano
Susano
Diamond V
JustZeal
Susano
Diamond V
Level 145
God Stats
7W - 5L
1,627 SR
Queue Stats
335W - 334L
2,001 MMR
Solo
Horus
Horus
Diamond V
YouRageYouLose
Horus
Diamond V
Level 127
God Stats
32W - 24L
1,616 SR
Queue Stats
241W - 228L
1,965 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 0
5,561
463
4,906
10,443
1,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
12
3 / 6 / 0
6,663
555
6,003
11,300
4,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 1 / 6
6,609
551
2,855
8,875
6,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vamana
11
0 / 4 / 0
6,174
515
5,009
10,969
6,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Chronos
日本太君
Chronos
12
2 / 5 / 3
6,799
567
4,603
8,539
1,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
AchillesMercuryMulanPele

VS

Bans
CamazotzGebBastetSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 4 / 8
7,723
644
5,168
6,249
1,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
 
Guan Yu
12
3 / 0 / 4
7,401
617
5,994
10,317
9,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jing Wei
Dev4Soccer
Jing Wei
14
2 / 0 / 7
7,944
662
7,813
7,274
2,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Susano
JustZeal
Susano
14
11 / 1 / 3
8,720
727
8,678
6,481
2,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
5 / 2 / 8
7,502
625
9,089
12,225
7,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
6
Kills
22
22
Deaths
7
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
4
8
1.25
W
Guan Yu
 
Guan Yu
3
0
4
5
W
Jing Wei
Dev4Soccer
Jing Wei
2
0
7
5.5
L
1
6
0
0.17
L
Fenrir
3
6
0
0.5
L
0
1
6
3
W
Susano
JustZeal
Susano
11
1
3
12.5
L
Vamana
0
4
0
0
W
5
2
8
4.5
L
Chronos
日本太君
Chronos
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,376
Damage
36,742
50,126
Taken
42,546
21,538
Mitigated
23,023
11,295
Healing
21,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,168
1,016
0
760
6,249
1,550
18
1,293
4,956
52,219
0
W
Guan Yu
 
Guan Yu
5,994
598
1,776
7,028
10,317
9,195
0
1,557
8,115
0
32,881
W
Jing Wei
Dev4Soccer
Jing Wei
7,813
5,603
0
4,484
7,274
2,338
0
696
6,578
0
60,148
L
4,906
2,595
0
2,081
10,443
1,962
0
425
9,994
0
30,098
L
Fenrir
6,003
1,142
0
2,906
11,300
4,988
0
1,812
9,219
0
40,148
L
2,855
263
544
1,749
8,875
6,907
0
614
8,181
23,947
0
W
Susano
JustZeal
Susano
8,678
2,107
0
2,888
6,481
2,254
0
1,741
4,740
0
49,600
L
Vamana
5,009
1,134
0
3,139
10,969
6,045
0
615
9,695
5,547
30,311
W
9,089
3,412
330
4,243
12,225
7,686
271
3,368
8,777
0
19,094
L
Chronos
日本太君
Chronos
4,603
1,853
0
876
8,539
1,636
0
1,314
7,097
42,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,806
Gold Earned
39,290
338
Minions Killed
381
0
Camps Cleared
0
1,188,427
Distance Traveled
1,234,508
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,723
644
101
8
0
225,056
5
W
Guan Yu
7,401
617
66
6
0
242,034
1
W
Jing Wei
7,944
662
107
9
0
244,201
1
L
Skadi
5,561
463
62
5
0
210,142
3
L
Fenrir
6,663
555
88
7
0
250,023
0
L
Ganesha
6,609
551
22
2
0
234,306
0
W
Susano
8,720
727
82
7
0
280,338
2
L
Vamana
6,174
515
74
6
0
253,062
0
W
Horus
7,502
625
25
2
0
242,879
0
L
Chronos
6,799
567
92
8
0
240,894
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role