Player Matchup

Atlas
Atlas
Jugg The Legend
Atlas
Level 123
God Stats
3W - 2L
1,502 SR
Queue Stats
18W - 15L
1,558 Elo+
Party 2
Susano
Susano
Prehistoricals
Susano
Level 115
God Stats
11W - 5L
1,646 SR
Queue Stats
252W - 180L
1,649 Elo+
Party 2
Heimdallr
Heimdallr
TrusF7
Heimdallr
Level 86
God Stats
2W - 1L
1,504 SR
Queue Stats
21W - 30L
1,494 Elo+
Solo
Merlin
Merlin
erro ex nebula
Merlin
Level 99
God Stats
2W - 0L
1,768 SR
Queue Stats
66W - 49L
1,576 Elo+
Party 2
Tyr
Tyr
yardwild2000
Tyr
Level 158
God Stats
3W - 10L
1,450 SR
Queue Stats
306W - 266L
1,663 Elo+
Party 2
Team Averages
Level 116
1,574 SR
1,588 Elo+

VS

Team Averages
Level 133
1,497 SR
1,589 Elo+
Bastet
Bastet
Hellvai
Bastet
Level 147
God Stats
0W - 1L
1,490 SR
Queue Stats
175W - 153L
1,591 Elo+
Party 3
Ra
Ra
Kaneki14-
Ra
Level 84
God Stats
6W - 7L
1,555 SR
Queue Stats
183W - 153L
1,643 Elo+
Solo
Amaterasu
Amaterasu
LousseEnEsti
Amaterasu
Level 159
God Stats
1W - 2L
1,378 SR
Queue Stats
130W - 131L
1,571 Elo+
Party 1
Neith
Neith
R3pathe
Neith
Level 129
God Stats
21W - 16L
1,627 SR
Queue Stats
175W - 151L
1,567 Elo+
Party 1
Ymir
Ymir
Vihert
Ymir
Level 145
God Stats
1W - 5L
1,435 SR
Queue Stats
195W - 159L
1,572 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 4
7,161
421
5,060
11,112
7,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

17
8 / 0 / 3
10,244
603
8,311
10,548
4,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heimdallr
TrusF7
Heimdallr
16
1 / 2 / 0
9,168
539
2,193
8,386
3,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 3 / 6
8,216
483
4,595
5,295
1,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 1 / 2
9,382
552
11,835
12,796
8,620
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Hellvai
Bastet
13
4 / 4 / 0
8,033
473
5,616
10,985
3,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 5 / 3
7,825
460
3,007
7,462
2,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
LousseEnEsti
Amaterasu
16
2 / 1 / 1
9,067
533
7,481
14,851
11,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
R3pathe
Neith
17
2 / 0 / 0
9,760
574
5,614
4,268
2,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
Vihert
Ymir
12
0 / 2 / 3
7,670
451
4,769
12,989
13,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
12
Kills
8
8
Deaths
12
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bastet
Hellvai
Bastet
4
4
0
1
W
1
2
4
1.5
L
0
5
3
0.3
L
Amaterasu
LousseEnEsti
Amaterasu
2
1
1
2.5
W
8
0
3
9.5
L
Neith
R3pathe
Neith
2
0
0
2
W
Heimdallr
TrusF7
Heimdallr
1
2
0
0.5
L
Ymir
Vihert
Ymir
0
2
3
0.75
W
1
3
6
1.33
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,994
Damage
26,487
48,137
Taken
50,555
25,741
Mitigated
33,151
21,311
Healing
20,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Hellvai
Bastet
5,616
1,616
0
4,608
10,985
3,643
0
2,188
8,797
0
44,925
W
5,060
1,550
1,408
3,176
11,112
7,791
0
4,530
6,491
20,178
0
L
3,007
306
598
1,689
7,462
2,480
227
1,575
5,887
46,698
0
L
Amaterasu
LousseEnEsti
Amaterasu
7,481
2,464
0
8,784
14,851
11,847
103
1,189
13,662
0
62,980
W
8,311
1,832
0
5,642
10,548
4,410
0
1,205
9,181
0
78,329
L
Neith
R3pathe
Neith
5,614
1,963
0
2,691
4,268
2,015
2,368
268
4,000
0
79,657
W
Heimdallr
TrusF7
Heimdallr
2,193
1,100
0
4,772
8,386
3,241
656
249
8,137
0
65,337
L
Ymir
Vihert
Ymir
4,769
1,112
0
1,804
12,989
13,166
225
4,435
8,554
36,741
0
W
4,595
400
0
422
5,295
1,679
0
1,125
4,124
39,406
0
W
11,835
1,613
76
5,815
12,796
8,620
0
667
11,371
0
63,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,171
Gold Earned
42,355
526
Minions Killed
523
0
Camps Cleared
0
1,710,462
Distance Traveled
1,628,299
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,033
473
89
5
0
332,175
5
W
Atlas
7,161
421
24
1
0
307,639
6
L
Ra
7,825
460
93
5
0
347,872
6
L
Amaterasu
9,067
533
129
8
0
339,043
0
W
Susano
10,244
603
142
8
0
407,377
2
L
Neith
9,760
574
165
10
0
303,622
5
W
Heimdallr
9,168
539
144
8
0
324,116
4
L
Ymir
7,670
451
47
3
0
305,587
4
W
Merlin
8,216
483
89
5
0
288,096
6
W
Tyr
9,382
552
127
7
0
383,234
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role