Player Matchup

Mulan
Mulan
In_tuition_
Mulan
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,563 Elo+
Party 1
Hera
Hera
Majonbuu44
Hera
Level 120
God Stats
6W - 5L
1,656 SR
Queue Stats
119W - 119L
1,547 Elo+
Party 1
Kali
Kali
MajorAshton
Kali
Level 139
God Stats
4W - 3L
1,559 SR
Queue Stats
174W - 186L
1,581 Elo+
Party 1
Skadi
Skadi
MarquisTheBeast7
Skadi
Level 156
God Stats
1W - 2L
1,336 SR
Queue Stats
119W - 130L
1,449 Elo+
Party 1
Geb
Geb
Nerd_Gio
Geb
Level 128
God Stats
3W - 1L
1,608 SR
Queue Stats
207W - 180L
1,608 Elo+
Party 1
Team Averages
Level 113
1,532 SR
1,550 Elo+

VS

Team Averages
Level 78
1,431 SR
1,501 Elo+
Hera
Hera
 
Hera
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
Bust2Eilish
Nike
Level 45
God Stats
3W - 6L
1,420 SR
Queue Stats
30W - 41L
1,370 Elo+
Solo
Tyr
Tyr
Ironanchor2552
Tyr
Level 86
God Stats
0W - 4L
1,152 SR
Queue Stats
439W - 401L
1,514 Elo+
Party 3
Chernobog
Chernobog
KellyBell147
Chernobog
Level 42
God Stats
6W - 8L
1,529 SR
Queue Stats
153W - 113L
1,627 Elo+
Party 2
Cthulhu
Cthulhu
LumberLuck
Cthulhu
Level 59
God Stats
30W - 24L
1,557 SR
Queue Stats
170W - 137L
1,494 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 4
7,352
566
2,590
7,137
3,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
4 / 1 / 3
7,891
607
5,091
4,013
1,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
7 / 0 / 2
8,479
652
6,100
8,955
3,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
3 / 0 / 1
8,249
635
5,395
7,771
1,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 2 / 3
6,407
493
2,863
7,820
4,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
4
0 / 1 / 1
4,784
368
481
2,672
393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
0 / 4 / 0
6,441
495
3,510
7,923
3,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
1 / 3 / 0
6,789
522
2,074
7,666
2,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chernobog
KellyBell147
Chernobog
10
1 / 3 / 0
6,171
475
5,433
7,495
1,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
LumberLuck
Cthulhu
10
0 / 4 / 1
6,307
485
2,543
9,171
3,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
15
Kills
2
3
Deaths
15
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
1
1
0.5
L
0
4
0
0
W
0
0
4
2
L
1
3
0
0.33
L
Chernobog
KellyBell147
Chernobog
1
3
0
0.33
L
Cthulhu
LumberLuck
Cthulhu
0
4
1
0.13
W
4
1
3
5.5
W
7
0
2
8
W
3
0
1
3.5
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,039
Damage
14,041
35,696
Taken
34,927
14,023
Mitigated
12,251
10,214
Healing
9,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
481
160
0
750
2,672
393
0
539
2,065
10,290
0
L
3,510
720
0
754
7,923
3,844
654
807
6,873
0
30,441
W
2,590
419
0
724
7,137
3,678
254
800
5,911
0
27,292
L
2,074
359
0
3,186
7,666
2,652
0
2,685
4,948
0
40,815
L
Chernobog
KellyBell147
Chernobog
5,433
3,159
0
2,010
7,495
1,425
0
874
6,502
0
30,407
L
Cthulhu
LumberLuck
Cthulhu
2,543
378
273
2,416
9,171
3,937
0
2,599
6,342
26,347
0
W
5,091
1,331
0
667
4,013
1,089
0
1,387
2,622
47,839
0
W
6,100
3,112
0
5,016
8,955
3,106
0
1,685
7,270
0
49,279
W
5,395
2,632
0
2,719
7,771
1,831
1,044
417
7,354
0
55,909
W
2,863
267
0
1,088
7,820
4,319
90
2,495
5,305
18,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,378
Gold Earned
30,492
362
Minions Killed
284
0
Camps Cleared
0
1,340,304
Distance Traveled
1,081,902
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
4,784
368
22
2
0
88,187
0
L
Nike
6,441
495
63
5
0
226,043
0
W
Mulan
7,352
566
58
4
0
277,611
2
L
Tyr
6,789
522
85
7
0
294,083
6
L
Chernobog
6,171
475
67
5
0
215,594
1
L
Cthulhu
6,307
485
47
4
0
257,995
4
W
Hera
7,891
607
91
7
0
278,525
1
W
Kali
8,479
652
94
7
0
278,600
4
W
Skadi
8,249
635
102
8
0
252,021
3
W
Geb
6,407
493
17
1
0
253,547
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role