Player Matchup

Achilles
Achilles
Alcale
Achilles
Level 100
God Stats
2W - 0L
1,669 SR
Queue Stats
44W - 48L
1,456 Elo+
Party 2
Da Ji
Da Ji
FlipyBeFlip
Da Ji
Level 156
God Stats
9W - 7L
1,568 SR
Queue Stats
75W - 83L
1,457 Elo+
Party 2
The Morrigan
The Morrigan
Kazuma Heart
The Morrigan
Level 113
God Stats
11W - 7L
1,578 SR
Queue Stats
345W - 313L
1,458 Elo+
Party 2
Sol
Sol
SpendingAuto96
Sol
Level 97
God Stats
2W - 0L
1,814 SR
Queue Stats
239W - 228L
1,467 Elo+
Party 2
Ymir
Ymir
TheAceAssassin7
Ymir
Level 27
God Stats
5W - 0L
1,933 SR
Queue Stats
5W - 1L
1,665 Elo+
Party 2
Team Averages
Level 99
1,712 SR
1,501 Elo+

VS

Team Averages
Level 77
1,504 SR
1,451 Elo+
Bacchus
Bacchus
A Rough Go
Bacchus
Level 22
God Stats
0W - 1L
1,869 SR
Queue Stats
3W - 4L
1,437 Elo+
Party 1
Nu Wa
Nu Wa
LokiOnDisneyPlus
Nu Wa
Level 82
God Stats
5W - 4L
1,591 SR
Queue Stats
137W - 121L
1,544 Elo+
Party 1
Gilgamesh
Gilgamesh
MisterEvasive
Gilgamesh
Level 140
God Stats
3W - 11L
1,312 SR
Queue Stats
174W - 226L
1,405 Elo+
Party 3
Arachne
Arachne
RyanSexton
Arachne
Level 112
God Stats
0W - 2L
1,249 SR
Queue Stats
174W - 220L
1,420 Elo+
Party 3
Danzaburou
Danzaburou
SPICELER
Danzaburou
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 42L
1,447 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alcale
Achilles
8
1 / 0 / 0
4,747
593
1,927
5,482
2,846
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
3 / 0 / 0
5,590
699
1,812
4,725
1,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
Kazuma Heart
The Morrigan
10
1 / 1 / 2
5,746
718
2,459
2,857
932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 0 / 1
4,583
573
3,075
2,385
487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 2 / 0
4,706
588
832
3,743
1,440
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
A Rough Go
Bacchus
5
0 / 0 / 0
3,997
500
1,470
4,237
1,577
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 3 / 1
4,822
603
1,824
3,753
907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
MisterEvasive
Gilgamesh
6
1 / 1 / 0
4,362
545
899
2,231
854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
RyanSexton
Arachne
9
2 / 1 / 0
5,103
638
3,383
4,695
1,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
SPICELER
Danzaburou
6
0 / 1 / 0
3,804
476
2,402
5,287
1,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
6
Kills
3
3
Deaths
6
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bacchus
A Rough Go
Bacchus
0
0
0
0
W
Achilles
Alcale
Achilles
1
0
0
1
W
3
0
0
3
W
The Morrigan
Kazuma Heart
The Morrigan
1
1
2
2
L
0
3
1
0.17
L
Gilgamesh
MisterEvasive
Gilgamesh
1
1
0
1
L
Arachne
RyanSexton
Arachne
2
1
0
2
L
Danzaburou
SPICELER
Danzaburou
0
1
0
0
W
0
0
1
0.5
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,105
Damage
9,978
19,192
Taken
20,203
6,968
Mitigated
5,810
6,643
Healing
6,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
A Rough Go
Bacchus
1,470
164
593
1,631
4,237
1,577
0
1,081
3,154
6,468
0
W
Achilles
Alcale
Achilles
1,927
496
371
2,041
5,482
2,846
0
1,085
4,363
0
13,140
W
1,812
575
0
2,470
4,725
1,263
0
535
4,132
0
25,648
W
The Morrigan
Kazuma Heart
The Morrigan
2,459
434
0
177
2,857
932
81
581
2,248
31,704
0
L
1,824
384
0
325
3,753
907
0
1,370
2,263
24,075
0
L
Gilgamesh
MisterEvasive
Gilgamesh
899
378
0
196
2,231
854
0
935
1,294
0
11,333
L
Arachne
RyanSexton
Arachne
3,383
2,464
0
2,332
4,695
1,222
0
676
3,969
0
18,642
L
Danzaburou
SPICELER
Danzaburou
2,402
956
0
1,432
5,287
1,250
0
2,180
3,105
0
12,989
W
3,075
1,358
0
1,474
2,385
487
810
758
1,593
26,439
0
W
832
518
0
110
3,743
1,440
558
147
3,562
10,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,372
Gold Earned
22,088
245
Minions Killed
154
0
Camps Cleared
0
837,523
Distance Traveled
642,103
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,997
500
10
1
0
127,223
1
W
Achilles
4,747
593
27
3
0
173,246
2
W
Da Ji
5,590
699
59
7
0
188,030
0
W
The Morrigan
5,746
718
83
10
0
161,361
1
L
Nu Wa
4,822
603
48
6
0
143,367
1
L
Gilgamesh
4,362
545
23
3
0
78,293
1
L
Arachne
5,103
638
46
6
0
151,655
1
L
Danzaburou
3,804
476
27
3
0
141,565
0
W
Sol
4,583
573
49
6
0
165,305
2
W
Ymir
4,706
588
27
3
0
149,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role