Player Matchup

Apollo
Apollo
 
Apollo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
H0th
Thoth
Level 128
God Stats
12W - 11L
1,510 SR
Queue Stats
624W - 589L
1,575 Elo+
Solo
Horus
Horus
Laser3
Horus
Level 157
God Stats
7W - 4L
1,614 SR
Queue Stats
100W - 76L
1,632 Elo+
Solo
Kuzenbo
Kuzenbo
OsamaBinLackinn
Kuzenbo
Level 135
God Stats
18W - 16L
1,595 SR
Queue Stats
329W - 300L
1,601 Elo+
Solo
Thanatos
Thanatos
PERFECMAN
Thanatos
Level 149
God Stats
2W - 0L
1,649 SR
Queue Stats
73W - 39L
1,656 Elo+
Party 2
Team Averages
Level 146
1,574 SR
1,593 Elo+

VS

Team Averages
Level 109
1,625 SR
1,613 Elo+
Thanatos
Thanatos
Blanquely
Thanatos
Level 109
God Stats
26W - 17L
1,649 SR
Queue Stats
508W - 417L
1,656 Elo+
Party 1
Sol
Sol
Pinno13
Sol
Level 82
God Stats
4W - 7L
1,556 SR
Queue Stats
166W - 196L
1,561 Elo+
Solo
Odin
Odin
TwyxVolt
Odin
Level 86
God Stats
9W - 6L
1,701 SR
Queue Stats
264W - 208L
1,604 Elo+
Party 1
Ymir
Ymir
ZEROGMP
Ymir
Level 159
God Stats
2W - 6L
1,588 SR
Queue Stats
225W - 214L
1,614 Elo+
Solo
Charybdis
Charybdis
lugiapower
Charybdis
Level 108
God Stats
3W - 3L
1,632 SR
Queue Stats
323W - 246L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
0 / 1 / 3
6,433
585
2,529
6,226
1,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
H0th
Thoth
11
2 / 0 / 1
6,392
581
8,366
4,008
1,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Laser3
Horus
9
1 / 1 / 5
6,071
552
2,347
5,887
3,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 0 / 1
6,167
561
3,371
6,493
4,677
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
PERFECMAN
Thanatos
11
6 / 0 / 1
6,861
624
4,687
5,960
1,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Blanquely
Thanatos
11
1 / 2 / 0
6,014
547
3,956
9,026
3,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sol
12
1 / 2 / 1
6,711
610
4,010
5,654
963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Odin
11
0 / 1 / 0
6,205
564
4,350
6,026
2,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
ZEROGMP
Ymir
8
0 / 1 / 2
5,305
482
2,138
8,017
4,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
lugiapower
Charybdis
10
0 / 3 / 0
5,401
491
1,402
7,165
2,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
9
Kills
2
2
Deaths
9
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
0
1
3
1.5
L
Thanatos
Blanquely
Thanatos
1
2
0
0.5
W
Thoth
H0th
Thoth
2
0
1
2.5
W
Horus
Laser3
Horus
1
1
5
3.5
W
0
0
1
0.5
W
Thanatos
PERFECMAN
Thanatos
6
0
1
6.5
L
Sol
1
2
1
0.75
L
Odin
0
1
0
0
L
Ymir
ZEROGMP
Ymir
0
1
2
1
L
Charybdis
lugiapower
Charybdis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,300
Damage
15,856
28,574
Taken
35,888
12,887
Mitigated
13,575
14,460
Healing
18,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
2,529
1,680
0
1,881
6,226
1,981
0
2,445
3,705
0
41,984
L
Thanatos
Blanquely
Thanatos
3,956
1,106
0
8,044
9,026
3,367
0
1,897
6,979
0
38,823
W
Thoth
H0th
Thoth
8,366
218
0
922
4,008
1,039
192
534
3,399
42,671
0
W
Horus
Laser3
Horus
2,347
895
802
2,479
5,887
3,306
0
2,390
3,346
0
9,669
W
3,371
916
0
2,930
6,493
4,677
0
0
5,996
28,528
0
W
Thanatos
PERFECMAN
Thanatos
4,687
1,152
0
5,446
5,960
1,884
0
779
5,147
0
39,341
L
Sol
4,010
1,780
0
3,530
5,654
963
0
265
5,349
49,581
0
L
Odin
4,350
1,085
0
1,439
6,026
2,922
0
3,114
2,912
0
37,248
L
Ymir
ZEROGMP
Ymir
2,138
360
313
1,991
8,017
4,295
0
2,534
5,263
12,821
0
L
Charybdis
lugiapower
Charybdis
1,402
393
0
2,828
7,165
2,028
0
3,181
3,648
0
29,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,924
Gold Earned
29,636
328
Minions Killed
355
0
Camps Cleared
0
1,210,389
Distance Traveled
1,120,396
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,433
585
90
8
0
227,120
0
L
Thanatos
6,014
547
80
7
0
244,012
1
W
Thoth
6,392
581
94
9
0
224,508
4
W
Horus
6,071
552
12
1
0
251,857
5
W
Kuzenbo
6,167
561
58
5
0
238,394
1
W
Thanatos
6,861
624
74
7
0
268,510
2
L
Sol
6,711
610
115
10
0
211,683
2
L
Odin
6,205
564
79
7
0
222,061
4
L
Ymir
5,305
482
15
1
0
231,733
5
L
Charybdis
5,401
491
66
6
0
210,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role