Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
OrdersIn
Sobek
Level 159
God Stats
1W - 1L
1,802 SR
Queue Stats
91W - 69L
1,561 Elo+
Party 2
Medusa
Medusa
SimplyStolas
Medusa
Level 157
God Stats
0W - 1L
1,473 SR
Queue Stats
49W - 46L
1,578 Elo+
Party 2
Baron Samedi
Baron Samedi
o0Mellifluous0o
Baron Samedi
Level 106
God Stats
0W - 1L
1,694 SR
Queue Stats
92W - 71L
1,544 Elo+
Party 2
Da Ji
Da Ji
spidermonkey299
Da Ji
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 46L
1,602 Elo+
Party 2
Team Averages
Level 147
1,594 SR
1,557 Elo+

VS

Team Averages
Level 112
1,621 SR
1,447 Elo+
Amaterasu
Amaterasu
DeltaRho2K
Amaterasu
Level 154
God Stats
3W - 0L
1,920 SR
Queue Stats
340W - 352L
1,511 Elo+
Solo
Geb
Geb
Diosnuevo
Geb
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,313 Elo+
Solo
Hachiman
Hachiman
Karma528
Hachiman
Level 65
God Stats
1W - 0L
1,791 SR
Queue Stats
13W - 15L
1,484 Elo+
Solo
Baron Samedi
Baron Samedi
KillermonkeyQc
Baron Samedi
Level 149
God Stats
3W - 5L
1,368 SR
Queue Stats
200W - 230L
1,498 Elo+
Party 1
Ah Puch
Ah Puch
wimmy
Ah Puch
Level 69
God Stats
3W - 2L
1,525 SR
Queue Stats
36W - 59L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
20
3 / 6 / 9
12,156
760
23,582
17,801
8,099
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
OrdersIn
Sobek
19
4 / 6 / 9
12,196
762
13,351
28,973
41,938
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
19
4 / 6 / 8
12,338
771
16,717
16,781
6,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
o0Mellifluous0o
Baron Samedi
18
2 / 7 / 15
11,514
720
12,492
21,430
15,012
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
6 / 9 / 6
11,808
738
11,389
16,606
7,418
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DeltaRho2K
Amaterasu
19
6 / 5 / 17
12,728
796
15,029
23,627
24,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
0 / 3 / 19
10,546
659
9,107
18,624
20,539
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hachiman
Karma528
Hachiman
20
14 / 4 / 11
13,295
831
27,052
17,624
7,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
KillermonkeyQc
Baron Samedi
20
11 / 4 / 20
14,127
883
27,863
16,471
13,314
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
wimmy
Ah Puch
19
3 / 5 / 21
11,779
736
16,957
15,373
6,374
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
122
19
Kills
34
34
Deaths
21
47
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
6
9
1.25
W
Amaterasu
DeltaRho2K
Amaterasu
6
5
17
2.9
W
0
3
19
3.17
W
Hachiman
Karma528
Hachiman
14
4
11
4.88
W
Baron Samedi
KillermonkeyQc
Baron Samedi
11
4
20
5.25
L
Sobek
OrdersIn
Sobek
4
6
9
1.42
L
Medusa
4
6
8
1.33
L
Baron Samedi
o0Mellifluous0o
Baron Samedi
2
7
15
1.36
L
6
9
6
1
W
Ah Puch
wimmy
Ah Puch
3
5
21
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,531
Damage
96,008
101,591
Taken
91,719
79,277
Mitigated
72,188
35,426
Healing
34,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
23,582
7,923
2,690
4,557
17,801
8,099
1,448
8,556
9,245
49,417
0
W
Amaterasu
DeltaRho2K
Amaterasu
15,029
3,165
1,314
7,519
23,627
24,541
578
12,920
10,415
0
31,214
W
9,107
615
966
1,510
18,624
20,539
206
8,757
9,641
15,806
0
W
Hachiman
Karma528
Hachiman
27,052
15,855
938
6,416
17,624
7,420
2,505
6,531
10,929
0
58,977
W
Baron Samedi
KillermonkeyQc
Baron Samedi
27,863
1,478
6,415
5,860
16,471
13,314
1,252
10,173
6,137
71,819
0
L
Sobek
OrdersIn
Sobek
13,351
712
2,312
9,828
28,973
41,938
0
16,718
12,255
26,218
0
L
Medusa
16,717
5,603
25
1,568
16,781
6,810
1,290
8,812
7,969
0
38,410
L
Baron Samedi
o0Mellifluous0o
Baron Samedi
12,492
1,559
7,521
6,526
21,430
15,012
838
12,458
8,972
21,921
0
L
11,389
3,036
0
399
16,606
7,418
0
7,383
9,223
0
12,126
W
Ah Puch
wimmy
Ah Puch
16,957
1,180
386
3,248
15,373
6,374
771
10,024
5,172
42,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,012
Gold Earned
62,475
189
Minions Killed
239
0
Camps Cleared
0
1,286,543
Distance Traveled
1,393,196
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
12,156
760
73
5
0
258,720
0
W
Amaterasu
12,728
796
31
2
0
325,052
1
W
Geb
10,546
659
14
1
0
255,164
0
W
Hachiman
13,295
831
59
4
0
259,179
0
W
Baron Samedi
14,127
883
81
5
0
280,251
0
L
Sobek
12,196
762
17
1
0
309,748
1
L
Medusa
12,338
771
63
4
0
241,209
1
L
Baron Samedi
11,514
720
30
2
0
239,305
1
L
Da Ji
11,808
738
6
0
0
237,561
0
W
Ah Puch
11,779
736
54
3
0
273,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role