Player Matchup

Cerberus
Cerberus
Silver II
BEARSLAYER68
Cerberus
Silver II
Level 109
God Stats
2W - 1L
1,719 SR
Queue Stats
6W - 7L
1,443 MMR
Party 1
Chiron
Chiron
Gold V
Illusive Entity
Chiron
Gold V
Level 155
God Stats
0W - 1L
1,563 SR
Queue Stats
4W - 1L
1,671 MMR
Party 1
Vulcan
Vulcan
Gold V
Tha Boul Stick
Vulcan
Gold V
Level 143
God Stats
6W - 6L
1,467 SR
Queue Stats
13W - 15L
1,376 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 136
1,583 SR
1,496 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 122
1,569 SR
1,465 MMR
Neith
Neith
Bronze III
DecoAzambuja
Neith
Bronze III
Level 131
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,448 MMR
Party 2
Scylla
Scylla
Bronze III
Felipefddonato
Scylla
Bronze III
Level 129
God Stats
1W - 0L
1,707 SR
Queue Stats
1W - 3L
1,448 MMR
Party 2
Bacchus
Bacchus
Bronze III
LFSMartin
Bacchus
Bronze III
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BEARSLAYER68
Cerberus
14
0 / 3 / 1
9,174
573
4,397
11,780
10,919
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
1 / 2 / 1
9,904
619
5,481
8,430
4,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 1 / 0
9,648
603
9,330
7,318
3,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
GebCu ChulainnKhepriAchillesCliodhna

VS

Bans
King ArthurTsukuyomiThothDanzaburouHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 2
10,866
679
9,523
8,651
2,915
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 0 / 5
10,443
653
9,640
4,719
1,463
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
LFSMartin
Bacchus
15
1 / 1 / 4
11,068
692
3,610
12,993
13,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
6
6
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BEARSLAYER68
Cerberus
0
3
1
0.17
W
4
2
2
2.5
W
1
0
5
3.5
L
1
2
1
0.75
W
Bacchus
LFSMartin
Bacchus
1
1
4
3
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,208
Damage
22,773
27,528
Taken
26,363
18,659
Mitigated
18,175
5,806
Healing
10,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BEARSLAYER68
Cerberus
4,397
45
20
1,408
11,780
10,919
0
4,842
6,938
18,034
0
W
9,523
2,043
0
3,248
8,651
2,915
1,601
4,343
3,810
0
48,816
W
9,640
553
177
3,011
4,719
1,463
1,322
3,116
1,413
63,588
0
L
5,481
1,109
1,248
2,392
8,430
4,296
0
4,113
4,317
0
35,779
W
Bacchus
LFSMartin
Bacchus
3,610
77
191
3,888
12,993
13,797
229
5,971
6,423
10,090
0
L
9,330
4,438
0
738
7,318
3,444
0
4,817
2,501
47,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,726
Gold Earned
32,377
221
Minions Killed
206
8
Camps Cleared
4
874,066
Distance Traveled
827,103
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,174
573
59
4
2
291,955
3
W
Neith
10,866
679
81
5
1
266,987
2
W
Scylla
10,443
653
116
7
3
257,391
6
L
Chiron
9,904
619
74
5
3
287,943
0
W
Bacchus
11,068
692
9
1
0
302,725
2
L
Vulcan
9,648
603
88
6
3
294,168
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role