Player Matchup

Zeus
Zeus
DarkLordBacon
Zeus
Level 149
God Stats
3W - 0L
1,333 SR
Queue Stats
16W - 14L
1,518 Elo+
Party 2
Hercules
Hercules
Lerös
Hercules
Level 106
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 9L
1,492 Elo+
Party 2
Cernunnos
Cernunnos
Sakershaw
Cernunnos
Level 121
God Stats
3W - 1L
1,500 SR
Queue Stats
14W - 13L
1,519 Elo+
Party 2
Team Averages
Level 125
1,444 SR
1,510 Elo+

VS

Team Averages
Level 54
1,210 SR
1,294 Elo+
Ra
Ra
FranKalvo
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,302 Elo+
Party 1
Ymir
Ymir
IronKing38
Ymir
Level 69
God Stats
0W - 3L
1,068 SR
Queue Stats
27W - 46L
1,317 Elo+
Party 1
Danzaburou
Danzaburou
Patacaman
Danzaburou
Level 65
God Stats
0W - 3L
1,062 SR
Queue Stats
17W - 37L
1,262 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 13
7,971
996
15,528
3,952
1,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Lerös
Hercules
12
7 / 2 / 10
8,396
1,050
4,912
10,201
9,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cernunnos
Sakershaw
Cernunnos
12
6 / 2 / 13
7,715
964
7,773
5,944
2,267
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 1
6,155
769
4,814
6,110
2,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 7 / 3
6,974
872
3,461
14,833
10,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
Patacaman
Danzaburou
10
2 / 7 / 2
7,361
920
2,700
10,554
4,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
10
20
Kills
4
4
Deaths
20
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
7
0
13
13.5
L
1
6
1
0.25
L
1
7
3
0.36
W
Hercules
Lerös
Hercules
7
2
10
6
L
Danzaburou
Patacaman
Danzaburou
2
7
2
0.43
W
Cernunnos
Sakershaw
Cernunnos
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,213
Damage
10,975
20,097
Taken
31,497
12,862
Mitigated
17,379
6,342
Healing
3,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,528
2,956
0
1,618
3,952
1,420
938
2,120
1,652
33,766
0
L
4,814
81
279
0
6,110
2,116
0
3,905
2,205
14,195
0
L
3,461
598
0
1,438
14,833
10,868
0
6,760
8,073
8,204
0
W
Hercules
Lerös
Hercules
4,912
629
146
3,291
10,201
9,175
356
3,169
6,722
0
10,166
L
Danzaburou
Patacaman
Danzaburou
2,700
1,068
0
1,379
10,554
4,395
0
5,023
5,531
0
15,188
W
Cernunnos
Sakershaw
Cernunnos
7,773
3,121
0
1,287
5,944
2,267
1,121
2,755
3,045
0
29,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,082
Gold Earned
20,490
100
Minions Killed
63
5
Camps Cleared
1
461,682
Distance Traveled
373,827
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,971
996
48
6
2
146,811
2
L
Ra
6,155
769
21
3
0
124,062
1
L
Ymir
6,974
872
13
2
0
127,036
3
W
Hercules
8,396
1,050
15
2
2
172,272
2
L
Danzaburou
7,361
920
29
4
1
122,729
1
W
Cernunnos
7,715
964
37
5
1
142,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role