Player Matchup

Sol
Sol
 
Sol
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
 
Da Ji
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Dazydery
Medusa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Ymir
Ymir
MacAaron
Ymir
Level 107
God Stats
0W - 4L
1,151 SR
Queue Stats
3W - 10L
1,147 Elo+
Party 3
Chaac
Chaac
MacMaslo
Chaac
Level 86
God Stats
2W - 2L
1,736 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Team Averages
Level 64
1,477 SR
1,429 Elo+

VS

Team Averages
Level 50
1,524 SR
1,463 Elo+
Sun Wukong
Sun Wukong
Kenuloose
Sun Wukong
Level 16
God Stats
2W - 0L
1,711 SR
Queue Stats
10W - 5L
1,664 Elo+
Party 1
Atlas
Atlas
OhTlaloc
Atlas
Level 29
God Stats
2W - 4L
1,227 SR
Queue Stats
41W - 50L
1,382 Elo+
Party 1
Arachne
Arachne
Soulwolf9
Arachne
Level 28
God Stats
2W - 1L
1,476 SR
Queue Stats
29W - 38L
1,401 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
VinyDMD
Morgan Le Fay
Level 118
God Stats
10W - 4L
1,728 SR
Queue Stats
602W - 642L
1,458 Elo+
Solo
Charybdis
Charybdis
zxThePhoenix
Charybdis
Level 58
God Stats
25W - 26L
1,476 SR
Queue Stats
34W - 41L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
5
0 / 2 / 0
3,354
559
432
3,323
835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
 
Da Ji
4
0 / 1 / 0
3,148
525
66
2,725
622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
Dazydery
Medusa
5
0 / 4 / 0
3,126
521
1,871
3,398
301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
4
0 / 4 / 0
2,921
487
1,516
5,235
1,045
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
MacMaslo
Chaac
6
2 / 1 / 0
3,960
660
2,065
3,973
1,237
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kenuloose
Sun Wukong
5
1 / 1 / 0
3,683
614
2,031
2,371
853
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Atlas
OhTlaloc
Atlas
6
2 / 0 / 6
4,551
759
1,582
4,221
1,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
Soulwolf9
Arachne
7
1 / 1 / 2
4,081
680
1,301
3,885
963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
VinyDMD
Morgan Le Fay
7
1 / 0 / 0
4,249
708
1,467
904
247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
zxThePhoenix
Charybdis
7
7 / 0 / 2
4,829
805
4,663
1,993
443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
2
Kills
12
12
Deaths
2
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
0
0
L
Da Ji
 
Da Ji
0
1
0
0
L
Medusa
Dazydery
Medusa
0
4
0
0
W
Sun Wukong
Kenuloose
Sun Wukong
1
1
0
1
L
Ymir
0
4
0
0
L
Chaac
MacMaslo
Chaac
2
1
0
2
W
Atlas
OhTlaloc
Atlas
2
0
6
5
W
Arachne
Soulwolf9
Arachne
1
1
2
2
W
Morgan Le Fay
VinyDMD
Morgan Le Fay
1
0
0
1
W
Charybdis
zxThePhoenix
Charybdis
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,950
Damage
11,044
18,654
Taken
13,374
4,040
Mitigated
4,123
4,101
Healing
5,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
432
241
0
1,317
3,323
835
0
1,377
1,946
13,318
0
L
Da Ji
 
Da Ji
66
0
0
250
2,725
622
0
237
2,488
0
7,310
L
Medusa
Dazydery
Medusa
1,871
1,010
0
250
3,398
301
0
296
3,102
0
7,263
W
Sun Wukong
Kenuloose
Sun Wukong
2,031
404
0
355
2,371
853
0
0
2,371
0
8,232
L
Ymir
1,516
763
0
660
5,235
1,045
0
1,139
4,096
3,909
0
L
Chaac
MacMaslo
Chaac
2,065
658
0
1,624
3,973
1,237
0
0
3,973
0
12,704
W
Atlas
OhTlaloc
Atlas
1,582
833
45
1,591
4,221
1,617
270
655
3,566
7,627
0
W
Arachne
Soulwolf9
Arachne
1,301
1,058
0
1,863
3,885
963
0
445
3,440
0
12,740
W
Morgan Le Fay
VinyDMD
Morgan Le Fay
1,467
162
0
250
904
247
300
154
750
19,695
0
W
Charybdis
zxThePhoenix
Charybdis
4,663
2,963
0
1,150
1,993
443
810
694
1,299
0
19,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,509
Gold Earned
21,393
96
Minions Killed
142
0
Camps Cleared
0
506,321
Distance Traveled
532,759
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,354
559
29
5
0
110,108
1
L
Da Ji
3,148
525
20
3
0
59,453
2
L
Medusa
3,126
521
17
3
0
107,990
0
W
Sun Wukong
3,683
614
12
2
0
81,050
2
L
Ymir
2,921
487
5
1
0
111,355
2
L
Chaac
3,960
660
25
4
0
117,415
2
W
Atlas
4,551
759
11
2
0
113,039
0
W
Arachne
4,081
680
40
7
0
117,884
1
W
Morgan Le Fay
4,249
708
43
7
0
110,624
3
W
Charybdis
4,829
805
36
6
0
110,162
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role