Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Charapa80
Merlin
Level 143
God Stats
2W - 2L
1,672 SR
Queue Stats
132W - 123L
1,514 Elo+
Party 1
Ares
Ares
Michaelel
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,422 Elo+
Party 1
Team Averages
Level 97
1,557 SR
1,479 Elo+

VS

Team Averages
Level 67
1,524 SR
1,441 Elo+
Chiron
Chiron
AzaMazdaa
Chiron
Level 79
God Stats
8W - 8L
1,537 SR
Queue Stats
66W - 85L
1,435 Elo+
Party 2
Bellona
Bellona
Bull x Lonzo
Bellona
Level 52
God Stats
5W - 3L
1,616 SR
Queue Stats
14W - 18L
1,445 Elo+
Party 2
Ah Puch
Ah Puch
jacokid
Ah Puch
Level 69
God Stats
17W - 29L
1,417 SR
Queue Stats
167W - 209L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
5 / 0 / 5
10,775
673
10,278
15,366
18,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Charapa80
Merlin
17
3 / 1 / 5
10,781
674
15,414
7,191
3,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ares
13
2 / 2 / 4
10,229
639
4,546
17,998
17,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
AzaMazdaa
Chiron
15
0 / 4 / 1
9,794
612
9,685
13,179
4,757
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Bull x Lonzo
Bellona
13
2 / 2 / 0
9,269
579
2,762
11,592
10,518
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Puch
jacokid
Ah Puch
15
1 / 4 / 2
10,268
642
20,219
10,664
4,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
10
Kills
3
3
Deaths
10
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
0
5
7.5
L
Chiron
AzaMazdaa
Chiron
0
4
1
0.13
L
Bellona
Bull x Lonzo
Bellona
2
2
0
1
W
Merlin
Charapa80
Merlin
3
1
5
5.5
W
Ares
2
2
4
2
L
Ah Puch
jacokid
Ah Puch
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,238
Damage
32,666
40,555
Taken
35,435
39,276
Mitigated
19,453
4,350
Healing
8,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
10,278
1,600
0
2,417
15,366
18,536
87
6,841
8,525
0
33,064
L
Chiron
AzaMazdaa
Chiron
9,685
3,191
730
3,903
13,179
4,757
943
8,241
4,271
0
53,878
L
Bellona
Bull x Lonzo
Bellona
2,762
497
0
276
11,592
10,518
213
5,628
5,012
0
14,953
W
Merlin
Charapa80
Merlin
15,414
647
0
614
7,191
3,123
59
5,109
2,082
57,428
0
W
Ares
4,546
769
325
994
17,998
17,617
161
8,991
9,007
10,260
0
L
Ah Puch
jacokid
Ah Puch
20,219
0
162
3,272
10,664
4,178
48
5,121
4,650
47,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,785
Gold Earned
29,331
175
Minions Killed
187
5
Camps Cleared
7
853,307
Distance Traveled
844,093
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,775
673
55
3
0
308,973
3
L
Chiron
9,794
612
97
6
3
284,112
1
L
Bellona
9,269
579
19
1
0
278,491
3
W
Merlin
10,781
674
109
7
4
271,809
3
W
Ares
10,229
639
11
1
1
272,525
0
L
Ah Puch
10,268
642
71
4
4
281,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role