Player Matchup

Da Ji
Da Ji
Dunkstien
Da Ji
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 18L
1,230 Elo+
Party 1
Ah Puch
Ah Puch
JetStride
Ah Puch
Level 87
God Stats
3W - 1L
1,567 SR
Queue Stats
10W - 5L
1,442 Elo+
Solo
Kuzenbo
Kuzenbo
ViciousCroc
Kuzenbo
Level 86
God Stats
1W - 0L
1,270 SR
Queue Stats
2W - 6L
1,244 Elo+
Party 1
Persephone
Persephone
reckmatic
Persephone
Level 63
God Stats
14W - 7L
1,599 SR
Queue Stats
171W - 187L
1,438 Elo+
Solo
Zeus
Zeus
whickerfence
Zeus
Level 104
God Stats
20W - 9L
1,538 SR
Queue Stats
35W - 32L
1,405 Elo+
Solo
Team Averages
Level 89
1,495 SR
1,352 Elo+

VS

Team Averages
Level 77
1,475 SR
1,390 Elo+
Chaac
Chaac
Bobette8955
Chaac
Level 69
God Stats
2W - 8L
1,201 SR
Queue Stats
52W - 45L
1,456 Elo+
Solo
Fafnir
Fafnir
Gulvank
Fafnir
Level 99
God Stats
10W - 8L
1,587 SR
Queue Stats
275W - 287L
1,356 Elo+
Solo
Sol
Sol
Pixel Nurse
Sol
Level 65
God Stats
178W - 193L
1,469 SR
Queue Stats
269W - 293L
1,376 Elo+
Solo
Da Ji
Da Ji
addicted2game5
Da Ji
Level 88
God Stats
3W - 1L
1,784 SR
Queue Stats
19W - 22L
1,387 Elo+
Solo
Danzaburou
Danzaburou
treyghost3
Danzaburou
Level 66
God Stats
0W - 1L
1,332 SR
Queue Stats
47W - 52L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Dunkstien
Da Ji
12
5 / 5 / 2
8,491
499
6,195
13,692
5,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
JetStride
Ah Puch
14
3 / 4 / 4
8,738
514
11,986
11,843
4,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
ViciousCroc
Kuzenbo
12
1 / 1 / 3
7,600
447
4,184
6,371
4,937
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

Persephone
reckmatic
Persephone
16
6 / 4 / 1
10,631
625
9,331
7,785
2,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 2 / 2
8,603
506
11,452
6,937
2,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 6 / 4
8,765
516
7,267
14,415
11,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fafnir
Gulvank
Fafnir
13
1 / 2 / 4
8,597
506
3,725
14,723
16,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
0 / 3 / 5
8,563
504
5,026
11,399
3,991
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 2 / 1
8,908
524
7,222
12,966
4,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
treyghost3
Danzaburou
15
4 / 5 / 1
9,689
570
5,436
11,252
4,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
31
18
Kills
16
16
Deaths
18
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
6
6
4
1.33
W
Da Ji
Dunkstien
Da Ji
5
5
2
1.2
L
Fafnir
Gulvank
Fafnir
1
2
4
1.5
W
Ah Puch
JetStride
Ah Puch
3
4
4
1.25
L
0
3
5
0.83
W
Kuzenbo
ViciousCroc
Kuzenbo
1
1
3
2.5
L
5
2
1
2.75
W
Persephone
reckmatic
Persephone
6
4
1
1.63
L
Danzaburou
treyghost3
Danzaburou
4
5
1
0.9
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,148
Damage
28,676
46,628
Taken
64,755
19,009
Mitigated
40,885
7,603
Healing
21,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,267
1,073
0
4,811
14,415
11,360
704
10,211
3,944
0
31,607
W
Da Ji
Dunkstien
Da Ji
6,195
2,487
0
750
13,692
5,130
0
2,344
11,143
0
46,677
L
Fafnir
Gulvank
Fafnir
3,725
1,137
136
4,160
14,723
16,832
108
8,459
5,756
28,179
0
W
Ah Puch
JetStride
Ah Puch
11,986
500
0
3,448
11,843
4,275
335
3,546
8,251
50,816
0
L
5,026
1,279
0
5,469
11,399
3,991
1,302
6,343
4,512
50,220
0
W
Kuzenbo
ViciousCroc
Kuzenbo
4,184
2,352
0
780
6,371
4,937
145
1,721
4,609
14,630
0
L
7,222
1,511
138
5,167
12,966
4,516
755
4,815
8,090
0
45,276
W
Persephone
reckmatic
Persephone
9,331
508
0
1,712
7,785
2,158
96
396
6,978
60,914
0
L
Danzaburou
treyghost3
Danzaburou
5,436
2,220
0
1,239
11,252
4,186
568
5,389
5,677
0
62,975
W
11,452
590
0
913
6,937
2,509
0
744
6,147
53,407
2,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,063
Gold Earned
44,522
388
Minions Killed
401
0
Camps Cleared
0
1,530,366
Distance Traveled
1,481,452
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,765
516
58
3
0
320,251
1
W
Da Ji
8,491
499
63
4
0
303,505
2
L
Fafnir
8,597
506
48
3
0
295,880
7
W
Ah Puch
8,738
514
81
5
0
293,498
0
L
Sol
8,563
504
106
6
0
310,343
2
W
Kuzenbo
7,600
447
26
2
0
318,372
2
L
Da Ji
8,908
524
77
5
0
267,272
0
W
Persephone
10,631
625
114
7
0
325,714
0
L
Danzaburou
9,689
570
112
7
0
287,706
3
W
Zeus
8,603
506
104
6
0
289,277
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role