Player Matchup

Fenrir
Fenrir
Diamond III
 
Fenrir
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Diamond III
FYAHKYD
Jormungandr
Diamond III
Level 68
God Stats
64W - 39L
1,707 SR
Queue Stats
101W - 83L
2,333 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond I
Mildbloood
Ah Muzen Cab
Diamond I
Level 156
God Stats
4W - 4L
1,556 SR
Queue Stats
828W - 818L
2,447 MMR
Solo
Artio
Artio
Diamond I
PomskyDadsky
Artio
Diamond I
Level 156
God Stats
26W - 16L
1,744 SR
Queue Stats
515W - 507L
2,243 MMR
Solo
Poseidon
Poseidon
Diamond II
sugarbrown1977
Poseidon
Diamond II
Level 147
God Stats
27W - 15L
1,695 SR
Queue Stats
442W - 418L
2,319 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 137
1,640 SR
2,169 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 138
1,658 SR
2,315 MMR
Chronos
Chronos
Diamond I
CheckerOfVibes
Chronos
Diamond I
Level 160
God Stats
1W - 3L
1,649 SR
Queue Stats
228W - 198L
2,471 MMR
Solo
Cthulhu
Cthulhu
Diamond II
Darkbody
Cthulhu
Diamond II
Level 67
God Stats
1W - 6L
1,638 SR
Queue Stats
69W - 52L
2,243 MMR
Solo
Anhur
Anhur
Platinum I
PCCarryBane
Anhur
Platinum I
Level 159
God Stats
4W - 6L
1,678 SR
Queue Stats
37W - 24L
2,218 MMR
Solo
Chaac
Chaac
Diamond I
SundownV42
Chaac
Diamond I
Level 159
God Stats
4W - 6L
1,604 SR
Queue Stats
247W - 238L
2,388 MMR
Solo
Loki
Loki
Diamond III
TeamLM4r10
Loki
Diamond III
Level 146
God Stats
4W - 7L
1,721 SR
Queue Stats
463W - 453L
2,253 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 0 / 4
6,189
619
3,642
4,755
1,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jormungandr
FYAHKYD
Jormungandr
12
2 / 1 / 5
6,457
646
3,205
4,805
3,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Muzen Cab
Mildbloood
Ah Muzen Cab
10
3 / 1 / 4
6,032
603
6,818
5,588
1,262
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 1 / 4
6,147
615
2,776
6,139
3,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
11
3 / 1 / 4
6,114
611
5,119
6,350
1,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
BastetMulanAtlasFreya

VS

Bans
CliodhnaGebHun BatzKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,561
556
2,181
6,204
1,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Darkbody
Cthulhu
8
1 / 3 / 1
5,224
522
3,357
9,019
3,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 3 / 1
5,507
551
3,576
5,587
1,092
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chaac
7
1 / 3 / 0
4,894
489
2,195
5,260
1,970
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
1 / 3 / 0
5,509
551
3,601
6,186
1,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
14
Kills
4
4
Deaths
14
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
4
5
L
0
2
1
0.25
L
Cthulhu
Darkbody
Cthulhu
1
3
1
0.5
W
Jormungandr
FYAHKYD
Jormungandr
2
1
5
4.5
W
Ah Muzen Cab
Mildbloood
Ah Muzen Cab
3
1
4
5
L
1
3
1
0.5
W
3
1
4
5
L
Chaac
1
3
0
0.33
L
1
3
0
0.33
W
Poseidon
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,560
Damage
14,910
27,637
Taken
32,256
11,012
Mitigated
9,983
9,348
Healing
9,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,642
215
0
583
4,755
1,554
0
885
3,870
0
30,795
L
2,181
775
0
1,328
6,204
1,549
0
2,782
3,422
33,154
0
L
Cthulhu
Darkbody
Cthulhu
3,357
725
229
2,347
9,019
3,937
0
2,842
6,105
18,777
0
W
Jormungandr
FYAHKYD
Jormungandr
3,205
1,245
0
1,640
4,805
3,504
0
216
4,589
38,553
0
W
Ah Muzen Cab
Mildbloood
Ah Muzen Cab
6,818
2,661
0
1,892
5,588
1,262
0
490
5,098
0
39,496
L
3,576
2,164
0
1,877
5,587
1,092
0
494
5,093
0
26,169
W
2,776
308
1,229
3,137
6,139
3,105
0
2,637
3,502
10,269
0
L
Chaac
2,195
762
0
1,623
5,260
1,970
0
3,143
1,888
0
19,902
L
3,601
821
0
2,310
6,186
1,435
0
1,511
4,648
0
24,300
W
Poseidon
5,119
1,530
0
867
6,350
1,587
0
1,310
5,040
41,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,939
Gold Earned
26,695
301
Minions Killed
270
0
Camps Cleared
0
991,973
Distance Traveled
896,601
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,189
619
66
7
0
218,582
2
L
Chronos
5,561
556
80
8
0
195,403
3
L
Cthulhu
5,224
522
31
3
0
196,329
4
W
Jormungandr
6,457
646
78
8
0
170,989
6
W
Ah Muzen Cab
6,032
603
66
7
0
190,693
3
L
Anhur
5,507
551
55
6
0
174,817
1
W
Artio
6,147
615
22
2
0
208,051
4
L
Chaac
4,894
489
46
5
0
122,341
3
L
Loki
5,509
551
58
6
0
207,711
2
W
Poseidon
6,114
611
69
7
0
203,658
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role