Player Matchup

Olorun
Olorun
 
Olorun
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Gamingnickos
Gilgamesh
Level 104
God Stats
31W - 40L
1,549 SR
Queue Stats
319W - 415L
1,483 Elo+
Party 2
Cerberus
Cerberus
OutGone
Cerberus
Level 105
God Stats
3W - 2L
1,797 SR
Queue Stats
31W - 41L
1,457 Elo+
Party 2
Kali
Kali
Synister
Kali
Level 118
God Stats
2W - 0L
1,767 SR
Queue Stats
16W - 22L
1,484 Elo+
Solo
Skadi
Skadi
Va1i
Skadi
Level 129
God Stats
2W - 7L
1,317 SR
Queue Stats
503W - 477L
1,479 Elo+
Solo
Team Averages
Level 116
1,586 SR
1,481 Elo+

VS

Team Averages
Level 104
1,477 SR
1,423 Elo+
Horus
Horus
CIXD9
Horus
Level 104
God Stats
61W - 53L
1,528 SR
Queue Stats
520W - 648L
1,460 Elo+
Party 1
Rama
Rama
Colasian
Rama
Level 108
God Stats
3W - 7L
1,454 SR
Queue Stats
271W - 326L
1,410 Elo+
Party 1
Atlas
Atlas
MilkIsCowSauce
Atlas
Level 102
God Stats
3W - 2L
1,629 SR
Queue Stats
554W - 558L
1,485 Elo+
Solo
Sol
Sol
OFFiCiAL-vs-WRLD
Sol
Level 80
God Stats
6W - 13L
1,380 SR
Queue Stats
115W - 144L
1,355 Elo+
Party 1
Awilix
Awilix
Suaave_K
Awilix
Level 128
God Stats
9W - 13L
1,394 SR
Queue Stats
1,015W - 1,211L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
7 / 0 / 3
7,401
740
6,832
4,334
1,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Gamingnickos
Gilgamesh
10
1 / 0 / 1
5,796
580
1,456
3,895
2,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cerberus
OutGone
Cerberus
8
0 / 0 / 8
5,563
556
4,285
7,485
4,382
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kali
9
2 / 2 / 5
5,960
596
1,972
6,605
2,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Skadi
Va1i
Skadi
11
4 / 0 / 2
6,268
627
5,986
5,250
1,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CIXD9
Horus
9
0 / 1 / 1
5,284
528
2,572
3,738
1,647
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
8
0 / 2 / 0
4,852
485
2,729
6,837
1,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
0 / 3 / 1
4,713
471
2,640
7,911
3,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 4 / 0
5,041
504
4,269
5,879
1,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
Suaave_K
Awilix
7
2 / 4 / 0
4,834
483
1,547
6,120
1,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
14
Kills
2
2
Deaths
14
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
7
0
3
8.5
L
Horus
CIXD9
Horus
0
1
1
0.5
L
Rama
0
2
0
0
W
Gilgamesh
Gamingnickos
Gilgamesh
1
0
1
1.5
L
0
3
1
0.17
L
0
4
0
0
W
Cerberus
OutGone
Cerberus
0
0
8
4
L
Awilix
Suaave_K
Awilix
2
4
0
0.5
W
Kali
2
2
5
2.25
W
Skadi
Va1i
Skadi
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,531
Damage
13,757
27,569
Taken
30,485
12,120
Mitigated
10,360
12,611
Healing
8,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
6,832
4,790
181
1,171
4,334
1,688
227
1,831
2,393
38,505
0
L
Horus
CIXD9
Horus
2,572
1,426
44
1,923
3,738
1,647
0
65
3,393
0
20,090
L
Rama
2,729
2,578
0
2,922
6,837
1,717
0
1,388
5,449
0
25,273
W
Gilgamesh
Gamingnickos
Gilgamesh
1,456
216
0
1,899
3,895
2,310
333
0
3,895
0
24,449
L
2,640
1,360
284
1,120
7,911
3,776
0
3,545
4,366
15,085
0
L
4,269
644
0
1,701
5,879
1,775
0
2,853
3,026
22,880
3,154
W
Cerberus
OutGone
Cerberus
4,285
33
1,665
2,726
7,485
4,382
91
2,039
5,446
9,086
3,282
L
Awilix
Suaave_K
Awilix
1,547
691
58
575
6,120
1,445
0
2,707
3,413
0
17,163
W
Kali
1,972
885
0
2,487
6,605
2,438
0
1,326
5,279
0
28,170
W
Skadi
Va1i
Skadi
5,986
3,097
0
2,482
5,250
1,302
118
1,541
3,709
0
39,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,988
Gold Earned
24,724
302
Minions Killed
238
0
Camps Cleared
0
982,010
Distance Traveled
936,702
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,401
740
85
9
0
201,188
1
L
Horus
5,284
528
60
6
0
200,137
5
L
Rama
4,852
485
67
7
0
189,707
2
W
Gilgamesh
5,796
580
51
5
0
184,625
2
L
Atlas
4,713
471
15
2
0
188,194
2
L
Sol
5,041
504
53
5
0
176,145
2
W
Cerberus
5,563
556
25
3
0
216,752
3
L
Awilix
4,834
483
43
4
0
182,519
0
W
Kali
5,960
596
61
6
0
196,763
0
W
Skadi
6,268
627
80
8
0
182,682
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role