Player Matchup

Eset
Eset
 
Eset
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
ALPHAW0LF7
Terra
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,560 Elo+
Solo
Odin
Odin
DrEmanuel
Odin
Level 129
God Stats
11W - 17L
1,486 SR
Queue Stats
355W - 360L
1,567 Elo+
Solo
Anhur
Anhur
Emperiyo
Anhur
Level 148
God Stats
9W - 5L
1,692 SR
Queue Stats
895W - 875L
1,580 Elo+
Solo
King Arthur
King Arthur
WHITEY 2OP
King Arthur
Level 132
God Stats
2W - 2L
1,554 SR
Queue Stats
105W - 100L
1,563 Elo+
Solo
Team Averages
Level 129
1,547 SR
1,554 Elo+

VS

Team Averages
Level 136
1,511 SR
1,584 Elo+
Sobek
Sobek
Arixia33
Sobek
Level 127
God Stats
4W - 3L
1,410 SR
Queue Stats
151W - 150L
1,574 Elo+
Party 2
Heimdallr
Heimdallr
CriticalAscend
Heimdallr
Level 160
God Stats
16W - 14L
1,544 SR
Queue Stats
1,304W - 944L
1,600 Elo+
Party 1
Neith
Neith
Jewplayer08
Neith
Level 128
God Stats
7W - 6L
1,534 SR
Queue Stats
351W - 248L
1,617 Elo+
Party 1
Hera
Hera
Smiles Wins
Hera
Level 158
God Stats
11W - 5L
1,666 SR
Queue Stats
599W - 417L
1,610 Elo+
Party 1
Chang'e
Chang'e
nico-rex77
Chang'e
Level 109
God Stats
3W - 4L
1,402 SR
Queue Stats
175W - 172L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
20
8 / 3 / 8
12,397
729
29,710
18,838
10,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Terra
19
3 / 7 / 11
12,143
714
15,011
35,237
45,405
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Odin
19
3 / 3 / 15
12,428
731
11,862
26,533
27,441
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
Emperiyo
Anhur
17
1 / 6 / 14
10,604
624
13,955
17,717
7,864
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
WHITEY 2OP
King Arthur
17
5 / 5 / 8
11,149
656
16,253
25,677
31,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Arixia33
Sobek
20
3 / 3 / 17
12,368
728
12,984
29,018
38,775
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
CriticalAscend
Heimdallr
19
5 / 5 / 18
12,140
714
24,831
21,390
13,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
10 / 3 / 9
13,640
802
32,495
17,005
9,678
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
4 / 5 / 12
11,892
700
21,901
13,687
8,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
nico-rex77
Chang'e
19
1 / 4 / 16
11,141
655
14,328
17,151
12,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
95
20
Kills
23
24
Deaths
20
56
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
8
3
8
4
L
Terra
3
7
11
1.21
W
Sobek
Arixia33
Sobek
3
3
17
3.83
W
Heimdallr
CriticalAscend
Heimdallr
5
5
18
2.8
L
Odin
3
3
15
3.5
L
Anhur
Emperiyo
Anhur
1
6
14
1.33
W
10
3
9
4.83
W
4
5
12
2
L
King Arthur
WHITEY 2OP
King Arthur
5
5
8
1.8
W
Chang'e
nico-rex77
Chang'e
1
4
16
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,791
Damage
106,539
124,002
Taken
98,251
122,806
Mitigated
82,318
48,209
Healing
52,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
29,710
2,638
5,404
4,560
18,838
10,398
1,409
9,048
9,600
50,746
0
L
Terra
15,011
1,399
8,364
8,960
35,237
45,405
348
11,887
23,047
32,194
0
W
Sobek
Arixia33
Sobek
12,984
385
2,416
8,980
29,018
38,775
348
10,845
17,287
31,850
0
W
Heimdallr
CriticalAscend
Heimdallr
24,831
13,998
1,523
5,817
21,390
13,485
1,730
8,728
12,302
0
44,891
L
Odin
11,862
2,902
2,702
5,820
26,533
27,441
721
10,773
15,440
0
23,230
L
Anhur
Emperiyo
Anhur
13,955
5,011
2,569
2,047
17,717
7,864
33
6,375
11,276
0
35,578
W
32,495
12,139
2,849
6,183
17,005
9,678
2,433
8,675
8,253
0
50,655
W
21,901
5,979
1,965
1,060
13,687
8,294
673
6,235
7,272
39,897
0
L
King Arthur
WHITEY 2OP
King Arthur
16,253
630
2,809
4,974
25,677
31,698
253
9,784
15,426
0
35,777
W
Chang'e
nico-rex77
Chang'e
14,328
597
14,421
6,925
17,151
12,086
821
10,238
6,784
31,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,721
Gold Earned
61,181
176
Minions Killed
189
0
Camps Cleared
0
1,595,110
Distance Traveled
1,520,082
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
12,397
729
50
3
0
306,235
0
L
Terra
12,143
714
35
2
0
309,427
1
W
Sobek
12,368
728
22
1
0
345,547
2
W
Heimdallr
12,140
714
52
3
0
272,732
0
L
Odin
12,428
731
12
1
0
327,775
2
L
Anhur
10,604
624
41
2
0
281,419
2
W
Neith
13,640
802
43
3
0
291,599
5
W
Hera
11,892
700
49
3
0
278,123
0
L
King Arthur
11,149
656
38
2
0
370,254
1
W
Chang'e
11,141
655
23
1
0
332,081
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role