Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
GreenJesters
Bellona
Level 26
God Stats
5W - 1L
1,592 SR
Queue Stats
26W - 18L
1,554 Elo+
Party 2
Heimdallr
Heimdallr
ST3APrince
Heimdallr
Level 82
God Stats
14W - 18L
1,462 SR
Queue Stats
348W - 306L
1,516 Elo+
Party 2
Cthulhu
Cthulhu
adz2gamey
Cthulhu
Level 29
God Stats
15W - 8L
1,674 SR
Queue Stats
97W - 79L
1,548 Elo+
Party 2
Nemesis
Nemesis
isp4ffonurnan
Nemesis
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 50L
1,463 Elo+
Party 1
Team Averages
Level 56
1,546 SR
1,516 Elo+

VS

Team Averages
Level 76
1,526 SR
1,384 Elo+
Ares
Ares
LilZlatan
Ares
Level 7
God Stats
0W - 2L
1,281 SR
Queue Stats
2W - 6L
1,416 Elo+
Party 3
Hades
Hades
NekaMorgondagen
Hades
Level 128
God Stats
0W - 3L
1,686 SR
Queue Stats
2W - 6L
1,197 Elo+
Party 3
Hachiman
Hachiman
SkaterBoyBUL
Hachiman
Level 6
God Stats
2W - 2L
1,638 SR
Queue Stats
5W - 7L
1,418 Elo+
Party 3
Thor
Thor
Veselin
Thor
Level 108
God Stats
0W - 2L
1,281 SR
Queue Stats
5W - 8L
1,418 Elo+
Party 3
Chang'e
Chang'e
hellhound1
Chang'e
Level 132
God Stats
0W - 1L
1,742 SR
Queue Stats
167W - 181L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
18
6 / 2 / 3
11,361
541
15,558
11,292
4,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
GreenJesters
Bellona
18
2 / 3 / 2
10,488
499
6,042
13,405
12,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
ST3APrince
Heimdallr
20
13 / 0 / 10
12,591
600
25,077
13,756
6,331
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
adz2gamey
Cthulhu
17
3 / 0 / 14
11,079
528
7,656
10,914
12,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
17
4 / 2 / 13
10,585
504
8,601
11,557
5,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
0 / 6 / 1
7,964
379
3,747
19,168
15,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
2 / 3 / 2
10,519
501
10,715
18,634
10,054
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
SkaterBoyBUL
Hachiman
14
2 / 6 / 0
8,635
411
8,006
11,202
2,277
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
Veselin
Thor
14
2 / 4 / 2
9,067
432
2,121
15,577
4,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
hellhound1
Chang'e
15
1 / 9 / 3
9,275
442
9,775
19,122
5,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
15
28
Kills
7
7
Deaths
28
42
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
6
2
3
3.75
W
Bellona
GreenJesters
Bellona
2
3
2
1
L
Ares
0
6
1
0.08
L
2
3
2
1
W
Heimdallr
ST3APrince
Heimdallr
13
0
10
18
L
Hachiman
SkaterBoyBUL
Hachiman
2
6
0
0.33
L
Thor
Veselin
Thor
2
4
2
0.75
W
Cthulhu
adz2gamey
Cthulhu
3
0
14
10
L
Chang'e
hellhound1
Chang'e
1
9
3
0.28
W
Nemesis
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,934
Damage
34,364
60,924
Taken
83,703
40,722
Mitigated
38,556
22,026
Healing
27,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
15,558
4,236
0
1,617
11,292
4,341
0
6,075
4,901
89,016
0
W
Bellona
GreenJesters
Bellona
6,042
1,102
80
4,336
13,405
12,099
766
6,298
7,067
14,283
52,907
L
Ares
3,747
111
0
2,331
19,168
15,736
0
3,017
16,127
23,290
0
L
10,715
160
0
9,358
18,634
10,054
2,366
5,585
12,925
72,631
0
W
Heimdallr
ST3APrince
Heimdallr
25,077
16,217
0
6,422
13,756
6,331
881
4,448
9,238
0
99,748
L
Hachiman
SkaterBoyBUL
Hachiman
8,006
4,943
0
2,104
11,202
2,277
0
2,440
8,759
0
43,183
L
Thor
Veselin
Thor
2,121
236
0
6,318
15,577
4,859
330
4,810
10,581
0
48,741
W
Cthulhu
adz2gamey
Cthulhu
7,656
172
1,843
3,648
10,914
12,772
54
2,544
8,317
51,560
0
L
Chang'e
hellhound1
Chang'e
9,775
272
879
6,323
19,122
5,630
0
7,857
11,022
57,891
5,232
W
Nemesis
8,601
2,912
0
4,080
11,557
5,179
211
3,987
7,522
0
70,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,104
Gold Earned
45,460
606
Minions Killed
492
0
Camps Cleared
0
2,108,917
Distance Traveled
1,867,449
26
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,361
541
148
7
0
459,396
5
W
Bellona
10,488
499
136
6
0
412,485
9
L
Ares
7,964
379
20
1
0
380,957
7
L
Hades
10,519
501
152
7
0
365,191
0
W
Heimdallr
12,591
600
136
6
0
390,028
4
L
Hachiman
8,635
411
113
5
0
364,866
3
L
Thor
9,067
432
95
5
0
374,294
10
W
Cthulhu
11,079
528
81
4
0
383,761
8
L
Chang'e
9,275
442
112
5
0
382,141
1
W
Nemesis
10,585
504
105
5
0
463,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role