Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
DJTotodile
Gilgamesh
Level 87
God Stats
20W - 16L
1,574 SR
Queue Stats
426W - 425L
1,566 Elo+
Party 1
Sol
Sol
somenolentdude
Sol
Level 132
God Stats
6W - 3L
1,794 SR
Queue Stats
235W - 191L
1,584 Elo+
Party 1
Team Averages
Level 114
1,622 SR
1,550 Elo+

VS

Team Averages
Level 44
1,325 SR
1,366 Elo+
Fenrir
Fenrir
CUBANHAMM3R
Fenrir
Level 3
God Stats
0W - 2L
1,342 SR
Queue Stats
0W - 2L
1,319 Elo+
Party 2
Ymir
Ymir
CelticPunk
Ymir
Level 3
God Stats
0W - 2L
1,342 SR
Queue Stats
0W - 2L
1,319 Elo+
Party 2
Izanami
Izanami
z1eyebanit115
Izanami
Level 127
God Stats
1W - 5L
1,291 SR
Queue Stats
114W - 137L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
8 / 2 / 3
9,831
819
10,780
7,226
2,392
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
DJTotodile
Gilgamesh
13
0 / 1 / 9
8,191
683
2,821
6,216
5,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
10 / 0 / 5
10,892
908
17,779
7,160
2,422
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
0 / 9 / 0
6,817
568
1,591
10,813
3,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 5 / 2
8,048
671
4,098
14,282
12,630
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
12
2 / 4 / 0
7,901
658
8,170
11,054
4,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
18
Kills
3
3
Deaths
18
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
8
2
3
4.75
L
Fenrir
0
9
0
0
L
1
5
2
0.4
W
Gilgamesh
DJTotodile
Gilgamesh
0
1
9
4.5
W
10
0
5
12.5
L
Izanami
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,380
Damage
13,859
20,602
Taken
36,149
10,470
Mitigated
20,679
5,972
Healing
3,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
10,780
5,017
0
2,078
7,226
2,392
1,339
1,274
5,952
0
41,214
L
Fenrir
1,591
417
0
285
10,813
3,776
0
5,069
5,705
0
5,040
L
4,098
1,339
60
180
14,282
12,630
0
6,953
7,144
11,852
0
W
Gilgamesh
DJTotodile
Gilgamesh
2,821
470
0
980
6,216
5,656
224
1,026
5,190
0
9,463
W
17,779
5,857
0
2,914
7,160
2,422
1,404
2,660
4,500
55,926
0
L
Izanami
8,170
4,977
444
2,105
11,054
4,273
0
5,940
5,045
0
43,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,914
Gold Earned
22,766
173
Minions Killed
115
9
Camps Cleared
3
655,259
Distance Traveled
611,816
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,831
819
59
5
5
202,803
4
L
Fenrir
6,817
568
14
1
1
204,353
2
L
Ymir
8,048
671
13
1
0
211,990
3
W
Gilgamesh
8,191
683
16
1
1
221,228
2
W
Sol
10,892
908
98
8
3
231,228
0
L
Izanami
7,901
658
88
7
2
195,473
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role