Player Matchup

Charybdis
Charybdis
Diamond I
Auxbio
Charybdis
Diamond I
Level 160
God Stats
0W - 1L
1,661 SR
Queue Stats
157W - 131L
2,711 MMR
Party 1
Khepri
Khepri
Diamond I
BookbooooookBook
Khepri
Diamond I
Level 160
God Stats
11W - 4L
1,861 SR
Queue Stats
357W - 326L
3,070 MMR
Party 2
Chaac
Chaac
Diamond I
IntoTheSunset
Chaac
Diamond I
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 106L
2,828 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond I
Nimbility
Gilgamesh
Diamond I
Level 88
God Stats
0W - 2L
2,003 SR
Queue Stats
205W - 169L
2,841 MMR
Party 1
Tiamat
Tiamat
Diamond I
Villаin
Tiamat
Diamond I
Level 160
God Stats
10W - 6L
1,648 SR
Queue Stats
410W - 393L
2,776 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 134
1,735 SR
2,845 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 115
1,618 SR
2,381 MMR
Ares
Ares
Diamond I
 
Ares
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Diamond I
 
The Morrigan
Diamond I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond I
DavidPeralta
King Arthur
Diamond I
Level 67
God Stats
3W - 1L
1,567 SR
Queue Stats
141W - 112L
3,058 MMR
Solo
Osiris
Osiris
Grandmaster
Satadragon
Osiris
Grandmaster
Level 152
God Stats
59W - 35L
1,797 SR
Queue Stats
283W - 238L
2,930 MMR
Solo
Anhur
Anhur
Diamond I
TATSUMI420SCOPER
Anhur
Diamond I
Level 129
God Stats
6W - 3L
1,726 SR
Queue Stats
56W - 58L
2,918 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Auxbio
Charybdis
13
1 / 4 / 2
7,609
507
7,436
9,130
2,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 8 / 2
5,785
386
2,443
15,446
12,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 4 / 1
7,422
495
10,946
19,070
21,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Gilgamesh
Nimbility
Gilgamesh
13
2 / 2 / 1
7,338
489
4,696
11,638
4,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Villаin
Tiamat
11
0 / 3 / 1
6,776
452
6,100
7,417
5,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AtlasCliodhnaKali

VS

Bans
ArtioSolBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
6 / 1 / 10
9,259
617
7,757
15,347
16,122
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Morrigan
 
The Morrigan
15
2 / 0 / 5
8,978
599
8,888
4,791
1,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
DavidPeralta
King Arthur
15
2 / 2 / 6
9,330
622
13,197
15,005
10,972
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Osiris
Satadragon
Osiris
16
7 / 0 / 7
9,918
661
11,543
11,270
10,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 2 / 4
9,224
615
8,199
9,936
3,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
53
5
Kills
21
21
Deaths
5
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
6
1
10
11
W
The Morrigan
 
The Morrigan
2
0
5
4.5
L
Charybdis
Auxbio
Charybdis
1
4
2
0.5
L
0
8
2
0.13
W
King Arthur
DavidPeralta
King Arthur
2
2
6
2.5
L
2
4
1
0.63
L
Gilgamesh
Nimbility
Gilgamesh
2
2
1
1.25
W
Osiris
Satadragon
Osiris
7
0
7
10.5
W
4
2
4
3
L
Tiamat
Villаin
Tiamat
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,621
Damage
49,584
62,701
Taken
56,349
47,011
Mitigated
42,373
20,025
Healing
16,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
7,757
585
2,327
2,445
15,347
16,122
0
1,809
13,287
20,818
0
W
The Morrigan
 
The Morrigan
8,888
1,762
64
1,106
4,791
1,655
0
865
3,833
65,199
2,566
L
Charybdis
Auxbio
Charybdis
7,436
3,630
0
2,328
9,130
2,265
0
915
8,215
0
56,786
L
2,443
113
0
1,244
15,446
12,253
0
6,050
9,310
8,451
0
W
King Arthur
DavidPeralta
King Arthur
13,197
2,737
0
3,630
15,005
10,972
8
711
13,069
0
65,899
L
10,946
1,825
276
10,527
19,070
21,969
0
2,693
16,318
0
47,105
L
Gilgamesh
Nimbility
Gilgamesh
4,696
1,286
0
3,984
11,638
4,741
0
2,379
9,107
0
43,203
W
Osiris
Satadragon
Osiris
11,543
5,104
0
3,491
11,270
10,445
0
3,411
7,565
0
69,255
W
8,199
4,494
0
3,898
9,936
3,179
3,178
1,271
8,588
0
70,291
L
Tiamat
Villаin
Tiamat
6,100
657
0
1,666
7,417
5,783
263
2,377
4,957
49,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,930
Gold Earned
46,709
401
Minions Killed
541
0
Camps Cleared
0
1,428,402
Distance Traveled
1,535,436
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,259
617
21
1
0
306,661
4
W
The Morrigan
8,978
599
150
10
0
301,679
7
L
Charybdis
7,609
507
113
8
0
260,669
3
L
Khepri
5,785
386
13
1
0
271,644
2
W
King Arthur
9,330
622
134
9
0
289,028
1
L
Chaac
7,422
495
86
6
0
298,717
0
L
Gilgamesh
7,338
489
78
5
0
324,149
4
W
Osiris
9,918
661
108
7
0
359,347
2
W
Anhur
9,224
615
128
9
0
278,721
7
L
Tiamat
6,776
452
111
7
0
273,223
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role