Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Neithchan
Zeus
Level 14
God Stats
3W - 0L
1,891 SR
Queue Stats
10W - 4L
1,763 Elo+
Party 1
Atlas
Atlas
xr20
Atlas
Level 120
God Stats
2W - 1L
1,569 SR
Queue Stats
248W - 133L
1,730 Elo+
Party 1
Team Averages
Level 90
1,653 SR
1,664 Elo+

VS

Team Averages
Level 61
1,541 SR
1,362 Elo+
Sobek
Sobek
BrittoFilter
Sobek
Level 26
God Stats
3W - 3L
1,583 SR
Queue Stats
68W - 95L
1,374 Elo+
Party 2
Izanami
Izanami
taketaker
Izanami
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,335 Elo+
Party 2
Olorun
Olorun
tikitanman
Olorun
Level 64
God Stats
3W - 4L
1,539 SR
Queue Stats
71W - 100L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
7 / 0 / 11
8,257
826
10,829
8,503
4,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zeus
14
11 / 0 / 8
9,241
924
16,440
5,131
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
xr20
Atlas
12
2 / 1 / 14
7,582
758
6,020
8,087
6,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,847
585
2,488
14,236
12,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
taketaker
Izanami
9
0 / 10 / 0
5,680
568
4,668
11,670
3,372
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Olorun
tikitanman
Olorun
11
1 / 5 / 0
6,467
647
5,191
10,206
3,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
1
20
Kills
1
1
Deaths
20
33
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
7
0
11
12.5
L
0
5
0
0
W
Zeus
11
0
8
15
L
Izanami
taketaker
Izanami
0
10
0
0
L
Olorun
tikitanman
Olorun
1
5
0
0.2
W
Atlas
xr20
Atlas
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,289
Damage
12,347
21,721
Taken
36,112
13,595
Mitigated
19,211
5,234
Healing
4,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
10,829
2,463
0
1,282
8,503
4,542
82
2,528
5,975
0
17,979
L
2,488
172
54
1,953
14,236
12,769
0
7,490
5,904
7,851
0
W
Zeus
16,440
2,473
0
1,624
5,131
2,149
588
2,524
2,607
43,085
0
L
Izanami
taketaker
Izanami
4,668
2,614
0
547
11,670
3,372
0
7,230
3,979
0
16,776
L
Olorun
tikitanman
Olorun
5,191
1,553
258
1,190
10,206
3,070
0
7,071
2,737
14,485
850
W
Atlas
xr20
Atlas
6,020
1,576
486
1,842
8,087
6,904
100
2,214
5,873
19,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,080
Gold Earned
17,994
115
Minions Killed
69
6
Camps Cleared
2
579,284
Distance Traveled
473,428
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,257
826
14
1
1
210,518
0
L
Sobek
5,847
585
9
1
0
159,227
0
W
Zeus
9,241
924
76
8
5
186,948
2
L
Izanami
5,680
568
27
3
1
145,087
0
L
Olorun
6,467
647
33
3
1
169,114
5
W
Atlas
7,582
758
25
3
0
181,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role