Player Matchup

Nox
Nox
SoChaotic6147
Nox
Level 72
God Stats
17W - 11L
1,573 SR
Queue Stats
183W - 185L
1,490 Elo+
Solo
Chang'e
Chang'e
UncleCheeky
Chang'e
Level 138
God Stats
1W - 0L
1,899 SR
Queue Stats
5W - 0L
1,885 Elo+
Party 3
Fenrir
Fenrir
UncleDrowsy
Fenrir
Level 134
God Stats
1W - 0L
1,639 SR
Queue Stats
9W - 2L
1,748 Elo+
Party 3
Danzaburou
Danzaburou
UncleMuggy
Danzaburou
Level 108
God Stats
5W - 0L
1,799 SR
Queue Stats
5W - 0L
1,885 Elo+
Party 3
Hachiman
Hachiman
UncleScummy
Hachiman
Level 140
God Stats
1W - 0L
1,543 SR
Queue Stats
5W - 0L
1,885 Elo+
Party 3
Team Averages
Level 118
1,691 SR
1,779 Elo+

VS

Team Averages
Level 108
1,532 SR
1,488 Elo+
Persephone
Persephone
 
Persephone
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Hallowen_dm
Nu Wa
Level 129
God Stats
12W - 16L
1,448 SR
Queue Stats
263W - 258L
1,515 Elo+
Party 2
Neith
Neith
KELSO689
Neith
Level 107
God Stats
8W - 8L
1,547 SR
Queue Stats
10W - 9L
1,552 Elo+
Solo
Bastet
Bastet
PhysoMex
Bastet
Level 100
God Stats
2W - 1L
1,679 SR
Queue Stats
120W - 140L
1,458 Elo+
Party 2
Kali
Kali
TSBMaskskull
Kali
Level 105
God Stats
6W - 7L
1,485 SR
Queue Stats
513W - 578L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 10
11,674
1,167
6,385
4,812
1,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
UncleCheeky
Chang'e
18
4 / 2 / 12
11,588
1,159
11,428
10,145
2,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
17
2 / 1 / 11
10,883
1,088
7,297
13,393
6,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Danzaburou
UncleMuggy
Danzaburou
17
3 / 1 / 15
11,596
1,160
11,296
6,514
2,496
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hachiman
UncleScummy
Hachiman
17
6 / 1 / 9
12,096
1,210
11,747
8,660
2,508
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Team 1 Tickets

254

VS

Team 2 Tickets

140

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
16
3 / 2 / 2
11,250
1,125
8,753
5,090
1,611
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
1 / 3 / 4
10,475
1,048
10,299
8,669
4,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
KELSO689
Neith
16
2 / 4 / 1
10,800
1,080
8,249
9,268
3,215
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
PhysoMex
Bastet
16
1 / 5 / 6
10,638
1,064
8,823
10,154
3,443
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
0 / 8 / 5
9,915
992
3,903
18,165
7,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
25
22
Kills
7
7
Deaths
22
57
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
3
2
2
2
L
1
3
4
1
L
Neith
KELSO689
Neith
2
4
1
0.63
L
Bastet
PhysoMex
Bastet
1
5
6
0.8
W
7
2
10
6
L
0
8
5
0.31
W
Chang'e
UncleCheeky
Chang'e
4
2
12
5
W
Fenrir
2
1
11
7.5
W
Danzaburou
UncleMuggy
Danzaburou
3
1
15
10.5
W
Hachiman
UncleScummy
Hachiman
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,153
Damage
40,027
43,524
Taken
51,346
16,192
Mitigated
19,526
15,824
Healing
3,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
8,753
285
0
122
5,090
1,611
0
1,346
3,652
27,580
0
L
10,299
2,228
0
360
8,669
4,033
0
2,806
5,671
40,236
0
L
Neith
KELSO689
Neith
8,249
2,303
0
501
9,268
3,215
0
2,463
6,675
0
31,812
L
Bastet
PhysoMex
Bastet
8,823
1,685
199
605
10,154
3,443
0
4,294
5,649
0
18,057
W
6,385
436
0
582
4,812
1,674
0
1,888
2,884
22,529
0
L
3,903
1,754
0
1,484
18,165
7,224
0
6,566
11,262
0
11,490
W
Chang'e
UncleCheeky
Chang'e
11,428
621
2,968
4,422
10,145
2,976
0
3,696
6,425
32,821
0
W
Fenrir
7,297
1,596
0
3,765
13,393
6,538
0
4,553
8,688
0
15,176
W
Danzaburou
UncleMuggy
Danzaburou
11,296
2,679
0
1,589
6,514
2,496
0
3,808
2,498
0
49,966
W
Hachiman
UncleScummy
Hachiman
11,747
4,335
0
2,498
8,660
2,508
0
4,617
3,977
0
34,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,837
Gold Earned
53,078
255
Minions Killed
205
12
Camps Cleared
5
938,677
Distance Traveled
887,701
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
11,250
1,125
64
6
0
182,599
0
L
Nu Wa
10,475
1,048
55
6
2
179,728
1
L
Neith
10,800
1,080
52
5
1
158,307
0
L
Bastet
10,638
1,064
18
2
0
186,786
3
W
Nox
11,674
1,167
26
3
3
188,790
0
L
Kali
9,915
992
16
2
2
180,281
1
W
Chang'e
11,588
1,159
60
6
1
185,135
1
W
Fenrir
10,883
1,088
14
1
2
200,875
0
W
Danzaburou
11,596
1,160
75
8
4
187,006
2
W
Hachiman
12,096
1,210
80
8
2
176,871
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role