Player Matchup

Fenrir
Fenrir
Gold II
ADoggoOnIce
Fenrir
Gold II
Level 42
God Stats
3W - 0L
1,746 SR
Queue Stats
20W - 12L
1,622 MMR
Party 2
Bacchus
Bacchus
Gold IV
Leet As Sin
Bacchus
Gold IV
Level 127
God Stats
5W - 1L
1,758 SR
Queue Stats
95W - 86L
1,403 MMR
Party 2
Sol
Sol
Gold I
Oppaionice
Sol
Gold I
Level 39
God Stats
4W - 1L
1,613 SR
Queue Stats
19W - 11L
1,610 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 69
1,706 SR
1,545 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 119
1,581 SR
1,463 MMR
Ares
Ares
Platinum V
 
Ares
Platinum V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anubis
Anubis
Gold V
JustAsthma
Anubis
Gold V
Level 108
God Stats
3W - 6L
1,661 SR
Queue Stats
149W - 164L
1,344 MMR
Party 1
Chiron
Chiron
Gold II
NEWYORKGIANTz
Chiron
Gold II
Level 142
God Stats
181W - 153L
1,581 SR
Queue Stats
835W - 845L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
7 / 6 / 7
12,892
716
13,474
17,625
14,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
Leet As Sin
Bacchus
17
2 / 3 / 15
13,291
738
14,419
19,286
27,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
8 / 4 / 9
13,770
765
21,673
19,946
6,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AchillesBastetCerberusGebMulan

VS

Bans
AphroditeVulcanGilgameshZeusArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
17
4 / 4 / 8
13,162
731
17,803
21,742
30,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
JustAsthma
Anubis
16
4 / 4 / 6
11,999
667
14,552
18,161
10,099
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 9 / 5
12,101
672
12,557
17,616
7,405
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
32
17
Kills
13
13
Deaths
17
31
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
4
4
8
2
W
Fenrir
7
6
7
1.75
L
Anubis
JustAsthma
Anubis
4
4
6
1.75
W
Bacchus
Leet As Sin
Bacchus
2
3
15
3.17
L
5
9
5
0.83
W
8
4
9
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,566
Damage
44,912
56,857
Taken
57,519
48,396
Mitigated
47,679
22,267
Healing
14,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
17,803
1,852
0
2,511
21,742
30,175
461
13,217
7,807
30,189
0
W
Fenrir
13,474
2,516
0
2,543
17,625
14,174
1,196
11,714
5,911
0
24,473
L
Anubis
JustAsthma
Anubis
14,552
296
0
7,716
18,161
10,099
833
11,754
6,227
63,762
0
W
Bacchus
Leet As Sin
Bacchus
14,419
1,231
1,308
5,793
19,286
27,314
562
9,245
9,159
26,843
0
L
12,557
4,022
1,062
3,353
17,616
7,405
977
11,355
6,023
0
46,211
W
21,673
4,682
587
12,036
19,946
6,908
1,407
11,880
8,066
94,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,953
Gold Earned
37,262
188
Minions Killed
181
9
Camps Cleared
5
998,706
Distance Traveled
881,926
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
13,162
731
22
1
1
301,962
0
W
Fenrir
12,892
716
26
1
3
331,859
2
L
Anubis
11,999
667
102
6
2
276,957
0
W
Bacchus
13,291
738
24
1
1
348,176
2
L
Chiron
12,101
672
57
3
2
303,007
4
W
Sol
13,770
765
138
8
5
318,671
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role