Player Matchup

Achilles
Achilles
Diamond III
AltairGames
Achilles
Diamond III
Level 158
God Stats
1W - 2L
1,519 SR
Queue Stats
154W - 136L
2,238 MMR
Solo
Sol
Sol
Diamond I
Ourinho
Sol
Diamond I
Level 79
God Stats
34W - 22L
1,674 SR
Queue Stats
190W - 179L
2,406 MMR
Solo
Mercury
Mercury
Platinum I
ThØRinEscudoDkrl
Mercury
Platinum I
Level 148
God Stats
30W - 15L
1,724 SR
Queue Stats
295W - 299L
2,042 MMR
Solo
Serqet
Serqet
Diamond I
mhamide
Serqet
Diamond I
Level 142
God Stats
8W - 8L
1,755 SR
Queue Stats
1,185W - 1,222L
2,483 MMR
Solo
Chernobog
Chernobog
Diamond V
tomas8790
Chernobog
Diamond V
Level 157
God Stats
0W - 4L
1,164 SR
Queue Stats
763W - 773L
2,057 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 137
1,567 SR
2,245 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 133
1,556 SR
2,098 MMR
Scylla
Scylla
Diamond I
 
Scylla
Diamond I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond V
FerOuO
Tsukuyomi
Diamond V
Level 129
God Stats
2W - 0L
1,488 SR
Queue Stats
77W - 71L
2,038 MMR
Solo
Medusa
Medusa
Diamond II
Th3Liar
Medusa
Diamond II
Level 153
God Stats
2W - 0L
1,752 SR
Queue Stats
31W - 31L
2,240 MMR
Party 1
Ares
Ares
Diamond I
caluzera
Ares
Diamond I
Level 118
God Stats
3W - 3L
1,411 SR
Queue Stats
148W - 142L
2,427 MMR
Solo
Da Ji
Da Ji
Diamond III
zSnowy
Da Ji
Diamond III
Level 159
God Stats
12W - 5L
1,630 SR
Queue Stats
805W - 771L
2,287 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AltairGames
Achilles
17
2 / 7 / 3
10,763
468
9,853
24,180
21,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
18
2 / 7 / 4
11,258
489
23,908
20,283
7,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
8 / 5 / 1
11,774
512
9,371
19,226
6,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serqet
mhamide
Serqet
14
0 / 2 / 7
9,630
419
5,936
20,493
21,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chernobog
tomas8790
Chernobog
15
0 / 9 / 3
10,290
447
8,098
17,408
5,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AtlasSusanoBastet

VS

Bans
CamazotzCliodhnaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
5 / 3 / 10
13,316
579
15,507
14,922
7,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tsukuyomi
FerOuO
Tsukuyomi
17
1 / 3 / 12
11,987
521
14,002
23,104
19,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Th3Liar
Medusa
20
6 / 2 / 10
14,439
628
21,174
18,080
8,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
17
4 / 1 / 12
12,379
538
11,917
20,292
30,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
zSnowy
Da Ji
20
14 / 3 / 4
14,092
613
16,658
18,752
10,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
78
12
Kills
30
30
Deaths
12
18
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
3
10
3.33
L
Achilles
AltairGames
Achilles
2
7
3
0.5
W
Tsukuyomi
FerOuO
Tsukuyomi
1
3
12
2.33
L
Sol
2
7
4
0.57
W
Medusa
Th3Liar
Medusa
6
2
10
5.5
L
8
5
1
1.7
W
Ares
4
1
12
10
L
Serqet
mhamide
Serqet
0
2
7
1.75
L
Chernobog
tomas8790
Chernobog
0
9
3
0.17
W
Da Ji
zSnowy
Da Ji
14
3
4
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,166
Damage
79,258
101,590
Taken
95,150
63,295
Mitigated
76,518
20,235
Healing
32,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
15,507
1,838
0
1,575
14,922
7,739
1,276
7,305
7,262
106,925
0
L
Achilles
AltairGames
Achilles
9,853
2,862
32
7,647
24,180
21,529
0
5,495
17,643
0
67,790
W
Tsukuyomi
FerOuO
Tsukuyomi
14,002
2,259
376
10,050
23,104
19,189
868
4,543
18,050
0
75,049
L
Sol
23,908
11,163
0
7,464
20,283
7,814
1,158
7,816
12,126
88,952
9,008
W
Medusa
Th3Liar
Medusa
21,174
9,063
0
9,561
18,080
8,328
7,222
2,545
14,551
0
132,495
L
9,371
3,885
0
270
19,226
6,228
0
5,541
13,343
0
84,546
W
Ares
11,917
635
1,194
5,446
20,292
30,891
32
6,350
13,769
26,763
0
L
Serqet
mhamide
Serqet
5,936
494
0
1,834
20,493
21,875
0
6,747
13,202
0
14,761
L
Chernobog
tomas8790
Chernobog
8,098
4,439
0
2,988
17,408
5,849
558
1,591
15,721
0
75,973
W
Da Ji
zSnowy
Da Ji
16,658
5,490
0
3,982
18,752
10,371
3,785
4,331
14,206
0
96,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,715
Gold Earned
66,213
587
Minions Killed
643
0
Camps Cleared
0
2,195,703
Distance Traveled
2,346,726
28
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,316
579
172
7
0
437,170
8
L
Achilles
10,763
468
117
5
0
405,228
8
W
Tsukuyomi
11,987
521
131
6
0
467,796
6
L
Sol
11,258
489
166
7
0
407,758
2
W
Medusa
14,439
628
190
8
0
483,457
6
L
Mercury
11,774
512
129
6
0
507,499
5
W
Ares
12,379
538
32
1
0
477,449
7
L
Serqet
9,630
419
16
1
0
495,217
8
L
Chernobog
10,290
447
159
7
0
380,001
5
W
Da Ji
14,092
613
118
5
0
480,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role