Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Gambiinnoo
Ymir
Level 56
God Stats
11W - 12L
1,444 SR
Queue Stats
66W - 77L
1,382 Elo+
Party 1
Merlin
Merlin
Orlandc10
Merlin
Level 109
God Stats
7W - 6L
1,324 SR
Queue Stats
351W - 395L
1,402 Elo+
Solo
Chaac
Chaac
itjust_mari
Chaac
Level 57
God Stats
2W - 2L
1,300 SR
Queue Stats
129W - 146L
1,368 Elo+
Solo
Neith
Neith
xPJCx 187Karma
Neith
Level 33
God Stats
18W - 12L
1,524 SR
Queue Stats
22W - 25L
1,378 Elo+
Party 1
Team Averages
Level 77
1,418 SR
1,406 Elo+

VS

Team Averages
Level 79
1,451 SR
1,334 Elo+
Loki
Loki
Benitez024
Loki
Level 16
God Stats
0W - 2L
1,147 SR
Queue Stats
0W - 5L
1,102 Elo+
Party 2
Hou Yi
Hou Yi
TheMustyKreme
Hou Yi
Level 50
God Stats
1W - 3L
1,500 SR
Queue Stats
24W - 26L
1,353 Elo+
Solo
King Arthur
King Arthur
bearman798
King Arthur
Level 118
God Stats
4W - 1L
1,693 SR
Queue Stats
27W - 39L
1,352 Elo+
Solo
Terra
Terra
flarpuu
Terra
Level 149
God Stats
54W - 56L
1,517 SR
Queue Stats
91W - 79L
1,501 Elo+
Party 2
Awilix
Awilix
landshark_7707
Awilix
Level 64
God Stats
7W - 10L
1,401 SR
Queue Stats
265W - 275L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
5 / 2 / 4
9,063
533
8,537
9,483
6,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
1 / 2 / 1
7,479
440
2,462
10,298
8,172
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Merlin
Orlandc10
Merlin
16
4 / 2 / 2
9,477
557
7,118
7,525
2,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 2 / 1
9,448
556
9,714
14,602
10,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
2 / 5 / 1
7,458
439
3,686
8,596
3,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 2
7,150
421
1,135
8,142
2,088
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
3 / 4 / 5
8,735
514
13,331
16,179
5,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
bearman798
King Arthur
4
0 / 2 / 0
5,053
297
915
3,274
1,240
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Terra
flarpuu
Terra
12
3 / 2 / 5
7,895
464
4,635
8,936
9,120
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
6 / 2 / 1
9,347
550
9,508
10,820
3,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
26
17
Kills
13
13
Deaths
18
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
5
2
4
3.5
L
1
8
2
0.25
W
1
2
1
0.75
W
Merlin
Orlandc10
Merlin
4
2
2
2.5
L
3
4
5
1.38
L
King Arthur
bearman798
King Arthur
0
2
0
0
L
Terra
flarpuu
Terra
3
2
5
2.75
W
5
2
1
2.75
L
6
2
1
3.25
W
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,517
Damage
29,524
50,504
Taken
47,351
31,432
Mitigated
21,890
12,668
Healing
12,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,537
1,341
0
1,786
9,483
6,761
224
1,035
8,448
55,736
8,791
L
1,135
374
0
20
8,142
2,088
551
5,188
2,915
0
19,907
W
2,462
829
247
2,916
10,298
8,172
279
761
9,537
34,735
0
W
Merlin
Orlandc10
Merlin
7,118
332
0
480
7,525
2,536
206
1,098
6,427
65,768
0
L
13,331
5,784
0
5,190
16,179
5,495
747
4,957
10,968
0
54,319
L
King Arthur
bearman798
King Arthur
915
78
0
580
3,274
1,240
0
141
2,916
0
5,826
L
Terra
flarpuu
Terra
4,635
298
491
1,777
8,936
9,120
32
4,183
4,543
19,882
0
W
9,714
1,538
0
6,356
14,602
10,903
649
909
13,693
4,009
51,912
L
9,508
2,803
0
4,221
10,820
3,947
0
3,707
6,921
0
61,859
W
3,686
1,685
172
711
8,596
3,060
877
832
7,764
0
31,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,925
Gold Earned
38,180
459
Minions Killed
272
0
Camps Cleared
0
1,522,213
Distance Traveled
1,183,287
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,063
533
91
5
0
350,556
3
L
Loki
7,150
421
39
2
0
196,450
2
W
Ymir
7,479
440
64
4
0
297,715
5
W
Merlin
9,477
557
122
7
0
304,476
3
L
Hou Yi
8,735
514
90
5
0
250,756
0
L
King Arthur
5,053
297
6
0
0
72,824
0
L
Terra
7,895
464
33
2
0
289,481
5
W
Chaac
9,448
556
121
7
0
325,866
3
L
Awilix
9,347
550
104
6
0
373,776
1
W
Neith
7,458
439
61
4
0
243,600
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role