Player Matchup

Thoth
Thoth
Citruslfa
Thoth
Level 60
God Stats
2W - 4L
1,347 SR
Queue Stats
10W - 19L
1,218 Elo+
Party 1
Artemis
Artemis
Zaine
Artemis
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 14L
1,177 Elo+
Party 1
Cthulhu
Cthulhu
juniden
Cthulhu
Level 29
God Stats
1W - 2L
1,254 SR
Queue Stats
7W - 11L
1,084 Elo+
Party 1
Team Averages
Level 51
1,367 SR
1,159 Elo+

VS

Team Averages
Level 66
1,437 SR
1,233 Elo+
Tiamat
Tiamat
BlackDbyTyrone
Tiamat
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,204 Elo+
Solo
Yemoja
Yemoja
Scratch4321
Yemoja
Level 10
God Stats
1W - 3L
1,451 SR
Queue Stats
7W - 16L
1,232 Elo+
Party 2
Apollo
Apollo
Scribblez96
Apollo
Level 125
God Stats
1W - 3L
1,361 SR
Queue Stats
192W - 258L
1,263 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Citruslfa
Thoth
14
4 / 2 / 3
9,186
707
11,127
5,669
2,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
Zaine
Artemis
12
1 / 3 / 4
8,195
630
8,287
6,629
2,648
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
juniden
Cthulhu
14
2 / 3 / 3
9,518
732
5,812
13,512
16,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 4
7,782
599
4,068
10,762
5,180
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
13
1 / 0 / 5
8,667
667
2,952
6,860
6,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Apollo
13
6 / 3 / 0
9,302
716
7,406
11,329
3,689
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
17
7
Kills
8
8
Deaths
7
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
Thoth
Citruslfa
Thoth
4
2
3
2.75
L
Yemoja
1
0
5
3.5
L
Apollo
6
3
0
2
W
Artemis
Zaine
Artemis
1
3
4
1
W
Cthulhu
juniden
Cthulhu
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,226
Damage
14,426
25,810
Taken
28,951
21,795
Mitigated
14,905
4,065
Healing
7,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,068
432
336
3,065
10,762
5,180
6
6,136
4,626
15,351
0
W
Thoth
Citruslfa
Thoth
11,127
421
0
1,095
5,669
2,352
869
1,709
3,960
40,172
0
L
Yemoja
2,952
404
621
2,049
6,860
6,036
44
4,056
2,804
13,168
0
L
Apollo
7,406
3,627
0
1,645
11,329
3,689
544
7,220
4,109
0
27,741
W
Artemis
Zaine
Artemis
8,287
2,992
0
151
6,629
2,648
643
2,775
3,854
0
29,717
W
Cthulhu
juniden
Cthulhu
5,812
682
342
2,477
13,512
16,795
560
3,206
10,306
19,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,899
Gold Earned
25,751
125
Minions Killed
98
9
Camps Cleared
2
700,437
Distance Traveled
547,759
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,782
599
29
2
1
176,649
0
W
Thoth
9,186
707
57
4
6
230,728
5
L
Yemoja
8,667
667
20
2
0
171,327
3
L
Apollo
9,302
716
49
4
1
199,783
0
W
Artemis
8,195
630
41
3
3
228,070
1
W
Cthulhu
9,518
732
27
2
0
241,639
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role