Player Matchup

Thanatos
Thanatos
baulturner
Thanatos
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Hercules
Hercules
bob_the_fisht
Hercules
Level 83
God Stats
3W - 9L
1,392 SR
Queue Stats
159W - 168L
1,447 Elo+
Party 2
Izanami
Izanami
lac hudon
Izanami
Level 39
God Stats
1W - 2L
1,632 SR
Queue Stats
1W - 2L
1,480 Elo+
Solo
Ra
Ra
mrmump22
Ra
Level 127
God Stats
43W - 31L
1,622 SR
Queue Stats
664W - 628L
1,515 Elo+
Party 2
Atlas
Atlas
temp-888397
Atlas
Level 134
God Stats
4W - 4L
1,609 SR
Queue Stats
793W - 743L
1,529 Elo+
Party 2
Team Averages
Level 77
1,551 SR
1,494 Elo+

VS

Team Averages
Level 66
1,641 SR
1,436 Elo+
Geb
Geb
NE_Lorpat-_-_-_-
Geb
Level 47
God Stats
5W - 0L
1,871 SR
Queue Stats
135W - 127L
1,509 Elo+
Party 1
Agni
Agni
Robert-kellz
Agni
Level 115
God Stats
3W - 1L
1,829 SR
Queue Stats
574W - 578L
1,451 Elo+
Party 1
Cernunnos
Cernunnos
TheGreeneWolf
Cernunnos
Level 45
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 30L
1,391 Elo+
Party 3
Arachne
Arachne
TheIrishman118
Arachne
Level 108
God Stats
14W - 12L
1,498 SR
Queue Stats
76W - 83L
1,355 Elo+
Party 3
Bellona
Bellona
xLorVon
Bellona
Level 17
God Stats
16W - 14L
1,508 SR
Queue Stats
25W - 23L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
baulturner
Thanatos
15
3 / 6 / 4
9,546
477
8,419
14,704
8,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
bob_the_fisht
Hercules
16
0 / 1 / 5
9,530
477
10,163
15,108
13,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Izanami
lac hudon
Izanami
15
0 / 5 / 3
9,138
457
5,777
11,603
4,754
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 3 / 3
9,641
482
4,163
9,050
4,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 2 / 3
9,784
489
10,942
13,368
16,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 6
8,869
443
8,740
18,891
16,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
2 / 3 / 6
10,424
521
7,480
9,735
3,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cernunnos
TheGreeneWolf
Cernunnos
17
1 / 0 / 5
10,251
513
4,408
6,343
2,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
11 / 1 / 2
11,860
593
10,799
18,583
8,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
xLorVon
Bellona
18
3 / 3 / 4
11,469
573
12,087
13,779
15,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
40
9
Kills
17
17
Deaths
9
18
Assists
23
Player
Kills
Deaths
Assists
KDA
W
0
2
6
1.5
W
2
3
6
1.67
W
Cernunnos
TheGreeneWolf
Cernunnos
1
0
5
3.5
W
11
1
2
12
L
Thanatos
baulturner
Thanatos
3
6
4
0.83
L
Hercules
bob_the_fisht
Hercules
0
1
5
2.5
L
Izanami
lac hudon
Izanami
0
5
3
0.3
L
2
3
3
1.17
L
4
2
3
2.75
W
Bellona
xLorVon
Bellona
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,464
Damage
43,514
63,833
Taken
67,331
47,367
Mitigated
46,034
24,064
Healing
26,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,740
564
600
3,644
18,891
16,315
28
7,786
10,362
30,479
0
W
7,480
784
0
2,680
9,735
3,359
129
2,314
7,105
67,930
0
W
Cernunnos
TheGreeneWolf
Cernunnos
4,408
2,521
0
2,856
6,343
2,247
182
675
5,668
0
74,452
W
10,799
7,716
0
13,067
18,583
8,340
108
3,079
15,324
0
75,865
L
Thanatos
baulturner
Thanatos
8,419
2,425
0
9,598
14,704
8,021
0
3,303
11,279
0
65,281
L
Hercules
bob_the_fisht
Hercules
10,163
2,321
105
5,323
15,108
13,241
99
3,384
11,682
3,732
60,970
L
Izanami
lac hudon
Izanami
5,777
3,851
219
1,222
11,603
4,754
1,428
1,456
10,143
0
59,105
L
4,163
247
756
2,862
9,050
4,417
147
4,484
4,470
45,966
0
L
10,942
3,783
1,115
2,864
13,368
16,934
182
3,255
10,039
33,969
0
W
Bellona
xLorVon
Bellona
12,087
3,210
0
4,002
13,779
15,773
697
2,492
10,755
0
79,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,639
Gold Earned
52,873
511
Minions Killed
585
0
Camps Cleared
0
1,826,700
Distance Traveled
1,991,829
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,869
443
33
2
0
393,013
1
W
Agni
10,424
521
138
7
0
365,562
6
W
Cernunnos
10,251
513
138
7
0
390,387
3
W
Arachne
11,860
593
115
6
0
458,516
0
L
Thanatos
9,546
477
100
5
0
391,120
3
L
Hercules
9,530
477
135
7
0
388,876
2
L
Izanami
9,138
457
133
7
0
352,362
0
L
Ra
9,641
482
122
6
0
360,465
2
L
Atlas
9,784
489
21
1
0
333,877
2
W
Bellona
11,469
573
161
8
0
384,351
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role