Player Matchup

Baron Samedi
Baron Samedi
DonJuanRon
Baron Samedi
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 25L
1,311 Elo+
Party 2
Danzaburou
Danzaburou
Natalus
Danzaburou
Level 101
God Stats
23W - 19L
1,541 SR
Queue Stats
775W - 848L
1,477 Elo+
Solo
Amaterasu
Amaterasu
YaBoyGs
Amaterasu
Level 127
God Stats
2W - 1L
1,409 SR
Queue Stats
284W - 288L
1,463 Elo+
Party 2
Team Averages
Level 92
1,484 SR
1,417 Elo+

VS

Team Averages
Level 107
1,644 SR
1,410 Elo+
Fenrir
Fenrir
APEKZS
Fenrir
Level 129
God Stats
2W - 1L
1,871 SR
Queue Stats
290W - 364L
1,415 Elo+
Party 1
Sylvanus
Sylvanus
HairyxNalgas
Sylvanus
Level 147
God Stats
5W - 2L
1,629 SR
Queue Stats
35W - 38L
1,462 Elo+
Party 1
Tiamat
Tiamat
RiverOfNyx
Tiamat
Level 45
God Stats
6W - 8L
1,432 SR
Queue Stats
58W - 79L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DonJuanRon
Baron Samedi
17
1 / 2 / 6
11,580
609
19,591
13,835
7,138
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Natalus
Danzaburou
19
10 / 2 / 1
13,842
729
27,222
16,202
7,312
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
YaBoyGs
Amaterasu
18
1 / 2 / 11
12,444
655
17,100
27,845
34,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
APEKZS
Fenrir
16
4 / 2 / 2
11,920
627
13,734
37,232
29,278
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sylvanus
HairyxNalgas
Sylvanus
14
0 / 5 / 4
10,350
545
13,078
22,180
27,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tiamat
RiverOfNyx
Tiamat
16
2 / 5 / 4
11,523
606
16,041
18,343
10,592
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
12
Kills
6
6
Deaths
12
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
APEKZS
Fenrir
4
2
2
2.5
W
Baron Samedi
DonJuanRon
Baron Samedi
1
2
6
2
L
Sylvanus
HairyxNalgas
Sylvanus
0
5
4
0.4
W
Danzaburou
Natalus
Danzaburou
10
2
1
5.25
L
Tiamat
RiverOfNyx
Tiamat
2
5
4
0.8
W
Amaterasu
YaBoyGs
Amaterasu
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,913
Damage
42,853
57,882
Taken
77,755
48,704
Mitigated
67,796
31,559
Healing
31,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
APEKZS
Fenrir
13,734
3,471
0
11,353
37,232
29,278
15
9,600
27,632
923
30,031
W
Baron Samedi
DonJuanRon
Baron Samedi
19,591
1,152
3,040
6,700
13,835
7,138
178
8,667
5,168
55,822
0
L
Sylvanus
HairyxNalgas
Sylvanus
13,078
3,228
5,612
7,119
22,180
27,926
15
6,403
15,777
33,614
7,494
W
Danzaburou
Natalus
Danzaburou
27,222
15,459
0
8,662
16,202
7,312
2,159
7,447
8,755
0
70,779
L
Tiamat
RiverOfNyx
Tiamat
16,041
1,103
1,638
5,803
18,343
10,592
0
3,989
14,354
40,117
0
W
Amaterasu
YaBoyGs
Amaterasu
17,100
6,481
230
12,927
27,845
34,254
0
13,143
14,702
0
58,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,866
Gold Earned
33,793
218
Minions Killed
143
8
Camps Cleared
5
1,018,042
Distance Traveled
940,744
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,920
627
25
1
3
402,574
0
W
Baron Samedi
11,580
609
67
4
1
343,639
0
L
Sylvanus
10,350
545
58
3
0
240,848
3
W
Danzaburou
13,842
729
72
4
0
303,756
1
L
Tiamat
11,523
606
60
3
2
297,322
0
W
Amaterasu
12,444
655
79
4
7
370,647
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role