Player Matchup

Apollo
Apollo
DocSnipe
Apollo
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 25L
1,569 Elo+
Solo
Chang'e
Chang'e
Far2Quick4U69
Chang'e
Level 104
God Stats
26W - 14L
1,776 SR
Queue Stats
208W - 190L
1,618 Elo+
Party 1
Zeus
Zeus
FatalDreamer
Zeus
Level 109
God Stats
1W - 2L
1,741 SR
Queue Stats
220W - 176L
1,648 Elo+
Party 1
Sobek
Sobek
MikloelGringo113
Sobek
Level 46
God Stats
11W - 2L
1,970 SR
Queue Stats
36W - 26L
1,606 Elo+
Party 1
Bellona
Bellona
WwNOSFERATUwW
Bellona
Level 18
God Stats
1W - 1L
1,537 SR
Queue Stats
5W - 6L
1,553 Elo+
Party 1
Team Averages
Level 63
1,705 SR
1,599 Elo+

VS

Team Averages
Level 93
1,782 SR
1,691 Elo+
Cernunnos
Cernunnos
BlazeSzn
Cernunnos
Level 126
God Stats
6W - 0L
1,695 SR
Queue Stats
159W - 72L
1,745 Elo+
Party 2
Ymir
Ymir
The Names IV
Ymir
Level 43
God Stats
7W - 1L
1,650 SR
Queue Stats
72W - 101L
1,437 Elo+
Solo
Ne Zha
Ne Zha
smallpeepeeboy
Ne Zha
Level 128
God Stats
8W - 0L
1,987 SR
Queue Stats
102W - 37L
1,749 Elo+
Party 2
Bellona
Bellona
urmomsballz
Bellona
Level 29
God Stats
5W - 2L
1,697 SR
Queue Stats
104W - 29L
1,781 Elo+
Party 2
Janus
Janus
xl Wizard lx
Janus
Level 137
God Stats
4W - 0L
1,882 SR
Queue Stats
43W - 16L
1,745 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DocSnipe
Apollo
8
0 / 6 / 1
4,689
426
4,547
8,687
1,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
11
2 / 5 / 0
6,283
571
3,257
9,956
2,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 4 / 0
6,326
575
6,502
7,245
1,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 3 / 0
5,120
465
2,685
8,569
6,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bellona
9
0 / 5 / 0
5,141
467
3,172
9,077
9,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BlazeSzn
Cernunnos
12
5 / 1 / 3
7,069
643
7,854
6,025
1,930
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 1 / 5
6,618
602
3,664
6,441
3,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
5 / 1 / 3
6,944
631
7,443
9,691
3,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
urmomsballz
Bellona
15
7 / 0 / 0
8,900
809
8,919
8,151
8,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 2 / 5
7,260
660
5,553
5,060
1,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
5
Kills
23
23
Deaths
5
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
BlazeSzn
Cernunnos
5
1
3
6.5
L
Apollo
DocSnipe
Apollo
0
6
1
0.08
L
Chang'e
2
5
0
0.4
L
2
4
0
0.5
L
1
3
0
0.33
W
3
1
5
5.5
L
Bellona
0
5
0
0
W
5
1
3
6.5
W
Bellona
urmomsballz
Bellona
7
0
0
7
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,163
Damage
33,433
43,534
Taken
35,368
21,762
Mitigated
19,582
12,358
Healing
14,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
BlazeSzn
Cernunnos
7,854
5,344
0
3,218
6,025
1,930
315
1,670
4,355
0
44,352
L
Apollo
DocSnipe
Apollo
4,547
1,980
0
2,200
8,687
1,979
540
1,647
7,036
0
24,284
L
Chang'e
3,257
178
42
3,070
9,956
2,663
0
3,935
5,783
32,457
0
L
6,502
1,150
0
2,404
7,245
1,851
0
860
6,279
40,526
0
L
2,685
423
0
3,279
8,569
6,163
0
2,427
6,142
11,751
0
W
3,664
1,217
0
2,405
6,441
3,608
71
2,036
4,399
15,930
0
L
Bellona
3,172
1,252
0
1,363
9,077
9,106
0
0
9,077
0
18,455
W
7,443
1,511
0
3,606
9,691
3,534
0
4,162
5,405
0
32,774
W
Bellona
urmomsballz
Bellona
8,919
3,438
0
4,892
8,151
8,931
0
1,061
7,090
432
57,729
W
5,553
659
0
768
5,060
1,579
270
3,219
1,675
41,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,559
Gold Earned
36,791
245
Minions Killed
380
0
Camps Cleared
0
1,056,035
Distance Traveled
1,123,447
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,069
643
87
8
0
211,470
2
L
Apollo
4,689
426
47
4
0
209,228
0
L
Chang'e
6,283
571
76
7
0
211,607
2
L
Zeus
6,326
575
71
6
0
212,446
1
L
Sobek
5,120
465
10
1
0
225,774
3
W
Ymir
6,618
602
23
2
0
209,091
3
L
Bellona
5,141
467
41
4
0
196,980
0
W
Ne Zha
6,944
631
57
5
0
232,125
1
W
Bellona
8,900
809
133
12
0
256,819
4
W
Janus
7,260
660
80
7
0
213,942
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role