Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Dyakoptes
Ah Muzen Cab
Level 62
God Stats
2W - 2L
1,511 SR
Queue Stats
42W - 32L
1,537 Elo+
Party 1
Chaac
Chaac
Frankenstein327
Chaac
Level 131
God Stats
9W - 5L
1,662 SR
Queue Stats
489W - 375L
1,500 Elo+
Party 1
Eset
Eset
Nomad-QC
Eset
Level 121
God Stats
5W - 6L
1,365 SR
Queue Stats
188W - 170L
1,491 Elo+
Party 1
Team Averages
Level 105
1,512 SR
1,510 Elo+

VS

Team Averages
Level 63
1,530 SR
1,478 Elo+
Loki
Loki
BrainWaves2951
Loki
Level 77
God Stats
10W - 4L
1,717 SR
Queue Stats
377W - 293L
1,548 Elo+
Party 2
Merlin
Merlin
DiegoMoll
Merlin
Level 67
God Stats
0W - 2L
1,348 SR
Queue Stats
67W - 107L
1,391 Elo+
Solo
Ymir
Ymir
Gebism
Ymir
Level 44
God Stats
18W - 15L
1,525 SR
Queue Stats
53W - 49L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Dyakoptes
Ah Muzen Cab
11
1 / 1 / 6
6,967
697
4,899
5,753
2,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 1 / 7
6,832
683
7,745
7,678
4,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Eset
13
6 / 0 / 2
7,858
786
8,584
4,213
1,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 0
6,651
665
6,394
7,647
3,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
DiegoMoll
Merlin
11
0 / 0 / 2
6,546
655
5,376
4,774
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
Gebism
Ymir
10
0 / 3 / 2
6,651
665
2,568
12,081
10,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
8
Kills
2
2
Deaths
8
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
L
Merlin
DiegoMoll
Merlin
0
0
2
1
W
Ah Muzen Cab
Dyakoptes
Ah Muzen Cab
1
1
6
4
W
1
1
7
4.5
L
Ymir
Gebism
Ymir
0
3
2
0.33
W
Eset
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,228
Damage
14,338
17,644
Taken
24,502
7,861
Mitigated
14,817
7,897
Healing
4,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,394
1,162
0
976
7,647
3,120
0
2,265
5,163
0
24,312
L
Merlin
DiegoMoll
Merlin
5,376
331
0
470
4,774
1,390
0
2,304
2,291
23,294
0
W
Ah Muzen Cab
Dyakoptes
Ah Muzen Cab
4,899
1,794
211
1,511
5,753
2,158
0
2,122
3,294
0
19,370
W
7,745
780
455
3,276
7,678
4,345
0
3,386
3,763
0
16,589
L
Ymir
Gebism
Ymir
2,568
262
267
2,868
12,081
10,307
0
4,352
7,297
10,275
0
W
Eset
8,584
609
1,399
1,045
4,213
1,358
0
1,894
1,860
23,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,657
Gold Earned
19,848
101
Minions Killed
122
4
Camps Cleared
5
554,810
Distance Traveled
532,504
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,651
665
45
5
4
182,245
1
L
Merlin
6,546
655
59
6
0
171,054
2
W
Ah Muzen Cab
6,967
697
30
3
1
171,349
1
W
Chaac
6,832
683
25
3
2
182,571
4
L
Ymir
6,651
665
18
2
1
179,205
5
W
Eset
7,858
786
46
5
1
200,890
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role