Player Matchup

Cthulhu
Cthulhu
CarmeloTheKid
Cthulhu
Level 67
God Stats
55W - 56L
1,551 SR
Queue Stats
218W - 211L
1,461 Elo+
Party 1
Kali
Kali
ChefDrips
Kali
Level 108
God Stats
12W - 8L
1,583 SR
Queue Stats
436W - 411L
1,463 Elo+
Party 1
Olorun
Olorun
Kirito2219
Olorun
Level 119
God Stats
21W - 12L
1,622 SR
Queue Stats
309W - 274L
1,467 Elo+
Party 1
Poseidon
Poseidon
LilnashA4
Poseidon
Level 58
God Stats
4W - 4L
1,497 SR
Queue Stats
121W - 115L
1,473 Elo+
Party 2
Horus
Horus
drrandy777
Horus
Level 86
God Stats
20W - 19L
1,510 SR
Queue Stats
276W - 313L
1,468 Elo+
Party 2
Team Averages
Level 88
1,553 SR
1,466 Elo+

VS

Team Averages
Level 105
1,521 SR
1,456 Elo+
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
BoNoXiDe
Geb
Level 89
God Stats
0W - 2L
1,314 SR
Queue Stats
5W - 11L
1,474 Elo+
Party 3
Poseidon
Poseidon
D2RPABL0
Poseidon
Level 129
God Stats
18W - 13L
1,607 SR
Queue Stats
307W - 308L
1,527 Elo+
Solo
Bellona
Bellona
Jo_Talaband6112
Bellona
Level 89
God Stats
96W - 101L
1,462 SR
Queue Stats
310W - 327L
1,403 Elo+
Party 3
Fenrir
Fenrir
ReyTreeshin
Fenrir
Level 59
God Stats
1W - 2L
1,721 SR
Queue Stats
54W - 88L
1,376 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
1 / 1 / 0
7,452
497
4,659
6,980
5,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kali
13
4 / 4 / 2
8,861
591
11,419
14,601
6,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Olorun
Kirito2219
Olorun
14
1 / 3 / 1
8,051
537
6,528
8,014
3,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Poseidon
LilnashA4
Poseidon
13
3 / 8 / 3
8,856
590
7,314
9,243
2,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Horus
15
4 / 1 / 1
8,981
599
7,820
12,099
12,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
4 / 1 / 2
7,744
516
7,027
9,120
3,044
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
1 / 2 / 6
7,096
473
4,411
12,641
9,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Poseidon
D2RPABL0
Poseidon
14
7 / 5 / 3
8,935
596
7,793
10,024
2,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 3 / 1
6,427
428
4,142
9,746
6,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
13
5 / 2 / 2
7,806
520
6,047
13,212
4,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
31
13
Kills
17
17
Deaths
13
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
1
2
5
L
1
2
6
2
W
Cthulhu
1
1
0
1
W
Kali
4
4
2
1.25
L
Poseidon
D2RPABL0
Poseidon
7
5
3
1.7
L
0
3
1
0.17
W
Olorun
Kirito2219
Olorun
1
3
1
0.5
W
Poseidon
LilnashA4
Poseidon
3
8
3
0.56
L
Fenrir
5
2
2
3
W
Horus
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,740
Damage
29,420
50,937
Taken
54,743
31,135
Mitigated
26,259
17,564
Healing
14,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,027
1,476
0
3,453
9,120
3,044
0
4,604
4,516
0
51,493
L
4,411
501
423
2,673
12,641
9,047
0
4,878
7,427
20,073
0
W
Cthulhu
4,659
89
292
1,362
6,980
5,959
32
1,981
4,999
25,309
0
W
Kali
11,419
3,844
0
5,808
14,601
6,379
0
3,797
10,804
0
56,005
L
Poseidon
D2RPABL0
Poseidon
7,793
1,520
0
2,250
10,024
2,774
252
5,660
4,279
52,341
0
L
4,142
1,110
266
2,751
9,746
6,553
165
1,920
6,993
4,280
22,485
W
Olorun
Kirito2219
Olorun
6,528
2,801
424
3,245
8,014
3,179
2,344
1,701
6,313
45,669
5,149
W
Poseidon
LilnashA4
Poseidon
7,314
930
0
781
9,243
2,816
1,205
4,067
5,176
50,717
0
L
Fenrir
6,047
935
0
2,974
13,212
4,841
0
2,561
10,615
0
51,511
W
Horus
7,820
1,894
213
5,439
12,099
12,802
160
1,457
10,642
13,399
33,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,201
Gold Earned
38,008
405
Minions Killed
353
0
Camps Cleared
0
1,437,868
Distance Traveled
1,380,794
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,744
516
99
7
0
270,160
4
L
Geb
7,096
473
22
1
0
298,250
8
W
Cthulhu
7,452
497
45
3
0
282,861
1
W
Kali
8,861
591
80
5
0
303,072
3
L
Poseidon
8,935
596
101
7
0
278,532
5
L
Bellona
6,427
428
50
3
0
221,081
0
W
Olorun
8,051
537
91
6
0
272,475
0
W
Poseidon
8,856
590
97
6
0
286,078
3
L
Fenrir
7,806
520
81
5
0
312,771
2
W
Horus
8,981
599
92
6
0
293,382
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role