Player Matchup

Bacchus
Bacchus
KingUshio
Bacchus
Level 153
God Stats
5W - 4L
1,616 SR
Queue Stats
813W - 552L
1,789 Elo+
Party 1
Set
Set
Robthepro
Set
Level 148
God Stats
12W - 3L
1,692 SR
Queue Stats
135W - 105L
1,672 Elo+
Party 1
Chaac
Chaac
XtremeLeeArti
Chaac
Level 145
God Stats
33W - 17L
1,676 SR
Queue Stats
815W - 555L
1,845 Elo+
Party 1
Team Averages
Level 149
1,662 SR
1,769 Elo+

VS

Team Averages
Level 95
1,718 SR
1,661 Elo+
Cthulhu
Cthulhu
BevinBames
Cthulhu
Level 77
God Stats
31W - 17L
1,647 SR
Queue Stats
165W - 121L
1,623 Elo+
Party 2
Cupid
Cupid
KockMastaFlex
Cupid
Level 103
God Stats
2W - 1L
1,667 SR
Queue Stats
91W - 60L
1,642 Elo+
Party 2
Persephone
Persephone
PeenLageen
Persephone
Level 104
God Stats
28W - 7L
1,840 SR
Queue Stats
110W - 56L
1,718 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KingUshio
Bacchus
15
3 / 2 / 13
11,318
755
9,430
13,951
16,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
11 / 4 / 6
12,244
816
14,859
15,078
7,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
5 / 1 / 13
11,007
734
10,271
16,755
14,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BevinBames
Cthulhu
14
1 / 7 / 4
9,736
649
10,780
17,602
14,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 4 / 1
10,477
698
7,770
11,006
3,569
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

Persephone
PeenLageen
Persephone
14
1 / 8 / 6
10,018
668
10,275
10,665
2,632
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
19
Kills
7
7
Deaths
19
32
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BevinBames
Cthulhu
1
7
4
0.43
W
Bacchus
KingUshio
Bacchus
3
2
13
4.75
L
5
4
1
1.38
L
Persephone
PeenLageen
Persephone
1
8
6
0.5
W
11
4
6
3.5
W
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,560
Damage
28,825
45,784
Taken
39,273
39,028
Mitigated
20,648
10,068
Healing
3,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BevinBames
Cthulhu
10,780
885
462
1,418
17,602
14,447
0
4,787
11,837
25,653
0
W
Bacchus
KingUshio
Bacchus
9,430
1,448
0
1,933
13,951
16,508
435
6,775
7,176
22,041
0
L
7,770
3,747
275
1,446
11,006
3,569
643
2,770
7,457
0
18,919
L
Persephone
PeenLageen
Persephone
10,275
1,248
0
321
10,665
2,632
174
1,942
8,319
39,286
0
W
14,859
4,186
0
1,672
15,078
7,818
807
6,717
8,268
0
50,132
W
10,271
1,124
0
6,463
16,755
14,702
560
8,483
7,714
0
41,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,569
Gold Earned
30,231
146
Minions Killed
135
9
Camps Cleared
4
851,799
Distance Traveled
793,829
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,736
649
40
3
1
272,966
1
W
Bacchus
11,318
755
24
2
0
294,235
5
L
Cupid
10,477
698
35
2
0
285,218
7
L
Persephone
10,018
668
60
4
3
235,645
3
W
Set
12,244
816
62
4
6
262,949
2
W
Chaac
11,007
734
60
4
3
294,615
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role