Player Matchup

Achilles
Achilles
Platinum III
 
Achilles
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Thoth
Thoth
Diamond I
DuskTillDavvn
Thoth
Diamond I
Level 105
God Stats
8W - 1L
1,978 SR
Queue Stats
85W - 48L
2,499 MMR
Solo
Gilgamesh
Gilgamesh
Diamond I
MegaJupiter
Gilgamesh
Diamond I
Level 159
God Stats
4W - 5L
1,671 SR
Queue Stats
298W - 283L
2,459 MMR
Solo
Rama
Rama
Diamond I
Priden
Rama
Diamond I
Level 104
God Stats
8W - 15L
1,427 SR
Queue Stats
320W - 319L
2,237 MMR
Solo
Ares
Ares
Diamond V
Ragnaröк
Ares
Diamond V
Level 158
God Stats
11W - 9L
1,683 SR
Queue Stats
104W - 84L
2,435 MMR
Party 3
Team Averages
Diamond III
Diamond III
Average Tier
Level 137
1,652 SR
2,226 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 78
1,596 SR
1,989 MMR
Merlin
Merlin
Diamond I
 
Merlin
Diamond I
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond I
 
Ah Muzen Cab
Diamond I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Diamond IV
AbyssObserver
Ymir
Diamond IV
Level 46
God Stats
1W - 1L
1,778 SR
Queue Stats
32W - 20L
2,262 MMR
Party 2
Ne Zha
Ne Zha
Diamond I
JuanYuu
Ne Zha
Diamond I
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 85L
2,494 MMR
Party 1
Danzaburou
Danzaburou
Diamond V
raulbadalona
Danzaburou
Diamond V
Level 106
God Stats
2W - 2L
1,700 SR
Queue Stats
72W - 64L
2,189 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
6 / 3 / 4
10,276
604
10,335
16,740
15,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
13 / 3 / 3
12,298
723
15,815
10,066
3,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
MegaJupiter
Gilgamesh
17
8 / 2 / 7
10,825
637
10,475
12,953
8,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rama
Priden
Rama
16
4 / 1 / 7
10,927
643
6,073
11,237
4,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 1 / 15
10,093
594
10,937
14,735
18,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
GebCliodhnaMulanCamazotz

VS

Bans
TiamatCharybdisOdinSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
1 / 10 / 2
8,800
518
5,568
13,353
2,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
 
Ah Muzen Cab
14
1 / 8 / 1
8,325
490
9,261
16,542
4,793
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 4 / 2
7,984
470
3,515
11,652
7,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
JuanYuu
Ne Zha
14
5 / 6 / 1
8,912
524
10,672
18,269
6,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
raulbadalona
Danzaburou
14
1 / 7 / 1
8,890
523
7,868
11,653
3,624
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
16
35
Kills
9
10
Deaths
35
36
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
3
4
2.67
L
Merlin
 
Merlin
1
10
2
0.2
L
Ah Muzen Cab
 
Ah Muzen Cab
1
8
1
0.19
L
1
4
2
0.5
W
13
3
3
4.83
L
Ne Zha
JuanYuu
Ne Zha
5
6
1
0.92
W
Gilgamesh
MegaJupiter
Gilgamesh
8
2
7
5.75
W
Rama
Priden
Rama
4
1
7
7.5
W
4
1
15
11.5
L
Danzaburou
raulbadalona
Danzaburou
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,635
Damage
36,884
65,731
Taken
71,469
51,208
Mitigated
24,323
15,177
Healing
14,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
10,335
2,777
0
3,726
16,740
15,444
488
1,910
14,830
0
47,426
L
Merlin
 
Merlin
5,568
349
0
1,060
13,353
2,486
0
9,197
4,110
62,878
0
L
Ah Muzen Cab
 
Ah Muzen Cab
9,261
3,963
0
3,377
16,542
4,793
230
5,283
10,702
0
51,265
L
3,515
1,212
0
1,318
11,652
7,220
0
3,730
7,922
28,211
0
W
15,815
410
0
1,500
10,066
3,857
101
4,755
5,311
91,005
0
L
Ne Zha
JuanYuu
Ne Zha
10,672
3,046
0
5,145
18,269
6,200
290
5,334
12,683
0
56,351
W
Gilgamesh
MegaJupiter
Gilgamesh
10,475
2,863
0
2,162
12,953
8,641
0
1,780
11,173
0
81,172
W
Rama
Priden
Rama
6,073
4,882
0
5,544
11,237
4,559
3,080
1,474
9,763
0
77,985
W
10,937
1,246
0
2,245
14,735
18,707
0
2,058
12,677
22,791
0
L
Danzaburou
raulbadalona
Danzaburou
7,868
4,007
0
3,777
11,653
3,624
32
3,208
8,400
0
55,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,419
Gold Earned
42,911
532
Minions Killed
471
0
Camps Cleared
0
1,715,236
Distance Traveled
1,551,130
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,276
604
99
6
0
359,907
4
L
Merlin
8,800
518
120
7
0
256,779
3
L
Ah Muzen Cab
8,325
490
106
6
0
302,599
1
L
Ymir
7,984
470
42
2
0
328,459
7
W
Thoth
12,298
723
165
10
0
331,606
4
L
Ne Zha
8,912
524
89
5
0
351,014
3
W
Gilgamesh
10,825
637
115
7
0
366,047
4
W
Rama
10,927
643
138
8
0
306,283
5
W
Ares
10,093
594
15
1
0
351,393
8
L
Danzaburou
8,890
523
114
7
0
312,279
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role