Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
JingWeiBae
Jormungandr
Level 109
God Stats
1W - 0L
1,618 SR
Queue Stats
131W - 122L
1,590 Elo+
Party 1
Anhur
Anhur
KingAndre_Vl
Anhur
Level 136
God Stats
11W - 9L
1,590 SR
Queue Stats
105W - 76L
1,624 Elo+
Solo
Sylvanus
Sylvanus
VividFoal292387
Sylvanus
Level 149
God Stats
12W - 9L
1,599 SR
Queue Stats
214W - 217L
1,571 Elo+
Party 1
Nemesis
Nemesis
xMattick
Nemesis
Level 144
God Stats
45W - 27L
1,623 SR
Queue Stats
349W - 366L
1,478 Elo+
Party 1
Team Averages
Level 140
1,586 SR
1,553 Elo+

VS

Team Averages
Level 140
1,671 SR
1,581 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
EATTHEKRACKER
Ra
Level 108
God Stats
5W - 3L
1,568 SR
Queue Stats
150W - 138L
1,641 Elo+
Solo
Sol
Sol
Gajilie
Sol
Level 156
God Stats
9W - 6L
1,793 SR
Queue Stats
335W - 290L
1,574 Elo+
Party 2
Poseidon
Poseidon
RipJungleLeo
Poseidon
Level 160
God Stats
7W - 7L
1,654 SR
Queue Stats
368W - 298L
1,550 Elo+
Party 2
Atlas
Atlas
stangbrandon02
Atlas
Level 149
God Stats
1W - 3L
1,841 SR
Queue Stats
275W - 248L
1,642 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
10
2 / 0 / 1
5,762
640
2,401
2,590
803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
JingWeiBae
Jormungandr
9
1 / 2 / 0
5,470
608
4,786
5,430
4,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 0 / 0
6,169
685
3,590
4,315
1,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
8
1 / 2 / 3
5,353
595
3,479
7,130
4,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
xMattick
Nemesis
9
1 / 0 / 2
5,245
583
2,037
4,994
1,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
7
2 / 1 / 1
4,957
551
2,699
8,360
2,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 2 / 0
5,241
582
2,409
4,133
1,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
8
0 / 3 / 0
4,818
535
3,898
5,056
917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Poseidon
RipJungleLeo
Poseidon
8
2 / 1 / 0
4,920
547
2,000
3,909
913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 1 / 1
4,059
451
1,193
4,220
2,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
7
Kills
4
4
Deaths
8
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
2
0
1
2.5
L
Ne Zha
 
Ne Zha
2
1
1
2.5
L
0
2
0
0
L
Sol
0
3
0
0
W
Jormungandr
JingWeiBae
Jormungandr
1
2
0
0.5
W
2
0
0
2
L
Poseidon
RipJungleLeo
Poseidon
2
1
0
2
W
Sylvanus
1
2
3
1.25
L
0
1
1
0.5
W
Nemesis
xMattick
Nemesis
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,293
Damage
12,199
24,459
Taken
25,678
12,421
Mitigated
8,219
9,012
Healing
10,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
2,401
408
0
689
2,590
803
0
308
2,260
32,886
641
L
Ne Zha
 
Ne Zha
2,699
829
160
3,537
8,360
2,786
0
3,658
4,663
0
14,398
L
2,409
196
422
1,294
4,133
1,357
0
1,714
2,384
37,801
0
L
Sol
3,898
1,508
0
1,926
5,056
917
311
519
4,537
26,250
3,329
W
Jormungandr
JingWeiBae
Jormungandr
4,786
377
0
1,527
5,430
4,239
0
2,746
2,468
30,394
0
W
3,590
1,929
0
2,166
4,315
1,169
638
1,861
2,454
0
36,550
L
Poseidon
RipJungleLeo
Poseidon
2,000
532
0
1,864
3,909
913
0
1,446
2,278
18,246
0
W
Sylvanus
3,479
941
1,049
3,154
7,130
4,603
0
2,650
4,360
15,331
0
L
1,193
503
0
933
4,220
2,246
0
2,058
1,791
10,368
0
W
Nemesis
xMattick
Nemesis
2,037
511
0
427
4,994
1,607
0
1,139
3,647
0
24,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,999
Gold Earned
23,995
307
Minions Killed
228
0
Camps Cleared
0
895,075
Distance Traveled
781,930
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
5,762
640
86
10
0
174,092
4
L
Ne Zha
4,957
551
22
2
0
186,513
4
L
Ra
5,241
582
77
9
0
178,573
0
L
Sol
4,818
535
65
7
0
158,803
1
W
Jormungandr
5,470
608
65
7
0
166,199
1
W
Anhur
6,169
685
78
9
0
164,036
4
L
Poseidon
4,920
547
42
5
0
146,848
0
W
Sylvanus
5,353
595
15
2
0
157,716
2
L
Atlas
4,059
451
22
2
0
111,193
1
W
Nemesis
5,245
583
63
7
0
233,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role