Player Matchup

Achilles
Achilles
Diamond I
Archimtiros7664
Achilles
Diamond I
Level 82
God Stats
70W - 19L
2,005 SR
Queue Stats
180W - 68L
2,780 MMR
Party 2
Atlas
Atlas
Diamond IV
DabAngel
Atlas
Diamond IV
Level 147
God Stats
18W - 3L
1,752 SR
Queue Stats
1,046W - 904L
1,872 MMR
Party 2
Thoth
Thoth
Diamond I
ImSoQuirky
Thoth
Diamond I
Level 77
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 2L
2,780 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 102
1,752 SR
2,477 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 143
1,579 SR
1,818 MMR
Agni
Agni
Platinum V
LaPlngaD3inste1n
Agni
Platinum V
Level 136
God Stats
4W - 4L
1,753 SR
Queue Stats
92W - 105L
1,751 MMR
Party 1
Ymir
Ymir
Diamond V
Omega29Zero
Ymir
Diamond V
Level 157
God Stats
0W - 1L
1,567 SR
Queue Stats
97W - 106L
2,074 MMR
Party 1
Nemesis
Nemesis
Gold IV
jacrrispy
Nemesis
Gold IV
Level 137
God Stats
2W - 3L
1,419 SR
Queue Stats
183W - 227L
1,629 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
5 / 2 / 7
9,094
700
6,945
14,290
16,476
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
DabAngel
Atlas
13
1 / 3 / 13
8,874
683
6,841
12,959
13,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thoth
16
9 / 1 / 6
10,560
812
21,283
5,429
2,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
BastetGebArtioCthulhuFenrir

VS

Bans
GilgameshMulanTiamatOdinHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 3
8,074
621
6,582
11,706
3,299
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 6 / 1
8,163
628
3,338
14,368
10,413
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
jacrrispy
Nemesis
12
2 / 3 / 2
9,134
703
4,877
13,130
9,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
15
Kills
3
6
Deaths
15
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
5
2
7
4.25
W
Atlas
DabAngel
Atlas
1
3
13
2.5
W
Thoth
9
1
6
12
L
0
6
3
0.25
L
1
6
1
0.25
L
Nemesis
jacrrispy
Nemesis
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,069
Damage
14,797
32,678
Taken
39,204
32,733
Mitigated
23,565
5,639
Healing
6,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
6,945
2,715
0
1,334
14,290
16,476
678
4,550
9,740
0
22,980
W
Atlas
DabAngel
Atlas
6,841
1,425
699
2,277
12,959
13,904
187
3,472
9,487
16,849
0
W
Thoth
21,283
339
0
1,329
5,429
2,353
1,398
2,496
2,933
56,341
0
L
6,582
589
0
1,248
11,706
3,299
0
9,735
1,895
31,187
0
L
3,338
656
916
2,642
14,368
10,413
0
9,449
4,518
13,810
0
L
Nemesis
jacrrispy
Nemesis
4,877
1,479
0
2,138
13,130
9,853
0
8,134
4,450
0
13,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,528
Gold Earned
25,371
134
Minions Killed
91
6
Camps Cleared
6
704,579
Distance Traveled
640,428
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,094
700
25
2
4
221,223
2
W
Atlas
8,874
683
18
1
0
226,959
1
W
Thoth
10,560
812
91
7
2
256,397
3
L
Agni
8,074
621
64
5
3
209,817
2
L
Ymir
8,163
628
15
1
1
197,269
1
L
Nemesis
9,134
703
12
1
2
233,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role