Player Matchup

Sol
Sol
 
Sol
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Frikiq1
Arachne
Level 63
God Stats
0W - 1L
1,331 SR
Queue Stats
0W - 2L
1,323 Elo+
Solo
Fenrir
Fenrir
Garriez
Fenrir
Level 159
God Stats
6W - 5L
1,507 SR
Queue Stats
325W - 259L
1,582 Elo+
Solo
Chiron
Chiron
Rorkang
Chiron
Level 119
God Stats
0W - 1L
1,736 SR
Queue Stats
9W - 6L
1,545 Elo+
Solo
Kuzenbo
Kuzenbo
dw4rfy123
Kuzenbo
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 78L
1,628 Elo+
Solo
Team Averages
Level 106
1,515 SR
1,515 Elo+

VS

Team Averages
Level 141
1,481 SR
1,519 Elo+
Agni
Agni
 
Agni
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
 
Hera
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Rv2600ぶ
Charybdis
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 172L
1,598 Elo+
Solo
Susano
Susano
Terompolacrisma
Susano
Level 143
God Stats
3W - 5L
1,407 SR
Queue Stats
92W - 88L
1,584 Elo+
Solo
Cabrakan
Cabrakan
贝尔格里尔斯
Cabrakan
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 27L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 5 / 2
5,573
557
3,783
6,830
1,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
Frikiq1
Arachne
6
1 / 3 / 0
4,515
452
1,872
6,143
1,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
Garriez
Fenrir
10
1 / 2 / 0
5,732
573
4,655
6,896
4,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chiron
Rorkang
Chiron
9
3 / 4 / 0
5,469
547
4,262
4,809
932
Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
dw4rfy123
Kuzenbo
9
2 / 4 / 3
5,774
577
3,942
8,239
8,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
3 / 2 / 3
6,372
637
5,253
6,393
1,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hera
 
Hera
10
1 / 1 / 1
5,620
562
2,245
4,869
2,019
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
Rv2600ぶ
Charybdis
11
3 / 2 / 5
5,960
596
5,238
7,680
1,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
9 / 1 / 2
6,989
699
6,033
6,737
2,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
2 / 2 / 6
5,432
543
2,867
8,213
6,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
8
Kills
18
18
Deaths
8
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
5
2
0.4
W
Agni
 
Agni
3
2
3
2.25
W
Hera
 
Hera
1
1
1
1.5
L
Arachne
Frikiq1
Arachne
1
3
0
0.33
L
Fenrir
Garriez
Fenrir
1
2
0
0.5
L
Chiron
Rorkang
Chiron
3
4
0
0.75
W
Charybdis
Rv2600ぶ
Charybdis
3
2
5
2.75
W
9
1
2
10
L
Kuzenbo
dw4rfy123
Kuzenbo
2
4
3
0.88
W
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,514
Damage
21,636
32,917
Taken
33,892
17,010
Mitigated
14,917
8,562
Healing
13,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,783
631
0
2,064
6,830
1,910
0
3,863
2,689
28,028
0
W
Agni
 
Agni
5,253
193
0
1,970
6,393
1,912
0
2,816
3,278
37,858
0
W
Hera
 
Hera
2,245
1,009
0
2,983
4,869
2,019
610
0
4,490
26,005
0
L
Arachne
Frikiq1
Arachne
1,872
1,197
0
785
6,143
1,446
0
1,194
4,861
0
17,034
L
Fenrir
Garriez
Fenrir
4,655
1,338
0
2,486
6,896
4,496
0
2,245
4,651
0
27,782
L
Chiron
Rorkang
Chiron
4,262
2,334
348
770
4,809
932
0
927
3,882
0
23,133
W
Charybdis
Rv2600ぶ
Charybdis
5,238
3,421
0
3,981
7,680
1,928
396
1,351
6,329
0
41,485
W
6,033
2,395
0
2,618
6,737
2,349
0
832
5,843
0
37,236
L
Kuzenbo
dw4rfy123
Kuzenbo
3,942
2,053
72
2,037
8,239
8,226
0
1,759
6,469
16,372
0
W
2,867
585
162
2,035
8,213
6,709
0
2,363
5,808
12,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,063
Gold Earned
30,373
243
Minions Killed
330
0
Camps Cleared
0
958,406
Distance Traveled
925,582
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,573
557
63
6
0
186,412
4
W
Agni
6,372
637
84
8
0
192,991
2
W
Hera
5,620
562
61
6
0
167,700
3
L
Arachne
4,515
452
37
4
0
205,923
1
L
Fenrir
5,732
573
65
7
0
188,284
3
L
Chiron
5,469
547
60
6
0
179,227
1
W
Charybdis
5,960
596
101
10
0
155,617
2
W
Susano
6,989
699
66
7
0
224,064
3
L
Kuzenbo
5,774
577
18
2
0
198,560
4
W
Cabrakan
5,432
543
18
2
0
185,210
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role