Player Matchup

Chronos
Chronos
CoorsLightFTB
Chronos
Level 98
God Stats
5W - 4L
1,505 SR
Queue Stats
59W - 71L
1,428 Elo+
Solo
Skadi
Skadi
NotMyHolyLand
Skadi
Level 66
God Stats
3W - 2L
1,515 SR
Queue Stats
203W - 193L
1,559 Elo+
Party 2
Hera
Hera
Pishacha
Hera
Level 86
God Stats
3W - 0L
1,523 SR
Queue Stats
363W - 413L
1,554 Elo+
Party 2
Guan Yu
Guan Yu
iseedamoon
Guan Yu
Level 33
God Stats
9W - 9L
1,443 SR
Queue Stats
55W - 55L
1,491 Elo+
Party 2
Hercules
Hercules
kenshinRoku
Hercules
Level 102
God Stats
9W - 8L
1,460 SR
Queue Stats
282W - 328L
1,356 Elo+
Solo
Team Averages
Level 77
1,489 SR
1,478 Elo+

VS

Team Averages
Level 71
1,544 SR
1,410 Elo+
Atlas
Atlas
CanadianArmyMan
Atlas
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 65L
1,455 Elo+
Solo
Pele
Pele
Chewyzard
Pele
Level 82
God Stats
4W - 3L
1,712 SR
Queue Stats
246W - 229L
1,605 Elo+
Party 1
Mulan
Mulan
Namelessthehckr
Mulan
Level 119
God Stats
0W - 4L
1,510 SR
Queue Stats
39W - 41L
1,441 Elo+
Solo
Danzaburou
Danzaburou
SLEZNEW
Danzaburou
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,276 Elo+
Party 1
Sol
Sol
ThePandaM4n
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,276 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
13
2 / 1 / 2
7,414
570
6,418
7,258
2,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
9 / 1 / 1
8,638
664
7,101
8,149
2,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
13
5 / 3 / 5
8,270
636
7,775
5,869
1,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
iseedamoon
Guan Yu
11
2 / 1 / 5
6,785
522
3,434
7,926
5,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
kenshinRoku
Hercules
10
0 / 2 / 5
6,670
513
2,326
9,592
7,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
4,574
352
607
4,539
1,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
12
6 / 4 / 0
7,450
573
6,118
13,012
3,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 5 / 0
6,645
511
6,011
7,278
6,279
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
SLEZNEW
Danzaburou
10
0 / 3 / 0
6,054
466
3,049
6,634
1,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 6 / 3
5,956
458
3,238
6,980
1,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
18
Kills
8
8
Deaths
19
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Pele
6
4
0
1.5
W
Chronos
2
1
2
3
L
2
5
0
0.4
W
9
1
1
9.5
W
Hera
5
3
5
2.5
L
Danzaburou
SLEZNEW
Danzaburou
0
3
0
0
L
0
6
3
0.25
W
Guan Yu
iseedamoon
Guan Yu
2
1
5
4.5
W
Hercules
kenshinRoku
Hercules
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,054
Damage
19,023
38,794
Taken
38,443
19,734
Mitigated
14,569
7,548
Healing
9,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
607
231
194
1,607
4,539
1,557
0
1,804
2,735
4,983
0
L
Pele
6,118
912
0
3,820
13,012
3,355
0
3,894
8,948
0
37,805
W
Chronos
6,418
3,647
0
1,309
7,258
2,392
92
230
7,028
45,911
0
L
6,011
1,178
0
626
7,278
6,279
0
1,119
5,627
287
28,635
W
7,101
2,915
0
1,162
8,149
2,224
2,089
559
7,590
0
40,997
W
Hera
7,775
1,280
0
486
5,869
1,798
1,220
617
5,252
55,164
0
L
Danzaburou
SLEZNEW
Danzaburou
3,049
1,846
0
1,578
6,634
1,812
1,102
4,353
2,241
0
26,527
L
3,238
820
0
1,303
6,980
1,566
381
3,476
3,207
16,514
2,589
W
Guan Yu
iseedamoon
Guan Yu
3,434
418
450
2,019
7,926
5,657
1,125
979
6,947
4,163
11,854
W
Hercules
kenshinRoku
Hercules
2,326
725
0
2,122
9,592
7,663
369
1,423
8,169
0
14,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,777
Gold Earned
30,679
286
Minions Killed
234
0
Camps Cleared
0
1,240,088
Distance Traveled
1,011,577
22
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
4,574
352
6
0
0
94,566
0
L
Pele
7,450
573
66
5
0
268,692
2
W
Chronos
7,414
570
74
6
0
251,224
3
L
Mulan
6,645
511
62
5
0
249,089
4
W
Skadi
8,638
664
59
5
0
260,581
3
W
Hera
8,270
636
98
8
0
223,720
6
L
Danzaburou
6,054
466
55
4
0
232,874
1
L
Sol
5,956
458
45
3
0
166,356
0
W
Guan Yu
6,785
522
28
2
0
253,672
4
W
Hercules
6,670
513
27
2
0
250,891
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role