Player Matchup

Nemesis
Nemesis
Burty9403
Nemesis
Level 64
God Stats
19W - 14L
1,560 SR
Queue Stats
150W - 138L
1,483 Elo+
Party 2
Izanami
Izanami
CoolGuyManStuff
Izanami
Level 69
God Stats
9W - 0L
1,767 SR
Queue Stats
159W - 138L
1,498 Elo+
Party 2
Geb
Geb
Reegxnn
Geb
Level 25
God Stats
4W - 1L
1,670 SR
Queue Stats
27W - 29L
1,508 Elo+
Party 2
Mulan
Mulan
SenjaminBimmons
Mulan
Level 66
God Stats
5W - 1L
1,653 SR
Queue Stats
178W - 146L
1,519 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
vahjhyna202
Morgan Le Fay
Level 27
God Stats
22W - 18L
1,557 SR
Queue Stats
47W - 44L
1,456 Elo+
Party 2
Team Averages
Level 50
1,642 SR
1,493 Elo+

VS

Team Averages
Level 69
1,477 SR
1,536 Elo+
Mercury
Mercury
KrustyBenson
Mercury
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 113L
1,567 Elo+
Party 1
Horus
Horus
NorwegianFish
Horus
Level 88
God Stats
1W - 1L
1,808 SR
Queue Stats
61W - 49L
1,604 Elo+
Party 1
Cernunnos
Cernunnos
UhYeahiknow
Cernunnos
Level 21
God Stats
5W - 6L
1,591 SR
Queue Stats
22W - 20L
1,516 Elo+
Party 1
He Bo
He Bo
Zoom95678
He Bo
Level 47
God Stats
0W - 2L
1,213 SR
Queue Stats
158W - 182L
1,453 Elo+
Solo
Ymir
Ymir
akakiller77
Ymir
Level 84
God Stats
0W - 2L
1,273 SR
Queue Stats
44W - 33L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Burty9403
Nemesis
16
9 / 5 / 4
10,638
591
10,486
14,655
6,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

18
5 / 2 / 4
10,574
587
8,211
11,997
3,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Geb
13
1 / 2 / 10
8,909
495
7,235
15,056
15,450
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 4 / 7
9,651
536
15,689
14,717
15,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Morgan Le Fay
vahjhyna202
Morgan Le Fay
14
3 / 4 / 6
9,148
508
15,214
14,130
6,314
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
KrustyBenson
Mercury
15
7 / 5 / 5
9,798
544
11,696
14,142
5,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 1 / 10
8,324
462
13,344
22,050
22,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
UhYeahiknow
Cernunnos
14
2 / 4 / 1
8,643
480
7,455
11,568
3,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Zoom95678
He Bo
12
2 / 7 / 3
7,710
428
6,679
13,349
4,711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 3 / 6
9,419
523
10,246
14,843
10,691
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
42
20
Kills
17
17
Deaths
20
31
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Burty9403
Nemesis
9
5
4
2.2
W
5
2
4
3.5
L
Mercury
KrustyBenson
Mercury
7
5
5
1.9
L
2
1
10
7
W
Geb
1
2
10
3
W
2
4
7
1.38
L
Cernunnos
UhYeahiknow
Cernunnos
2
4
1
0.63
L
He Bo
Zoom95678
He Bo
2
7
3
0.5
L
4
3
6
2.33
W
Morgan Le Fay
vahjhyna202
Morgan Le Fay
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,835
Damage
49,420
70,555
Taken
75,952
47,342
Mitigated
46,719
18,024
Healing
22,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Burty9403
Nemesis
10,486
4,919
0
763
14,655
6,568
1,940
4,275
10,380
0
59,688
W
8,211
5,396
0
5,037
11,997
3,813
2,927
1,367
10,630
0
85,449
L
Mercury
KrustyBenson
Mercury
11,696
3,879
0
4,496
14,142
5,315
0
3,266
10,719
0
47,164
L
13,344
4,175
1,431
9,433
22,050
22,296
0
9,930
12,035
5,297
22,426
W
Geb
7,235
1,174
0
1,834
15,056
15,450
367
3,935
11,121
21,124
0
W
15,689
2,624
0
4,358
14,717
15,197
990
7,051
7,666
0
63,053
L
Cernunnos
UhYeahiknow
Cernunnos
7,455
3,520
0
3,546
11,568
3,706
960
1,645
9,827
0
57,986
L
He Bo
Zoom95678
He Bo
6,679
330
0
1,402
13,349
4,711
0
5,217
8,086
31,616
0
L
10,246
2,555
0
1,850
14,843
10,691
294
3,228
11,086
52,640
0
W
Morgan Le Fay
vahjhyna202
Morgan Le Fay
15,214
2,093
1,246
4,786
14,130
6,314
596
3,328
10,802
64,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,920
Gold Earned
43,894
467
Minions Killed
385
0
Camps Cleared
0
1,727,968
Distance Traveled
1,649,358
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,638
591
84
5
0
412,868
7
W
Izanami
10,574
587
152
8
0
332,483
8
L
Mercury
9,798
544
89
5
0
375,778
7
L
Horus
8,324
462
25
1
0
370,029
5
W
Geb
8,909
495
12
1
0
364,423
1
W
Mulan
9,651
536
124
7
0
316,734
3
L
Cernunnos
8,643
480
117
7
0
296,091
1
L
He Bo
7,710
428
54
3
0
309,996
3
L
Ymir
9,419
523
100
6
0
297,464
2
W
Morgan Le Fay
9,148
508
95
5
0
301,460
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role