Player Matchup

Atlas
Atlas
 
Atlas
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nike
Nike
DRAGONFIST_ELITE
Nike
Level 136
God Stats
6W - 5L
1,414 SR
Queue Stats
707W - 743L
1,398 Elo+
Party 3
Janus
Janus
Easy Breezzzyy
Janus
Level 100
God Stats
2W - 1L
1,910 SR
Queue Stats
201W - 252L
1,427 Elo+
Party 2
Achilles
Achilles
Pocket Latex
Achilles
Level 96
God Stats
10W - 7L
1,656 SR
Queue Stats
337W - 338L
1,413 Elo+
Party 2
Skadi
Skadi
TwinHILL83
Skadi
Level 54
God Stats
13W - 11L
1,547 SR
Queue Stats
147W - 163L
1,429 Elo+
Party 2
Team Averages
Level 102
1,606 SR
1,433 Elo+

VS

Team Averages
Level 50
1,591 SR
1,365 Elo+
Ymir
Ymir
Jhansel8787
Ymir
Level 24
God Stats
8W - 3L
1,641 SR
Queue Stats
20W - 24L
1,360 Elo+
Party 1
Artio
Artio
MrSacalious-
Artio
Level 57
God Stats
3W - 1L
1,692 SR
Queue Stats
107W - 105L
1,387 Elo+
Solo
Susano
Susano
Waquandisha
Susano
Level 29
God Stats
3W - 2L
1,561 SR
Queue Stats
28W - 35L
1,323 Elo+
Party 1
Anhur
Anhur
YeshuongDong
Anhur
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 40L
1,347 Elo+
Party 1
Cthulhu
Cthulhu
sugaroctane
Cthulhu
Level 97
God Stats
23W - 27L
1,560 SR
Queue Stats
56W - 56L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
2 / 3 / 11
8,204
483
7,954
14,975
13,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
4 / 2 / 6
8,636
508
9,971
12,006
8,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 4 / 3
6,481
381
6,149
5,775
1,628
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Pocket Latex
Achilles
13
5 / 0 / 5
8,261
486
7,720
10,992
3,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
13
5 / 4 / 4
8,204
483
7,608
8,430
2,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
7,592
447
5,183
12,123
8,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
2 / 4 / 3
8,283
487
5,558
14,558
15,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Susano
14
4 / 3 / 2
8,683
511
5,639
12,299
4,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 3 / 3
7,490
441
6,711
9,471
2,705
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
sugaroctane
Cthulhu
13
4 / 4 / 4
8,600
506
12,117
13,590
6,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
27
17
Kills
13
13
Deaths
17
29
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
2
3
11
2.5
L
4
2
6
3.5
L
1
4
3
0.63
W
1
3
2
0.67
W
2
4
3
0.88
L
Achilles
Pocket Latex
Achilles
5
0
5
7.5
L
Skadi
5
4
4
1.75
W
Susano
4
3
2
1.67
W
2
3
3
1.17
W
Cthulhu
sugaroctane
Cthulhu
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,402
Damage
35,208
52,178
Taken
62,041
30,515
Mitigated
37,099
12,356
Healing
21,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
7,954
2,949
0
2,201
14,975
13,440
0
7,287
7,515
21,777
0
L
9,971
1,680
0
3,784
12,006
8,944
678
3,166
8,460
0
44,772
L
6,149
416
0
802
5,775
1,628
0
3,231
2,504
21,941
0
W
5,183
435
220
3,284
12,123
8,075
278
3,978
8,145
23,068
0
W
5,558
404
1,792
4,660
14,558
15,608
62
3,156
10,813
40,076
0
L
Achilles
Pocket Latex
Achilles
7,720
935
0
3,826
10,992
3,794
0
4,914
5,837
0
43,691
L
Skadi
7,608
2,960
0
1,743
8,430
2,709
0
3,383
5,004
0
46,192
W
Susano
5,639
351
0
5,244
12,299
4,478
0
1,741
10,347
0
42,853
W
6,711
2,828
0
2,439
9,471
2,705
1,363
991
8,316
0
33,635
W
Cthulhu
sugaroctane
Cthulhu
12,117
820
495
2,932
13,590
6,233
1,491
4,237
9,248
52,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,786
Gold Earned
40,648
288
Minions Killed
368
0
Camps Cleared
0
1,433,934
Distance Traveled
1,605,690
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,204
483
28
2
0
323,429
1
L
Nike
8,636
508
82
5
0
280,172
1
L
Janus
6,481
381
25
1
0
186,229
1
W
Ymir
7,592
447
33
2
0
332,419
1
W
Artio
8,283
487
98
6
0
318,171
5
L
Achilles
8,261
486
78
5
0
334,802
3
L
Skadi
8,204
483
75
4
0
309,302
2
W
Susano
8,683
511
72
4
0
329,648
3
W
Anhur
7,490
441
75
4
0
300,698
2
W
Cthulhu
8,600
506
90
5
0
324,754
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role