Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
GNRALSagad_1995
Nemesis
Level 41
God Stats
7W - 10L
1,389 SR
Queue Stats
93W - 119L
1,295 Elo+
Solo
Apollo
Apollo
LoseScrew11
Apollo
Level 14
God Stats
1W - 4L
1,314 SR
Queue Stats
9W - 19L
1,268 Elo+
Party 2
Amaterasu
Amaterasu
stepgrandpa
Amaterasu
Level 22
God Stats
1W - 4L
1,327 SR
Queue Stats
30W - 49L
1,293 Elo+
Party 2
Fenrir
Fenrir
xSUVyouUPx
Fenrir
Level 93
God Stats
19W - 18L
1,481 SR
Queue Stats
580W - 645L
1,318 Elo+
Party 2
Team Averages
Level 62
1,402 SR
1,335 Elo+

VS

Team Averages
Level 62
1,402 SR
1,343 Elo+
Da Ji
Da Ji
 
Da Ji
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Ak474ever8
Baron Samedi
Level 82
God Stats
10W - 15L
1,338 SR
Queue Stats
91W - 113L
1,467 Elo+
Solo
Ymir
Ymir
AlanGzz23
Ymir
Level 23
God Stats
6W - 10L
1,303 SR
Queue Stats
10W - 22L
1,211 Elo+
Party 1
Chaac
Chaac
hazocantu
Chaac
Level 87
God Stats
8W - 6L
1,490 SR
Queue Stats
75W - 98L
1,278 Elo+
Party 1
Skadi
Skadi
xXChinoXx11
Skadi
Level 49
God Stats
7W - 9L
1,381 SR
Queue Stats
25W - 43L
1,258 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
4
0 / 1 / 0
3,413
488
287
3,067
1,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

6
1 / 2 / 0
4,072
582
1,508
3,800
925
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
8
0 / 1 / 0
4,179
597
1,436
1,944
413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Amaterasu
stepgrandpa
Amaterasu
6
0 / 2 / 0
3,819
546
1,899
4,873
2,116
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fenrir
xSUVyouUPx
Fenrir
8
1 / 0 / 1
4,525
646
2,770
4,842
1,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
0 / 0 / 2
4,867
695
1,964
4,303
1,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Baron Samedi
Ak474ever8
Baron Samedi
8
1 / 1 / 1
4,784
683
1,989
3,559
988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
6
0 / 1 / 1
4,170
596
383
3,072
1,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
hazocantu
Chaac
9
4 / 0 / 0
5,410
773
4,038
4,981
2,497
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
1 / 0 / 0
4,309
616
959
2,473
496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
10
2
Kills
6
6
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
1
0
0
W
Da Ji
 
Da Ji
0
0
2
1
W
Baron Samedi
Ak474ever8
Baron Samedi
1
1
1
1.5
W
Ymir
0
1
1
0.5
L
1
2
0
0.5
L
Apollo
0
1
0
0
W
Chaac
hazocantu
Chaac
4
0
0
4
L
Amaterasu
stepgrandpa
Amaterasu
0
2
0
0
L
Fenrir
xSUVyouUPx
Fenrir
1
0
1
1.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,900
Damage
9,333
18,526
Taken
18,388
6,047
Mitigated
6,989
6,096
Healing
6,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
287
38
54
1,431
3,067
1,250
16
765
2,138
6,512
0
W
Da Ji
 
Da Ji
1,964
247
0
415
4,303
1,338
0
38
4,237
0
25,012
W
Baron Samedi
Ak474ever8
Baron Samedi
1,989
303
60
1,246
3,559
988
594
193
3,338
18,433
0
W
Ymir
383
0
88
660
3,072
1,670
230
0
3,072
4,593
0
L
1,508
500
207
507
3,800
925
0
365
3,435
0
16,206
L
Apollo
1,436
617
0
543
1,944
413
0
37
1,907
0
17,093
W
Chaac
hazocantu
Chaac
4,038
1,067
0
1,941
4,981
2,497
576
0
4,981
0
22,555
L
Amaterasu
stepgrandpa
Amaterasu
1,899
781
0
751
4,873
2,116
0
33
4,840
0
12,856
L
Fenrir
xSUVyouUPx
Fenrir
2,770
540
0
2,603
4,842
1,343
0
898
3,834
0
16,929
W
959
264
188
1,515
2,473
496
1,071
0
2,473
0
17,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,008
Gold Earned
23,540
165
Minions Killed
190
0
Camps Cleared
0
679,149
Distance Traveled
733,698
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
3,413
488
31
4
0
102,122
0
W
Da Ji
4,867
695
54
8
0
183,341
0
W
Baron Samedi
4,784
683
35
5
0
122,323
2
W
Ymir
4,170
596
15
2
0
147,148
1
L
Nemesis
4,072
582
40
6
0
140,215
3
L
Apollo
4,179
597
36
5
0
139,265
1
W
Chaac
5,410
773
52
7
0
155,520
1
L
Amaterasu
3,819
546
20
3
0
143,699
1
L
Fenrir
4,525
646
38
5
0
153,848
0
W
Skadi
4,309
616
34
5
0
125,366
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role