Player Matchup

Mulan
Mulan
DeZeusJuicer2020
Mulan
Level 106
God Stats
1W - 0L
1,223 SR
Queue Stats
5W - 5L
1,481 Elo+
Solo
Bakasura
Bakasura
NaCl-i
Bakasura
Level 103
God Stats
22W - 14L
1,586 SR
Queue Stats
659W - 624L
1,549 Elo+
Party 1
Zeus
Zeus
Them Racks
Zeus
Level 105
God Stats
5W - 4L
1,631 SR
Queue Stats
111W - 119L
1,517 Elo+
Solo
Atlas
Atlas
sljag
Atlas
Level 126
God Stats
10W - 16L
1,287 SR
Queue Stats
856W - 822L
1,536 Elo+
Party 1
Skadi
Skadi
swashbuckler03
Skadi
Level 100
God Stats
10W - 6L
1,641 SR
Queue Stats
210W - 224L
1,465 Elo+
Party 1
Team Averages
Level 108
1,474 SR
1,510 Elo+

VS

Team Averages
Level 132
1,629 SR
1,526 Elo+
Ganesha
Ganesha
Astral Ranger
Ganesha
Level 148
God Stats
4W - 3L
1,621 SR
Queue Stats
388W - 418L
1,464 Elo+
Party 3
Apollo
Apollo
Flaowr
Apollo
Level 158
God Stats
10W - 11L
1,675 SR
Queue Stats
369W - 264L
1,614 Elo+
Party 2
Sol
Sol
HeartFlaowR
Sol
Level 106
God Stats
4W - 5L
1,652 SR
Queue Stats
169W - 161L
1,476 Elo+
Party 2
Kali
Kali
Noctaseki
Kali
Level 89
God Stats
5W - 3L
1,646 SR
Queue Stats
262W - 278L
1,473 Elo+
Solo
Vamana
Vamana
oBLUE K00LAIDo
Vamana
Level 158
God Stats
3W - 6L
1,550 SR
Queue Stats
226W - 183L
1,602 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 2
8,076
621
9,762
12,561
10,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
NaCl-i
Bakasura
14
5 / 1 / 3
8,071
621
6,086
7,528
2,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 0 / 1
7,697
592
7,174
4,135
1,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Atlas
sljag
Atlas
11
2 / 0 / 0
7,129
548
3,911
7,739
3,881
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
1 / 1 / 2
7,133
549
5,560
5,374
1,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
8
0 / 4 / 0
5,899
454
1,500
11,884
5,246
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
Flaowr
Apollo
12
1 / 1 / 0
7,063
543
5,956
9,865
2,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 3 / 0
5,815
447
859
5,046
1,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
13
0 / 0 / 0
6,846
527
2,428
8,945
3,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 4 / 0
7,566
582
9,866
13,476
10,496
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
12
Kills
4
4
Deaths
12
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ganesha
0
4
0
0
W
2
2
2
1.5
L
Apollo
Flaowr
Apollo
1
1
0
1
L
0
3
0
0
W
Bakasura
NaCl-i
Bakasura
5
1
3
6.5
L
Kali
0
0
0
0
W
2
0
1
2.5
L
3
4
0
0.75
W
Atlas
sljag
Atlas
2
0
0
2
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,493
Damage
20,609
37,337
Taken
49,216
19,183
Mitigated
23,111
14,722
Healing
14,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
1,500
119
1,202
2,761
11,884
5,246
0
3,390
7,691
18,199
0
W
9,762
1,969
0
6,416
12,561
10,406
0
1,625
10,936
0
45,212
L
Apollo
Flaowr
Apollo
5,956
4,233
0
3,594
9,865
2,914
0
2,320
7,173
0
55,646
L
859
168
0
910
5,046
1,193
0
1,341
3,408
27,121
0
W
Bakasura
NaCl-i
Bakasura
6,086
3,912
0
1,395
7,528
2,409
0
1,210
6,318
0
56,253
L
Kali
2,428
1,093
0
1,384
8,945
3,262
0
2,296
6,506
0
51,751
W
7,174
351
0
1,644
4,135
1,041
0
518
3,617
52,282
0
L
9,866
3,465
0
4,735
13,476
10,496
0
1,412
10,978
7,705
39,696
W
Atlas
sljag
Atlas
3,911
1,604
1,684
2,304
7,739
3,881
0
405
7,334
20,925
0
W
5,560
2,715
0
1,279
5,374
1,446
0
568
4,806
0
48,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,106
Gold Earned
33,189
475
Minions Killed
402
0
Camps Cleared
0
1,460,724
Distance Traveled
1,126,017
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,899
454
19
1
0
218,456
0
W
Mulan
8,076
621
105
8
0
253,749
1
L
Apollo
7,063
543
127
10
0
243,161
3
L
Sol
5,815
447
66
5
0
165,230
5
W
Bakasura
8,071
621
135
10
0
364,591
1
L
Kali
6,846
527
97
7
0
297,010
1
W
Zeus
7,697
592
96
7
0
273,134
5
L
Vamana
7,566
582
93
7
0
202,160
1
W
Atlas
7,129
548
33
3
0
297,254
5
W
Skadi
7,133
549
106
8
0
271,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role