Player Matchup

Nike
Nike
AsburyOutlaw
Nike
Level 88
God Stats
1W - 2L
1,635 SR
Queue Stats
277W - 326L
1,386 Elo+
Solo
Ravana
Ravana
Meezy808
Ravana
Level 138
God Stats
1W - 2L
1,399 SR
Queue Stats
126W - 109L
1,427 Elo+
Solo
Agni
Agni
StonedWarriors9
Agni
Level 74
God Stats
3W - 2L
1,524 SR
Queue Stats
132W - 169L
1,381 Elo+
Solo
Neith
Neith
Toki947422
Neith
Level 156
God Stats
22W - 25L
1,506 SR
Queue Stats
661W - 673L
1,397 Elo+
Solo
Odin
Odin
t1m3 w0rn b3ar
Odin
Level 124
God Stats
2W - 7L
1,348 SR
Queue Stats
401W - 443L
1,413 Elo+
Solo
Team Averages
Level 116
1,482 SR
1,401 Elo+

VS

Team Averages
Level 98
1,475 SR
1,395 Elo+
Arachne
Arachne
CloutDemons
Arachne
Level 68
God Stats
5W - 6L
1,456 SR
Queue Stats
70W - 50L
1,517 Elo+
Solo
Atlas
Atlas
DarkAngel 309
Atlas
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 143L
1,422 Elo+
Solo
Cerberus
Cerberus
Dysphorica
Cerberus
Level 149
God Stats
122W - 158L
1,455 SR
Queue Stats
1,333W - 1,671L
1,312 Elo+
Solo
Jing Wei
Jing Wei
Fennegen
Jing Wei
Level 116
God Stats
19W - 20L
1,490 SR
Queue Stats
108W - 140L
1,349 Elo+
Solo
Poseidon
Poseidon
nico_THESCARFACE
Poseidon
Level 61
God Stats
65W - 73L
1,472 SR
Queue Stats
70W - 78L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 2 / 2
5,230
581
3,901
7,786
3,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
Meezy808
Ravana
1
0 / 1 / 0
3,393
377
0
682
126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

5
0 / 1 / 0
4,095
455
469
2,344
521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
10
5 / 3 / 3
6,070
674
5,652
5,072
1,392
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 1 / 0
4,888
543
725
4,364
1,810
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CloutDemons
Arachne
6
0 / 0 / 1
4,371
486
41
2,043
661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8
1 / 3 / 1
4,994
555
1,332
8,848
4,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
Dysphorica
Cerberus
10
2 / 0 / 0
5,812
646
1,641
4,720
3,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
Fennegen
Jing Wei
9
1 / 4 / 2
5,506
612
2,412
5,868
1,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
3 / 1 / 1
5,998
666
4,064
4,692
1,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
12
8
Kills
7
8
Deaths
8
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
2
2
2
W
Arachne
CloutDemons
Arachne
0
0
1
0.5
W
1
3
1
0.5
W
Cerberus
Dysphorica
Cerberus
2
0
0
2
W
Jing Wei
Fennegen
Jing Wei
1
4
2
0.5
L
Ravana
Meezy808
Ravana
0
1
0
0
L
0
1
0
0
L
Neith
5
3
3
2.17
W
3
1
1
3.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,747
Damage
9,490
20,248
Taken
26,171
7,237
Mitigated
11,084
5,678
Healing
6,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,901
556
46
2,021
7,786
3,388
0
3,112
4,518
0
16,532
W
Arachne
CloutDemons
Arachne
41
41
0
569
2,043
661
155
0
2,043
0
12,338
W
1,332
562
0
1,925
8,848
4,163
0
0
8,848
11,204
0
W
Cerberus
Dysphorica
Cerberus
1,641
124
0
1,558
4,720
3,960
533
0
4,720
25,945
0
W
Jing Wei
Fennegen
Jing Wei
2,412
2,181
0
922
5,868
1,196
1,118
0
5,868
0
27,827
L
Ravana
Meezy808
Ravana
0
0
0
106
682
126
0
0
682
0
796
L
469
0
0
521
2,344
521
0
794
1,426
12,179
0
L
Neith
5,652
1,319
0
1,109
5,072
1,392
0
1,525
3,391
0
23,632
W
4,064
468
0
1,519
4,692
1,104
1,375
397
4,223
27,748
0
L
725
357
0
1,875
4,364
1,810
0
1,032
3,194
0
20,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,676
Gold Earned
26,681
143
Minions Killed
245
0
Camps Cleared
0
531,287
Distance Traveled
846,455
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,230
581
20
2
0
179,187
0
W
Arachne
4,371
486
29
3
0
115,103
1
W
Atlas
4,994
555
18
2
0
157,729
0
W
Cerberus
5,812
646
63
7
0
198,379
2
W
Jing Wei
5,506
612
70
8
0
175,157
0
L
Ravana
3,393
377
3
0
0
14,407
0
L
Agni
4,095
455
25
3
0
102,617
2
L
Neith
6,070
674
46
5
0
126,398
2
W
Poseidon
5,998
666
65
7
0
200,087
2
L
Odin
4,888
543
49
5
0
108,678
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role