Player Matchup

Eset
Eset
Get Fourthed
Eset
Level 67
God Stats
4W - 0L
1,629 SR
Queue Stats
97W - 75L
1,574 Elo+
Party 2
Sobek
Sobek
T3LE Riot
Sobek
Level 125
God Stats
5W - 1L
1,672 SR
Queue Stats
96W - 56L
1,634 Elo+
Party 2
Medusa
Medusa
YT GamingGhost
Medusa
Level 159
God Stats
50W - 24L
1,681 SR
Queue Stats
312W - 237L
1,586 Elo+
Party 2
Team Averages
Level 117
1,661 SR
1,598 Elo+

VS

Team Averages
Level 103
1,527 SR
1,525 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
TheGoatBois
Atlas
Level 120
God Stats
0W - 3L
1,171 SR
Queue Stats
305W - 248L
1,581 Elo+
Party 1
Olorun
Olorun
thegamingkeven
Olorun
Level 44
God Stats
4W - 1L
1,909 SR
Queue Stats
158W - 132L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 2
5,102
850
1,824
1,828
495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
T3LE Riot
Sobek
9
0 / 0 / 4
5,275
879
2,110
4,736
3,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

9
2 / 0 / 2
5,398
900
3,667
2,406
746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
7
0 / 2 / 0
4,282
714
2,438
5,278
1,595
Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 0 / 0
4,065
678
639
1,066
515
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 2 / 0
4,430
738
1,989
3,934
1,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
0
4
Kills
0
0
Deaths
4
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
2
0
0
W
2
0
2
3
W
Sobek
T3LE Riot
Sobek
0
0
4
2
L
0
0
0
0
W
2
0
2
3
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,601
Damage
5,066
8,970
Taken
10,278
4,441
Mitigated
3,532
3,394
Healing
1,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
2,438
0
0
530
5,278
1,595
0
2,357
2,921
0
9,743
W
1,824
360
0
443
1,828
495
91
384
1,444
11,810
0
W
Sobek
T3LE Riot
Sobek
2,110
244
0
2,451
4,736
3,200
22
1,525
3,211
6,643
0
L
639
135
0
0
1,066
515
0
239
827
2,121
0
W
3,667
1,766
0
500
2,406
746
340
869
1,537
0
18,439
L
1,989
663
0
1,212
3,934
1,422
0
1,338
2,596
13,688
1,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,775
Gold Earned
12,777
74
Minions Killed
49
4
Camps Cleared
2
385,223
Distance Traveled
318,205
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
4,282
714
13
2
0
124,852
0
W
Eset
5,102
850
27
5
2
124,537
3
W
Sobek
5,275
879
3
1
0
137,655
2
L
Atlas
4,065
678
4
1
0
71,328
1
W
Medusa
5,398
900
44
7
2
123,031
1
L
Olorun
4,430
738
32
5
2
122,025
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role