Player Matchup

Rama
Rama
L00nyGod
Rama
Level 29
God Stats
2W - 0L
1,843 SR
Queue Stats
36W - 33L
1,497 Elo+
Party 1
Eset
Eset
SaintMatthew
Eset
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 21L
1,538 Elo+
Solo
King Arthur
King Arthur
SirLagOutsAlot
King Arthur
Level 16
God Stats
1W - 0L
1,266 SR
Queue Stats
13W - 5L
1,619 Elo+
Party 4
Hachiman
Hachiman
TitchyNinjaPig
Hachiman
Level 149
God Stats
1W - 2L
1,449 SR
Queue Stats
229W - 216L
1,504 Elo+
Party 1
Guan Yu
Guan Yu
g man1798
Guan Yu
Level 126
God Stats
1W - 1L
1,352 SR
Queue Stats
200W - 200L
1,509 Elo+
Party 4
Team Averages
Level 70
1,482 SR
1,533 Elo+

VS

Team Averages
Level 51
1,504 SR
1,561 Elo+
Vulcan
Vulcan
ChaplainCarnak
Vulcan
Level 88
God Stats
0W - 1L
1,437 SR
Queue Stats
6W - 6L
1,475 Elo+
Party 2
Ra
Ra
ClassicDisciple
Ra
Level 102
God Stats
0W - 1L
1,535 SR
Queue Stats
236W - 238L
1,516 Elo+
Solo
Mercury
Mercury
Goathabibi
Mercury
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,693 Elo+
Party 2
Tiamat
Tiamat
ImGonnaSeasonYou
Tiamat
Level 27
God Stats
1W - 2L
1,551 SR
Queue Stats
11W - 12L
1,547 Elo+
Party 3
Apollo
Apollo
Valkyrie002
Apollo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,575 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
17
3 / 2 / 15
10,072
775
6,686
13,483
5,318
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
8 / 1 / 11
10,737
826
7,529
10,162
3,832
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
SirLagOutsAlot
King Arthur
16
3 / 1 / 14
9,796
754
7,417
13,848
13,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hachiman
19
7 / 1 / 18
11,259
866
14,762
14,813
5,365
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
g man1798
Guan Yu
17
8 / 4 / 12
11,408
878
10,986
17,982
15,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 4
9,674
744
24,628
8,727
3,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

9
0 / 3 / 1
6,602
508
3,217
4,367
3,436
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Goathabibi
Mercury
14
1 / 7 / 5
8,091
622
5,541
11,030
4,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
4 / 5 / 3
9,945
765
14,242
12,979
7,284
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Apollo
14
1 / 10 / 1
8,069
621
4,431
12,204
4,844
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
23
29
Kills
9
9
Deaths
29
70
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
4
4
1.25
L
0
3
1
0.17
L
Mercury
Goathabibi
Mercury
1
7
5
0.5
L
4
5
3
1.1
W
Rama
3
2
15
5.25
W
8
1
11
13.5
W
King Arthur
SirLagOutsAlot
King Arthur
3
1
14
10
W
Hachiman
7
1
18
16
L
Apollo
1
10
1
0.15
W
Guan Yu
g man1798
Guan Yu
8
4
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,380
Damage
52,059
70,288
Taken
49,307
43,427
Mitigated
23,591
39,047
Healing
10,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,628
5,270
468
1,179
8,727
3,775
0
1,196
7,447
41,055
0
L
3,217
46
1,210
1,067
4,367
3,436
0
759
3,463
10,109
0
L
Mercury
Goathabibi
Mercury
5,541
1,267
664
562
11,030
4,252
0
1,846
9,105
0
6,376
L
14,242
692
751
4,369
12,979
7,284
0
1,582
11,229
36,271
0
W
Rama
6,686
4,972
1,215
4,152
13,483
5,318
2,339
9,042
4,441
0
26,579
W
7,529
427
3,436
2,705
10,162
3,832
727
6,103
4,059
21,179
0
W
King Arthur
SirLagOutsAlot
King Arthur
7,417
175
2,145
3,046
13,848
13,793
340
7,927
5,921
0
16,207
W
Hachiman
14,762
6,848
2,541
5,465
14,813
5,365
2,540
9,841
4,929
0
40,446
L
Apollo
4,431
1,011
0
357
12,204
4,844
0
2,146
9,855
0
8,425
W
Guan Yu
g man1798
Guan Yu
10,986
647
8,077
6,265
17,982
15,119
396
9,174
8,808
0
19,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,272
Gold Earned
42,381
167
Minions Killed
99
0
Camps Cleared
0
1,231,880
Distance Traveled
998,740
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,674
744
47
4
0
264,502
0
L
Ra
6,602
508
3
0
0
173,023
1
L
Mercury
8,091
622
3
0
0
210,085
1
L
Tiamat
9,945
765
44
3
0
196,840
0
W
Rama
10,072
775
47
4
0
248,644
0
W
Eset
10,737
826
34
3
0
258,208
1
W
King Arthur
9,796
754
21
2
0
217,972
0
W
Hachiman
11,259
866
57
4
0
265,652
3
L
Apollo
8,069
621
2
0
0
154,290
0
W
Guan Yu
11,408
878
8
1
0
241,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role