Player Matchup

Bakasura
Bakasura
DLB850
Bakasura
Level 65
God Stats
3W - 1L
1,505 SR
Queue Stats
405W - 177L
1,700 Elo+
Party 1
Raijin
Raijin
Ermii
Raijin
Level 39
God Stats
2W - 0L
1,725 SR
Queue Stats
318W - 82L
1,908 Elo+
Party 1
Erlang Shen
Erlang Shen
Jpatt
Erlang Shen
Level 138
God Stats
33W - 20L
1,676 SR
Queue Stats
640W - 344L
1,717 Elo+
Party 1
Ymir
Ymir
Rarium
Ymir
Level 60
God Stats
18W - 11L
1,642 SR
Queue Stats
452W - 261L
1,663 Elo+
Party 1
Neith
Neith
Valroy
Neith
Level 117
God Stats
11W - 7L
1,617 SR
Queue Stats
600W - 263L
1,913 Elo+
Party 1
Team Averages
Level 84
1,633 SR
1,780 Elo+

VS

Team Averages
Level 21
1,513 SR
1,404 Elo+
Cthulhu
Cthulhu
Bailoor
Cthulhu
Level 7
God Stats
3W - 10L
1,272 SR
Queue Stats
3W - 11L
1,206 Elo+
Party 2
Odin
Odin
Blerdsterm
Odin
Level 3
God Stats
1W - 1L
1,665 SR
Queue Stats
1W - 1L
1,701 Elo+
Party 2
Ra
Ra
MarcoJ01
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ares
Ares
Smugglezz
Ares
Level 4
God Stats
0W - 2L
1,273 SR
Queue Stats
0W - 3L
1,140 Elo+
Party 2
Chaac
Chaac
Thedumbcat
Chaac
Level 86
God Stats
2W - 1L
1,854 SR
Queue Stats
30W - 30L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DLB850
Bakasura
17
12 / 3 / 25
11,692
1,462
21,028
9,293
4,861
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Raijin
Ermii
Raijin
18
12 / 0 / 31
11,691
1,461
24,581
6,427
2,904
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
Jpatt
Erlang Shen
17
3 / 0 / 39
10,384
1,298
10,385
8,731
10,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
Rarium
Ymir
17
6 / 0 / 35
11,832
1,479
10,313
8,198
10,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Valroy
Neith
17
13 / 1 / 21
12,148
1,519
23,772
6,374
2,747
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

381

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bailoor
Cthulhu
14
0 / 11 / 2
8,571
1,071
7,405
24,660
24,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
0 / 11 / 3
8,691
1,086
8,104
20,898
16,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

14
0 / 8 / 2
8,685
1,086
1,602
11,357
5,076
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
14
0 / 8 / 2
9,410
1,176
4,160
21,087
22,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
14
4 / 8 / 0
10,112
1,264
12,393
17,717
9,930
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

197
Kill Participation
13
46
Kills
4
4
Deaths
46
151
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bailoor
Cthulhu
0
11
2
0.09
L
0
11
3
0.14
W
Bakasura
DLB850
Bakasura
12
3
25
8.17
W
Raijin
Ermii
Raijin
12
0
31
27.5
W
Erlang Shen
Jpatt
Erlang Shen
3
0
39
22.5
L
0
8
2
0.13
W
Ymir
Rarium
Ymir
6
0
35
23.5
L
Ares
0
8
2
0.13
L
Chaac
4
8
0
0.5
W
Neith
Valroy
Neith
13
1
21
23.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,079
Damage
33,664
39,023
Taken
95,719
31,495
Mitigated
78,229
7,087
Healing
5,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bailoor
Cthulhu
7,405
325
0
726
24,660
24,432
0
10,972
11,819
24,537
0
L
8,104
1,032
0
632
20,898
16,117
0
5,877
13,217
3,759
12,804
W
Bakasura
DLB850
Bakasura
21,028
12,779
0
1,654
9,293
4,861
0
2,490
6,440
0
24,942
W
Raijin
Ermii
Raijin
24,581
3,365
0
0
6,427
2,904
0
2,009
4,177
39,287
0
W
Erlang Shen
Jpatt
Erlang Shen
10,385
2,998
0
2,582
8,731
10,241
0
3,146
5,289
4,375
14,225
L
1,602
537
532
295
11,357
5,076
0
6,369
4,703
8,654
0
W
Ymir
Rarium
Ymir
10,313
970
0
1,093
8,198
10,742
0
4,770
2,882
14,560
0
L
Ares
4,160
467
0
700
21,087
22,674
0
9,619
10,501
16,175
0
L
Chaac
12,393
1,903
0
2,906
17,717
9,930
0
4,141
12,768
0
17,937
W
Neith
Valroy
Neith
23,772
14,080
0
1,758
6,374
2,747
0
1,476
4,810
0
46,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,747
Gold Earned
45,469
161
Minions Killed
95
9
Camps Cleared
3
860,064
Distance Traveled
723,994
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,571
1,071
30
4
1
152,897
0
L
Odin
8,691
1,086
27
3
0
150,094
0
W
Bakasura
11,692
1,462
35
4
6
161,853
0
W
Raijin
11,691
1,461
31
4
1
148,968
2
W
Erlang Shen
10,384
1,298
17
2
0
202,305
0
L
Ra
8,685
1,086
9
1
1
125,663
2
W
Ymir
11,832
1,479
17
2
0
195,204
1
L
Ares
9,410
1,176
17
2
0
144,161
0
L
Chaac
10,112
1,264
12
2
1
151,179
0
W
Neith
12,148
1,519
61
8
2
151,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role