Player Matchup

He Bo
He Bo
Of Solace
He Bo
Level 155
God Stats
3W - 0L
1,872 SR
Queue Stats
431W - 96L
1,963 Elo+
Party 1
Fenrir
Fenrir
RSkneecapper
Fenrir
Level 160
God Stats
36W - 5L
1,913 SR
Queue Stats
1,113W - 210L
2,056 Elo+
Party 1
Ne Zha
Ne Zha
TitteringStoffe
Ne Zha
Level 160
God Stats
18W - 0L
2,186 SR
Queue Stats
1,518W - 279L
2,013 Elo+
Party 1
Team Averages
Level 158
1,990 SR
2,011 Elo+

VS

Team Averages
Level 102
1,625 SR
1,479 Elo+
Apollo
Apollo
 
Apollo
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
BuBu-126
Ah Puch
Level 109
God Stats
19W - 20L
1,515 SR
Queue Stats
55W - 64L
1,471 Elo+
Party 2
Da Ji
Da Ji
soulist91
Da Ji
Level 73
God Stats
0W - 1L
1,859 SR
Queue Stats
10W - 15L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Of Solace
He Bo
17
6 / 0 / 19
11,489
766
4,586
5,296
1,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
16
7 / 0 / 22
11,431
762
12,285
11,627
10,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
18 / 2 / 12
12,890
859
22,989
10,548
6,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
0 / 12 / 2
7,913
528
1,788
13,633
3,695
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ah Puch
BuBu-126
Ah Puch
13
1 / 9 / 1
9,443
630
10,119
14,444
4,350
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
soulist91
Da Ji
11
1 / 10 / 1
8,268
551
2,868
15,493
4,144
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
6
31
Kills
2
2
Deaths
31
53
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
12
2
0.08
L
Ah Puch
BuBu-126
Ah Puch
1
9
1
0.17
W
He Bo
Of Solace
He Bo
6
0
19
15.5
W
Fenrir
7
0
22
18
W
18
2
12
12
L
Da Ji
soulist91
Da Ji
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,860
Damage
14,775
27,471
Taken
43,570
18,682
Mitigated
12,189
7,700
Healing
2,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
1,788
509
0
604
13,633
3,695
0
1,334
11,684
0
12,320
L
Ah Puch
BuBu-126
Ah Puch
10,119
72
0
2,039
14,444
4,350
0
1,911
11,900
37,105
0
W
He Bo
Of Solace
He Bo
4,586
183
79
1,001
5,296
1,904
0
3,860
1,436
38,784
0
W
Fenrir
12,285
2,593
0
2,181
11,627
10,616
503
3,107
8,418
1,020
33,897
W
22,989
5,261
0
4,439
10,548
6,162
977
3,993
6,555
0
54,052
L
Da Ji
soulist91
Da Ji
2,868
786
0
0
15,493
4,144
0
1,507
13,349
0
5,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,810
Gold Earned
25,624
189
Minions Killed
98
13
Camps Cleared
1
848,945
Distance Traveled
594,771
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,913
528
35
2
0
171,463
2
L
Ah Puch
9,443
630
57
4
1
214,734
5
W
He Bo
11,489
766
79
5
6
278,792
2
W
Fenrir
11,431
762
40
3
5
311,092
1
W
Ne Zha
12,890
859
70
5
2
259,061
1
L
Da Ji
8,268
551
6
0
0
208,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role