Player Matchup

Gilgamesh
Gilgamesh
HyakkimaruV
Gilgamesh
Level 68
God Stats
5W - 3L
1,639 SR
Queue Stats
86W - 76L
1,512 Elo+
Party 2
Hercules
Hercules
LKT KONG
Hercules
Level 70
God Stats
0W - 1L
1,585 SR
Queue Stats
7W - 13L
1,428 Elo+
Party 2
Janus
Janus
enemygordo
Janus
Level 87
God Stats
6W - 18L
1,531 SR
Queue Stats
299W - 342L
1,499 Elo+
Party 2
Team Averages
Level 75
1,585 SR
1,480 Elo+

VS

Team Averages
Level 103
1,477 SR
1,546 Elo+
Agni
Agni
 
Agni
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
A-17CAMP
Horus
Level 115
God Stats
3W - 4L
1,432 SR
Queue Stats
406W - 283L
1,537 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gametrainer01
Ah Muzen Cab
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
363W - 261L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HyakkimaruV
Gilgamesh
10
1 / 6 / 3
6,658
605
3,150
9,633
5,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
LKT KONG
Hercules
11
0 / 2 / 4
7,110
646
2,882
12,613
8,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
11
3 / 4 / 2
7,364
669
6,622
6,262
1,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
3 / 3 / 8
7,984
726
8,091
6,336
2,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Horus
A-17CAMP
Horus
12
2 / 1 / 9
7,551
686
4,588
9,120
8,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
Gametrainer01
Ah Muzen Cab
13
7 / 1 / 4
8,793
799
12,300
8,244
3,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
4
Kills
12
12
Deaths
5
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
3
3
8
2.33
W
Horus
A-17CAMP
Horus
2
1
9
6.5
W
Ah Muzen Cab
Gametrainer01
Ah Muzen Cab
7
1
4
9
L
Gilgamesh
HyakkimaruV
Gilgamesh
1
6
3
0.42
L
Hercules
LKT KONG
Hercules
0
2
4
1
L
Janus
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,654
Damage
24,979
28,508
Taken
23,700
15,673
Mitigated
15,055
8,616
Healing
11,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
8,091
315
758
569
6,336
2,342
668
1,363
4,973
23,219
0
W
Horus
A-17CAMP
Horus
4,588
2,193
3,259
4,077
9,120
8,808
161
3,478
5,642
0
12,922
W
Ah Muzen Cab
Gametrainer01
Ah Muzen Cab
12,300
3,246
268
2,403
8,244
3,905
392
2,392
5,852
0
34,364
L
Gilgamesh
HyakkimaruV
Gilgamesh
3,150
784
0
2,619
9,633
5,335
0
2,151
6,765
0
10,419
L
Hercules
LKT KONG
Hercules
2,882
347
0
5,288
12,613
8,993
0
4,292
7,675
107
8,302
L
Janus
6,622
235
0
709
6,262
1,345
0
1,278
4,799
30,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,132
Gold Earned
24,328
91
Minions Killed
115
3
Camps Cleared
4
513,736
Distance Traveled
569,869
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,984
726
42
4
1
179,038
1
W
Horus
7,551
686
16
1
0
186,577
2
W
Ah Muzen Cab
8,793
799
57
5
3
204,254
1
L
Gilgamesh
6,658
605
23
2
2
157,860
1
L
Hercules
7,110
646
18
2
0
182,844
3
L
Janus
7,364
669
50
5
1
173,032
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role