Player Matchup

Sol
Sol
Diamond IV
 
Sol
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artio
Artio
Diamond I
 
Artio
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Achilles
Achilles
Bronze III
Alicе
Achilles
Bronze III
Level 69
God Stats
1W - 0L
1,396 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,465 SR
1,500 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 156
1,591 SR
1,536 MMR
Aphrodite
Aphrodite
Gold V
 
Aphrodite
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Platinum V
DisYangBoyz
Fenrir
Platinum V
Level 160
God Stats
10W - 10L
1,642 SR
Queue Stats
20W - 19L
1,653 MMR
Party 1
Cthulhu
Cthulhu
Gold II
smoovemanjr
Cthulhu
Gold II
Level 147
God Stats
6W - 12L
1,632 SR
Queue Stats
507W - 556L
1,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
6 / 0 / 7
7,774
972
13,152
6,631
2,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
 
Artio
12
3 / 0 / 9
7,661
958
4,196
9,698
9,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
Alicе
Achilles
10
4 / 2 / 8
7,174
897
8,389
6,856
5,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
Ah Muzen CabPoseidonBastetMulanAtlas

VS

Bans
CerberusGebAh PuchGilgameshNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
9
0 / 6 / 2
5,509
689
4,042
7,425
2,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
9
1 / 4 / 0
5,723
715
3,935
11,503
5,743
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
smoovemanjr
Cthulhu
9
1 / 3 / 1
6,172
772
3,726
9,866
5,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
13
Kills
2
2
Deaths
13
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
0
7
9.5
W
Artio
 
Artio
3
0
9
7.5
L
Aphrodite
 
Aphrodite
0
6
2
0.17
W
Achilles
Alicе
Achilles
4
2
8
4
L
Fenrir
1
4
0
0.25
L
Cthulhu
smoovemanjr
Cthulhu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,737
Damage
11,703
23,185
Taken
28,794
17,290
Mitigated
13,902
11,677
Healing
4,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,152
5,943
0
3,338
6,631
2,663
1,783
2,122
4,509
40,993
4,633
W
Artio
 
Artio
4,196
364
1,842
5,272
9,698
9,042
320
2,488
7,056
13,712
0
L
Aphrodite
 
Aphrodite
4,042
76
1,626
1,725
7,425
2,772
0
4,162
3,077
16,007
0
W
Achilles
Alicе
Achilles
8,389
2,802
0
1,225
6,856
5,585
194
3,501
3,355
0
18,441
L
Fenrir
3,935
897
0
454
11,503
5,743
0
7,023
4,233
0
10,538
L
Cthulhu
smoovemanjr
Cthulhu
3,726
449
149
1,045
9,866
5,387
0
4,877
4,796
13,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,609
Gold Earned
17,404
96
Minions Killed
61
5
Camps Cleared
2
488,075
Distance Traveled
421,372
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,774
972
64
8
4
159,932
2
W
Artio
7,661
958
15
2
1
168,312
3
L
Aphrodite
5,509
689
23
3
1
134,080
2
W
Achilles
7,174
897
17
2
0
159,831
2
L
Fenrir
5,723
715
21
3
1
161,440
2
L
Cthulhu
6,172
772
17
2
0
125,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role